Econoterrorist Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (-5, 2, D:1) a +0 whip (-2, 2, D:1) a stone (23, 2, D:1) a +0 robe (0, 4, D:1) a stone (42, 5, D:1) 20 stones (17, 14, D:1) 10 sling bullets of frost (-2, 23, D:1) 14 stones (-8, 26, D:1) a +0 chain mail (1, 26, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 hunting sling 21 stones (-28, 1, D:2) a +2 pair of boots (-18, 3, D:2) a +0 dagger (-20, 11, D:2) a +0 scale mail (-15, 12, D:2) a +0 rapier (19, 15, D:2) a +0 hunting sling (16, 19, D:2) a +0 mace a +0 scale mail a +0 dagger (8, 21, D:2) a +0 ring mail (8, 34, D:2) a +0 club (11, 39, D:2) 14 arrows (6, 45, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 26 arrows (9, 5, D:3) a +0 scythe a +0 robe (13, 7, D:3) a +0 club (2, 9, D:3) a +0 dagger (-12, 13, D:3) a +0 short sword a +0 scale mail (14, 30, D:3) a +0 whip (9, 33, D:3) a +0 chain mail (10, 41, D:3) 10 arrows (5, 53, D:3) a cursed +0 arbalest Level 4 of the Dungeon [Shop] Qairiocu's Gadget Shop a lantern of shadows (220 gold) a wand of frost (5) (38 gold) a +0 rod of clouds (13/13) (990 gold) a wand of hasting (3) (462 gold) a wand of draining (2) (66 gold) a disc of storms (220 gold) a wand of slowing (24) (214 gold) a sack of spiders (220 gold) (0, 0, D:4) 16 stones (13, 6, D:4) a +0 club (20, 10, D:4) 2 javelins (6, 12, D:4) a +1 falchion of holy wrath (32, 12, D:4) a +0 club (-7, 28, D:4) a +0 scale mail (2, 34, D:4) a cursed -1 club (4, 34, D:4) a +0 short sword a +0 leather armour (3, 35, D:4) a +0 dagger a +0 robe (8, 35, D:4) a +0 club (-10, 39, D:4) 18 stones (15, 40, D:4) a +0 giant spiked club (5, 45, D:4) a +0 club (2, 46, D:4) a +0 club (-9, 50, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 11 bolts (-11, 1, D:5) a +0 falchion a +0 scale mail (-20, 5, D:5) a +0 ring mail (-3, 16, D:5) a +0 club a +0 flail a +0 dagger a +0 robe a javelin a +0 hand axe (-2, 16, D:5) a +0 dagger a +0 flail (-13, 19, D:5) a +2 vampiric dagger a +1 antimagic spear (31, 25, D:5) 7 stones (-16, 40, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 club (-6, 2, D:6) a +0 leather armour (-8, 3, D:6) 21 stones (17, 7, D:6) 18 steel bolts (16, 10, D:6) 27 stones (-2, 15, D:6) an uncursed amulet of faith (-15, 17, D:6) a +0 club (-13, 19, D:6) a +0 cloak an uncursed ring of stealth (-22, 21, D:6) 25 stones (-8, 28, D:6) a +0 club (7, 30, D:6) a +0 short sword (-12, 34, D:6) 7 poisoned needles (-4, 35, D:6) 20 arrows (-24, 36, D:6) the +7 war axe of the Final Chapter {chop, rElec rPois MR++ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (-10, 37, D:6) 30 stones Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (9, 0, D:7) a +0 broad axe (22, 2, D:7) a +0 war axe (35, 2, D:7) 12 poisoned needles (24, 3, D:7) a +0 falchion 13 poisoned needles (24, 4, D:7) a +0 falchion a +0 chain mail (-4, 6, D:7) a +0 club (11, 12, D:7) the +2 leather armour of the Nexus {rElec Int+3 Dex-4 Stlth+} It affects your intelligence (+3). It affects your dexterity (-4). It insulates you from electricity. It makes you more stealthy. (13, 12, D:7) 19 stones (17, 14, D:7) a +2 ring mail of fire resistance (21, 15, D:7) a +0 dagger a +0 ring mail (-1, 16, D:7) 25 stones (18, 16, D:7) a +0 leather armour (19, 16, D:7) a +0 club (20, 16, D:7) a +0 dagger a +0 robe (-3, 20, D:7) a cursed +0 leather armour (-22, 23, D:7) a +0 pair of gloves (-19, 27, D:7) a scroll of noise (-13, 27, D:7) a +0 club (-5, 33, D:7) 9 stones (-11, 38, D:7) 10 stones Level 8 of the Dungeon (0, 0, D:8) a cursed -3 club (8, 4, D:8) 9 stones (-29, 10, D:8) a +0 club (-12, 15, D:8) 24 stones (-12, 16, D:8) 5 stones (-27, 20, D:8) a +0 scimitar (-5, 27, D:8) a +0 ring mail (-10, 28, D:8) a cursed +0 battleaxe a +0 robe (-10, 29, D:8) a +0 short sword a +0 robe (11, 29, D:8) the cursed +1 ring mail of Dyifi {-Tele Regen+ Dex+3} It affects your dexterity (+3). It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. (-28, 30, D:8) a +0 giant spiked club a +3 war axe a +0 robe (-26, 30, D:8) a +0 spear a +0 robe (-10, 31, D:8) a cursed +0 hand axe a +0 robe (-29, 35, D:8) a +3 battleaxe of freezing a +0 robe (-29, 36, D:8) a cursed +0 long sword a +0 robe (-28, 36, D:8) a +2 spear a +0 robe (8, 39, D:8) a +0 plate armour (10, 43, D:8) a +0 robe (-39, 48, D:8) a +0 club a +0 scale mail (-37, 48, D:8) a +0 hand axe a +0 ring mail (-35, 48, D:8) a +0 dagger a +0 robe (-37, 49, D:8) a +0 morningstar Level 9 of the Dungeon (0, 0, D:9) a +0 buckler (-15, 2, D:9) a +0 club (-40, 4, D:9) 17 stones (-17, 4, D:9) 23 stones (-23, 5, D:9) a +0 mace (-14, 7, D:9) 16 arrows (-45, 10, D:9) a +0 chain mail (-24, 15, D:9) the +11 rapier "Iwnin" {freeze, rElec rPois rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (8, 16, D:9) a +0 dagger a +0 club a cursed -1 leather armour a +2 falchion of slicing a +0 club a +0 dagger a +0 robe (-21, 17, D:9) a +0 morningstar a +0 chain mail (-20, 17, D:9) a +0 mace a tomahawk (-19, 17, D:9) a +0 mace (-20, 18, D:9) a +0 flail of protection (-20, 19, D:9) a tomahawk (7, 22, D:9) a +0 whip (-20, 24, D:9) a tomahawk (-10, 24, D:9) 15 stones (-11, 25, D:9) a +0 hand crossbow (-39, 26, D:9) a +0 giant spiked club (-15, 26, D:9) a +0 pair of boots (-44, 50, D:9) a +0 giant club (-44, 52, D:9) a +0 club a +0 hand axe a +0 leather armour a +0 short sword (-45, 53, D:9) a +0 war axe a +0 leather armour (-26, 54, D:9) the +1 robe "Mutub" {Int+5} It affects your intelligence (+5). (-24, 54, D:9) a +0 ring mail (-2, 55, D:9) a +0 spear (-51, 57, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) an uncursed amulet of inaccuracy (19, 8, D:10) 13 stones (22, 8, D:10) 15 bolts (20, 9, D:10) a scroll of immolation (23, 9, D:10) a +0 leather armour (20, 11, D:10) a +0 whip (19, 14, D:10) a stone (11, 16, D:10) an uncursed ring of magical power (16, 17, D:10) 11 arrows of dispersal (13, 19, D:10) a +0 shortbow (15, 20, D:10) a +0 chain mail (0, 23, D:10) a +0 mace of draining (36, 24, D:10) a +0 flail a +0 leather armour (25, 25, D:10) the +10 hand axe "Utaopp" {chop, rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. (35, 25, D:10) a +0 dagger a cursed +0 robe (36, 25, D:10) a +0 mace a +0 plate armour (1, 27, D:10) a cursed -1 club 3 stones (-5, 28, D:10) a +0 robe (22, 34, D:10) a +0 short sword Level 11 of the Dungeon (0, 0, D:11) a +2 pair of gloves (7, 1, D:11) a scroll of fog (7, 3, D:11) a +3 blowgun of evasion (8, 3, D:11) 22 gold pieces (unseen) (9, 3, D:11) a phial of floods (10, 3, D:11) an uncursed ring of magical power (13, 3, D:11) a book of Transfigurations (-2, 4, D:11) a troll hide (6, 8, D:11) a +0 trident (-5, 9, D:11) an uncursed ring of protection from cold the ring "Vollurun" {Fire *Confuse Int+3 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It may confuse you when you take damage. (19, 9, D:11) a +0 robe a +0 dagger (24, 9, D:11) a +0 robe a +0 dagger (39, 12, D:11) a +0 leather armour a +0 club (10, 13, D:11) a +0 giant spiked club (40, 13, D:11) a +0 leather armour a +4 hand axe (-5, 14, D:11) a manual of Axes (25, 15, D:11) a +0 short sword (34, 15, D:11) a cursed +0 leather armour (4, 17, D:11) a +0 giant club (7, 17, D:11) a +0 robe a +0 dagger (60, 17, D:11) 5 arrows (62, 17, D:11) 4 arrows a +2 shortbow of flaming (63, 17, D:11) 3 arrows a +0 shortbow (13, 19, D:11) a +0 robe a +1 dagger of venom (63, 19, D:11) an arrow (48, 20, D:11) a stone (55, 20, D:11) a poisoned needle a stone (56, 20, D:11) a +0 robe a +0 dagger (57, 20, D:11) a +0 flail (58, 20, D:11) an arrow (59, 20, D:11) a +0 chain mail a +0 battleaxe an arrow (60, 20, D:11) 2 potions of degeneration (62, 20, D:11) an arrow (21, 21, D:11) a +0 dagger a cursed +0 robe (32, 21, D:11) a +0 hunting sling (49, 22, D:11) a +0 short sword a stone a +0 whip a +0 hand crossbow 12 bolts a +0 mace a +2 chain mail of cold resistance (50, 22, D:11) a +0 dagger (49, 23, D:11) a +0 short sword a +0 mace (50, 23, D:11) a poisoned needle a bolt (52, 23, D:11) a bolt (58, 23, D:11) a +0 giant club (48, 24, D:11) 11 poisoned needles a +0 blowgun a +0 short sword (50, 25, D:11) an arrow (45, 26, D:11) an arrow (47, 26, D:11) an arrow (48, 26, D:11) 4 stones (30, 27, D:11) a +0 club (41, 27, D:11) a +0 great sword a bolt a stone (48, 27, D:11) an arrow (50, 30, D:11) an arrow (51, 30, D:11) an arrow (49, 32, D:11) 4 arrows a +0 giant club (49, 34, D:11) an arrow (48, 35, D:11) 27 arrows a +0 shortbow (49, 35, D:11) 18 arrows a +0 shortbow (50, 35, D:11) an arrow (48, 36, D:11) 11 arrows a +0 shortbow a +0 shortbow (32, 37, D:11) 17 bolts (43, 39, D:11) a +0 leather armour (31, 43, D:11) 50 stones a +0 robe (32, 44, D:11) a +2 falchion a +0 robe (35, 48, D:11) a +0 spear a +0 robe