EdwardR Level 1 of the Dungeon (0, 0, D:1) a +0 robe (-7, 3, D:1) a +1,+1 short sword of protection (24, 7, D:1) 5 curare-tipped needles (44, 7, D:1) 15 stones (51, 11, D:1) 17 bolts (22, 12, D:1) a +0 buckler (49, 13, D:1) a +2,+2 hand axe (9, 19, D:1) a +0 leather armour (25, 19, D:1) 2 darts (26, 19, D:1) a dart (37, 21, D:1) a +0,+1 dagger (27, 22, D:1) a +0,+0 dagger (23, 28, D:1) a +0,+0 club (54, 33, D:1) 3 sling bullets (24, 37, D:1) a cursed +0,+0 short sword (11, 38, D:1) a +0,+0 mace (33, 47, D:1) 17 stones Level 2 of the Dungeon (-40, 2, D:2) a +0,+0 club (-11, 14, D:2) a +0,+0 short sword (-35, 19, D:2) a +0,+0 dagger (8, 35, D:2) a +0 ring mail (-27, 45, D:2) a +0,+0 hand axe (-7, 46, D:2) a +0 leather armour (-17, 47, D:2) a cursed +0,+0 sling (-16, 50, D:2) 26 darts (5, 53, D:2) 23 stones (8, 58, D:2) 20 bolts of penetration Level 3 of the Dungeon (0, 0, D:3) 3 scrolls of noise (10, 0, D:3) 17 stones (19, 13, D:3) 19 bolts (0, 24, D:3) a +0,+0 dagger a +2 blowgun 6 poisoned needles (25, 25, D:3) 17 arrows (20, 26, D:3) a cursed -3,-2 dagger (0, 27, D:3) a poisoned needle (2, 27, D:3) 6 javelins (33, 28, D:3) a +0,+0 short sword (52, 32, D:3) a +0,+0 sling (18, 36, D:3) a +0,+0 club (53, 36, D:3) 9 darts of dispersal (5, 37, D:3) a +1 scale mail (25, 47, D:3) a +1,+2 falchion (6, 53, D:3) a +0,+0 great sword a +0,+0 trident Level 4 of the Dungeon [Shop] Ocleremp's Jewellery Boutique a +3 ring of evasion (231 gold) an uncursed ring of sustenance (192 gold) a +2 ring of evasion (110 gold) an uncursed ring of see invisible (165 gold) the ring of Xugreg {Fire rPois Str+4} (490 gold) [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. an uncursed ring of poison resistance (220 gold) the ring "Kokkili" {SustAb +Inv Acc+4} (438 gold) [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your accuracy with ranged weapons and melee attacks (+4). It lets you turn invisible. an uncursed ring of sustain abilities (192 gold) an uncursed amulet of inaccuracy (22 gold) (-1, 11, D:4) a +0 leather armour (-5, 18, D:4) a +0,+0 dagger (2, 19, D:4) 9 poisoned needles (0, 21, D:4) 21 bolts (27, 21, D:4) a +0,+0 hand axe (-28, 23, D:4) a +0,+0 club (-27, 23, D:4) a +0,+0 bow 12 arrows (-26, 24, D:4) a +0,+2 dagger (30, 30, D:4) 12 arrows (-17, 32, D:4) a +0,+0 longbow (27, 33, D:4) a +0,+0 flail (28, 33, D:4) a +2,+1 short sword (-2, 34, D:4) 13 stones (27, 34, D:4) a +1,+1 hand axe of venom a cursed +0 ring mail (26, 43, D:4) a +1,+0 halberd (26, 44, D:4) a +1,+2 spear (28, 45, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Trusaij's Book Shoppe a book of Envenomations (1260 gold) a book of Necromancy (420 gold) a book of Beasts (770 gold) a book of Enchantments (700 gold) a Necronomicon (1545 gold) a book of Frost (490 gold) a book of the Tempests (980 gold) a book of the Warp (1260 gold) a book of Burglary (1050 gold) a book of Dreams (1050 gold) the Catalogue of Ghastly Attacks (770 gold) Spells Type Level Magic Dart Conjuration 1 Animate Skeleton Necromancy 1 Dispel Undead Necromancy 5 Bolt of Fire Conjuration/Fire 6 Spellforged Servitor Conjuration/Summoning 7 (0, 0, D:5) a scroll of noise (17, 10, D:5) a -2,-2 trident (18, 19, D:5) a +0,+0 dagger (-6, 20, D:5) a +0 plate armour (18, 20, D:5) a +0,+0 dagger a +0 robe (20, 20, D:5) a +2,+2 dagger a +1 robe (-9, 21, D:5) 14 sling bullets of frost (18, 21, D:5) a +0,+0 short sword a +0 leather armour (19, 21, D:5) a +0,+0 short sword (1, 24, D:5) 2 stones (2, 24, D:5) a stone (3, 24, D:5) a stone (4, 24, D:5) a stone (5, 24, D:5) a stone (6, 24, D:5) a stone (1, 25, D:5) 20 bolts (1, 26, D:5) a +2,+0 sling 13 stones (7, 26, D:5) 11 stones (-28, 32, D:5) a +0,+0 short sword (-22, 33, D:5) a dart (-22, 34, D:5) a dart (0, 41, D:5) a +0,+0 mace (2, 41, D:5) a +0,+0 falchion (0, 43, D:5) a +0,+0 spear (2, 43, D:5) a +0,+0 hand axe (2, 47, D:5) a +0 leather armour (2, 48, D:5) a +0,+0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0,+0 short sword (6, 2, D:6) a +0,+0 sling (30, 14, D:6) a +0,+0 dagger (-23, 15, D:6) a +0 chain mail (-28, 16, D:6) a +0 ring mail (-3, 35, D:6) 20 bolts of penetration (1, 42, D:6) 20 stones (21, 51, D:6) 20 darts of frost Level 7 of the Dungeon (0, 0, D:7) a +0,+0 spear (0, 1, D:7) a +0,+0 spear (1, 2, D:7) a +4,+2 spear (24, 6, D:7) a cursed +0 scale mail a +0,+0 war axe (23, 7, D:7) a +2 robe a +2,+1 dagger (24, 7, D:7) a +0 ring mail a +1,+1 war axe (24, 8, D:7) 5 tomahawks (18, 10, D:7) a +0 ring mail (16, 14, D:7) a +0,+1 sling (23, 14, D:7) 29 arrows (35, 16, D:7) a +0,+0 club (19, 18, D:7) 27 sling bullets (-5, 20, D:7) a wand of slowing (15) a wand of polymorph (7) a +0 plate armour a wand of random effects (13) a wand of cold (6) a +0 shield a +0 scale mail (8, 20, D:7) 18 poisoned arrows (23, 28, D:7) 16 stones (34, 36, D:7) a scroll of noise (26, 37, D:7) 16 bolts (22, 40, D:7) a +0,+0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) 23 stones (4, 0, D:8) an uncursed ring of positive energy an uncursed amulet of inaccuracy (5, 1, D:8) a +2 helmet a wand of frost (14) (-2, 12, D:8) a +0,+0 spear (-2, 13, D:8) a +0,+0 whip (-1, 13, D:8) a +2,+0 whip (12, 19, D:8) a +0 ring mail (27, 30, D:8) a scroll of random uselessness (24, 32, D:8) a +0,+0 club a +0 buckler (1, 36, D:8) a +2,+1 whip (5, 37, D:8) a scroll of immolation (9, 38, D:8) a +0,+0 dagger a +0 buckler (27, 41, D:8) a +0 robe Level 9 of the Dungeon [Shop] Weaqik's Armour Shop a +0 ring mail (44 gold) a +0 plate armour (253 gold) a +4 ring mail of poison resistance (308 gold) a +0 pair of boots (49 gold) a +0 plate armour (253 gold) a +0 leather armour (22 gold) a +2 buckler (159 gold) a +0 scale mail (44 gold) a +0 leather armour (22 gold) a +1 leather armour of fire resistance (154 gold) (10, 0, D:9) a +2 robe (11, 1, D:9) a +0,+0 halberd (10, 2, D:9) a +2 scale mail a +0 buckler (10, 3, D:9) a +0,+0 spear (11, 3, D:9) a +0,+0 club (12, 3, D:9) a +0,+1 whip (-2, 4, D:9) a +0 chain mail (25, 6, D:9) a +2,+1 dagger a +0 robe a +0,+0 club a +0 scale mail (16, 11, D:9) an uncursed amulet of warding (56, 18, D:9) a +0,+0 war axe a +1 robe of magic resistance (56, 19, D:9) a cursed +2,+3 war axe a +2 robe a +0,+1 dagger of freezing a +1 robe a +0,+0 long sword a cursed +0 leather armour (44, 27, D:9) a +2,+0 hand axe a cursed +0 chain mail (44, 28, D:9) a +0,+0 mace a +0 plate armour (45, 28, D:9) a +0,+1 falchion a +0 plate armour a +0,+0 short sword a cursed +0 leather armour a +0,+0 club a +0 leather armour (46, 28, D:9) a cursed -2,+0 short sword a +0 ring mail (1, 33, D:9) a +2,+1 dire flail (4, 33, D:9) a +0,+0 quarterstaff (45, 34, D:9) an arrow (39, 36, D:9) an arrow (40, 36, D:9) 2 arrows (42, 36, D:9) a +0,+0 bow 14 arrows (50, 36, D:9) a scroll of immolation (40, 37, D:9) an arrow (33, 39, D:9) a +0,+0 hand axe (29, 40, D:9) a +2,+1 dagger (30, 40, D:9) a +0,+0 flail (40, 48, D:9) 28 sling bullets Level 10 of the Dungeon (0, 0, D:10) 18 arrows (-8, 8, D:10) 3 tomahawks of returning (-7, 8, D:10) 5 tomahawks of returning (-7, 9, D:10) 4 tomahawks of returning (-8, 10, D:10) a tomahawk of returning (-2, 14, D:10) a scroll of identify the Ecumenical Temple a bailey (0, 0, Bailey) 3 tomahawks of returning (unseen) (1, 0, Bailey) a +0,+0 war axe (2, 1, Bailey) 3 tomahawks of returning a potion of heal wounds (4, 2, Bailey) a tomahawk of returning (6, 3, Bailey) a tomahawk of returning (5, 4, Bailey) 3 tomahawks of returning (5, 5, Bailey) a +0,+0 halberd a gnoll corpse (6, 5, Bailey) a +0,+0 halberd a gnoll corpse (4, 6, Bailey) 4 tomahawks of returning a potion of heal wounds (5, 6, Bailey) 2 tomahawks of returning a potion of heal wounds (6, 6, Bailey) a tomahawk of returning a +0,+0 halberd of electrocution (7, 6, Bailey) 4 tomahawks of returning a kobold corpse (8, 7, Bailey) a tomahawk of returning a +0,+0 halberd a gnoll corpse (9, 8, Bailey) 4 tomahawks of returning (-1, 10, Bailey) a +0,+0 halberd (7, 12, Bailey) 3 tomahawks of returning (-6, 15, Bailey) 10 tomahawks of returning (3, 15, Bailey) 2 tomahawks of returning (4, 15, Bailey) 3 tomahawks of returning (5, 15, Bailey) a tomahawk of returning (-6, 16, Bailey) 7 tomahawks of returning (3, 16, Bailey) 4 tomahawks of returning (4, 16, Bailey) 4 tomahawks of returning (2, 17, Bailey) 2 tomahawks of returning (5, 17, Bailey) a +1,+2 halberd of electrocution (-1, 18, Bailey) a +0,+0 halberd (0, 18, Bailey) 2 tomahawks of returning a +0,+0 halberd (5, 18, Bailey) a +0,+4 halberd of electrocution