Dungeon Crawl Stone Soup version 0.30-a0-305-g026cb31310 (webtiles) character file. Game seed: 545794224669182668 0 EdirashGloemor the Ducker (level 1, 13/13 HPs) Began as a Merfolk Fire Elementalist on Oct 23, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (0 turns). EdirashGloemor the Ducker (Merfolk Fire Elementalist) Turns: 0, Time: 00:00:21 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 2.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Foxfire Conj/Fire 20% 2x1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 14% 2d6 14% 2 Inner Flame Hex/Fire 4% N/A 41% 3 Kindle Blastsparks Fire/Tloc/Air 6% 2d10 47% 3 Flame Wave Conj/Fire 5% 2d5 78% 4 Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: ### #@# #.# .~# ~.≈# ≈≈≈≈# ≈≈≈≈≈# ≈~~~~≈# P≈~PP≈≈# There were no monsters in sight! Message History Ran out of altars for temple! x3 Options error: Bad monster_list_colour key: strict_neutral (quik.rc:8025) Welcome, EdirashGloemor the Merfolk Fire Elementalist. A smirking vizier told you that the Orb of Zot is just within this dungeon. Found a staircase leading out of the dungeon. Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, serial_shops, shop, hex_intersection, minmay_tiny_reverse_x Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EdirashGloemor the Merfolk Fire Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------