Egon Level 1 of the Dungeon (0, 0, D:1) 12 sling bullets (1, 5, D:1) a +0,+0 club (-1, 14, D:1) 3 large rocks (-24, 16, D:1) a +0,+0 spear (-4, 17, D:1) a cursed +0,-1 sling (-20, 18, D:1) a +1,+1 dagger (33, 20, D:1) 19 bolts (-8, 21, D:1) a +0,+0 dagger (-7, 21, D:1) a +0,+0 dagger (17, 22, D:1) a +0,+1 orcish club (21, 24, D:1) a dart (21, 25, D:1) a +0,+0 club (-8, 28, D:1) 23 stones (30, 32, D:1) 3 javelins (13, 34, D:1) a +0 ring mail (-27, 36, D:1) 2 darts (-20, 36, D:1) a dart (-16, 36, D:1) a stone (-14, 36, D:1) 21 stones (-24, 37, D:1) a dart (6, 39, D:1) a dart a +0,+0 club (7, 39, D:1) 2 darts (11, 39, D:1) a dart (3, 45, D:1) 7 poisoned needles Level 2 of the Dungeon (0, 0, D:2) 21 sling bullets (-24, 11, D:2) a -1,+0 orcish club (-1, 11, D:2) a +0,+1 dwarven short sword (11, 14, D:2) a +0 centaur barding (5, 21, D:2) a -1,+1 orcish club (-25, 22, D:2) a +0,+0 club (-31, 25, D:2) 9 darts Level 3 of the Dungeon (0, 0, D:3) 15 poisoned needles (18, 1, D:3) a -1,+0 orcish hand axe (2, 5, D:3) a +0 robe (29, 8, D:3) a -1,+0 orcish hand axe a +2 orcish chain mail (18, 11, D:3) a +0,+0 whip (-7, 13, D:3) a +0,+1 orcish whip a +0 orcish leather armour (24, 18, D:3) a cursed -1,-3 short sword (29, 26, D:3) 20 sling bullets (35, 31, D:3) a -1,+0 orcish club a +0 orcish leather armour (33, 32, D:3) a +0 orcish leather armour a +2 orcish leather armour (32, 33, D:3) a -1,+0 orcish dagger a +0 orcish robe (34, 35, D:3) 23 sling bullets Level 4 of the Dungeon [Shop] Stuuqaq's Weapon Shop a +0,+0 flail (45 gold) the +8,+8 falchion "X" {pain, +Blink rPois} (1697 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It lets you blink. a +0,+1 morningstar of crushing (163 gold) 21 stones (27 gold) a +2,+1 flail (107 gold) the +6,+5 halberd of Ifiexuym {flame, rN+ MR++ Dex+3 SInv} (1658 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. 20 darts (26 gold) 16 bolts (41 gold) 16 arrows of frost (104 gold) (0, 0, D:4) a +0,+0 spear (-3, 7, D:4) a +0 orcish ring mail a +0,+1 orcish club (-46, 14, D:4) a +0 cloak (-24, 16, D:4) a +0,+0 mace (10, 18, D:4) a dart (-26, 20, D:4) 22 arrows (-46, 30, D:4) a +0,+1 orcish club (-31, 34, D:4) a +0,+0 club (-32, 35, D:4) a +0,+0 halberd (9, 41, D:4) 14 arrows Level 5 of the Dungeon (0, 0, D:5) 8 javelins of returning (-11, 10, D:5) a +1,+1 dwarven dagger (-10, 11, D:5) 22 bolts (8, 21, D:5) a +0,+1 mace (26, 25, D:5) a bat skeleton (4, 27, D:5) a +0,+0 short sword (-16, 34, D:5) a -1,+1 orcish club (4, 40, D:5) a rotting chunk of bat flesh (23, 45, D:5) a +0,+0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0,+1 orcish dagger (unseen) (0, 2, D:6) a +0,+1 orcish dagger (still there?) a +1,+1 orcish whip (still there?) (1, 2, D:6) a -1,+0 orcish short sword