Econoterrorist Level 1 of the Dungeon (0, 0, D:1) 26 arrows (-16, 2, D:1) a +0 dagger (-1, 16, D:1) 18 sling bullets (2, 21, D:1) a +0 dagger (-14, 23, D:1) 9 stones (-35, 24, D:1) a +0 dagger (-9, 26, D:1) a +0 club (-13, 27, D:1) a stone (-25, 28, D:1) 15 stones (9, 28, D:1) a +0 whip (-33, 29, D:1) 13 stones (-12, 29, D:1) a stone (-11, 29, D:1) a stone (-36, 39, D:1) 6 poisoned needles (-23, 40, D:1) a +0 naga barding Level 2 of the Dungeon (0, 0, D:2) 25 stones (-27, 2, D:2) 11 arrows (-20, 3, D:2) a +0 club 5 stones (-6, 3, D:2) a +0 quarterstaff (-1, 13, D:2) 18 poisoned needles (4, 21, D:2) a +0 hunting sling (5, 28, D:2) a +0 dagger a stone a +0 dagger (4, 38, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a potion of curing (-10, 6, D:3) 17 stones (0, 6, D:3) a +0 dagger (1, 7, D:3) a +0 dagger (-37, 10, D:3) a +0 dagger (-6, 18, D:3) a +0 club (-17, 20, D:3) a stone (-18, 21, D:3) a stone (-25, 23, D:3) a +0 robe (-23, 23, D:3) a +0 hunting sling 17 stones (-19, 23, D:3) 2 stones (-17, 26, D:3) a +0 pair of gloves (-13, 32, D:3) a +0 short sword (-13, 33, D:3) a +0 dagger a +0 dagger (-21, 37, D:3) a +0 whip a +0 hunting sling 16 stones (-18, 38, D:3) a +0 flail (-20, 39, D:3) a +0 dagger a +0 robe a stone (-18, 39, D:3) a stone a +0 whip (-35, 40, D:3) a +0 club a +0 hunting sling of flaming 11 stones (-30, 40, D:3) a stone (-19, 40, D:3) a +0 dagger (-15, 40, D:3) a stone (-23, 42, D:3) 16 arrows (-22, 42, D:3) a +0 club (6, 47, D:3) a +0 dagger (10, 47, D:3) 14 stones Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (38, 0, D:4) a +0 falchion (8, 4, D:4) 22 sling bullets (45, 15, D:4) a +0 quarterstaff (36, 28, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe (29, 29, D:4) 19 stones (35, 29, D:4) a +0 hand axe a +0 scale mail a +0 dagger (24, 34, D:4) 22 stones (-2, 35, D:4) a +0 long sword (13, 40, D:4) 5 arrows of flame (2, 47, D:4) a +0 pair of gloves (-7, 48, D:4) a +0 spear of piercing (-8, 49, D:4) a +0 spear (30, 50, D:4) a +0 halberd (29, 51, D:4) a +0 spear (25, 58, D:4) 28 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (-64, 4, D:5) a +0 dagger (-3, 4, D:5) the +3 dagger of Amorality {freeze, rC+ MR- Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. (-66, 5, D:5) 14 bolts (-34, 5, D:5) a +0 quarterstaff (-31, 11, D:5) a +0 quarterstaff (-66, 16, D:5) a +0 robe (-51, 26, D:5) a stone (-5, 26, D:5) a +0 trident (-44, 27, D:5) a +0 dagger (-50, 28, D:5) a stone (-46, 28, D:5) a +2 hunting sling of flaming 19 stones (-48, 34, D:5) 17 arrows (-57, 35, D:5) 26 stones (-61, 40, D:5) a +0 club (-39, 45, D:5) a +0 leather armour (-33, 52, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 whip (15, 3, D:6) 19 arrows (6, 9, D:6) a +0 hand axe 3 tomahawks (7, 9, D:6) a +0 mace of draining (6, 10, D:6) a +0 dagger a +0 robe (24, 16, D:6) a +0 blowgun (40, 19, D:6) a +0 spear (4, 27, D:6) a +0 flail (-17, 29, D:6) 21 arrows (9, 37, D:6) an uncursed ring of loudness (-23, 38, D:6) a +0 leather armour (30, 38, D:6) a +0 mace (7, 43, D:6) a +0 hand axe (-1, 48, D:6) 18 stones (-3, 56, D:6) 14 stones Level 7 of the Dungeon (0, 0, D:7) a +0 club (31, 13, D:7) a +0 rapier (15, 18, D:7) a +0 ring mail (38, 19, D:7) a stone (40, 22, D:7) a stone (43, 24, D:7) 23 stones (21, 25, D:7) a +0 dagger (21, 29, D:7) a stone (34, 32, D:7) a +0 long sword (35, 34, D:7) a stone (30, 36, D:7) a stone (31, 36, D:7) a stone (32, 36, D:7) 7 arrows (43, 36, D:7) a +0 flail (28, 38, D:7) a +0 club a stone (41, 40, D:7) a +3 battleaxe a +0 robe (42, 40, D:7) a +0 short sword (43, 40, D:7) a +0 trident a +0 robe (40, 42, D:7) a +1 morningstar a +0 robe (36, 43, D:7) a +0 dagger a +0 robe (23, 45, D:7) a potion of degeneration (9, 52, D:7) 24 arrows (23, 52, D:7) a +0 robe (24, 57, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a rat corpse (skeletalised by now) (-3, 9, D:8) 4 stones (2, 20, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) 22 bolts (-6, 2, D:9) a rat corpse (-1, 6, D:9) an arrow (-4, 9, D:9) a +0 shortbow 21 arrows (-3, 9, D:9) a +0 animal skin (unseen) (-2, 9, D:9) a +0 whip of freezing (unseen) (-6, 10, D:9) 18 gold pieces (4, 11, D:9) 13 gold pieces (-17, 12, D:9) a +0 shortbow 13 arrows a centaur corpse (-13, 14, D:9) 3 arrows (-13, 15, D:9) an arrow (-14, 18, D:9) the +3 leather armour of Joy {rElec rF- rC+ Int+4 Stlth+} It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It makes you more stealthy. (-2, 24, D:9) a hobgoblin corpse (0, 43, D:9) a +0 pair of boots (0, 44, D:9) 16 poisoned needles (-13, 49, D:9) 2 bolts (-12, 49, D:9) a +0 hand crossbow 22 bolts the Ecumenical Temple