Dungeon Crawl Stone Soup version 0.28-a0-1227-ga9037bb4c8 (webtiles) character file. Game seed: 8272204654754907433 2 EiAlmux the Conjurer (level 1, 14/14 HPs) Began as a Draconian Conjurer on Dec 22, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (308 turns). EiAlmux the Conjurer (Draconian Conjurer) Turns: 308, Time: 00:00:45 Health: 14/14 AC: 4 Str: 9 XL: 1 Next: 25% Magic: 3/3 EV: 12 Int: 18 God: Gold: 13 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Scrolls b - a scroll of acquirement {unknown} c - a scroll of enchant weapon {unknown} Potions a - a potion of curing {unknown} Skills: * Level 0.2 Fighting - Level 1.7 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You feel yourself speed up. Magic restored. HP restored. You now have 13 gold pieces (gained 2). A ball python comes into view. The ball python hisses angrily. A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - a scroll labelled RUDUCYMNO VEEJ A bat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......#.......... ...........#.......... ...................... #.................... ####.................... ........#####........... ...........##..........# .......................# .......@.............### .......##............### ....... #............... b...... #............... #...... #............... #...... #####....####### #......######....## .. #.................#....# #.................#....# You could see a bat (asleep). Vanquished Creatures An endoplasm (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EiAlmux the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 308 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, ebering_ecumenical_altar_hall, st_stairs_1 Action || total -------------------------++------- Melee: Unarmed || 5 Tailslap || 1 Cast: Magic Dart || 4 Stab: Sleeping || 1 Armor: Skin || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 311 | 311 | 0 | 0 | 293 | 1 | 311.0 | Dungeon | 311 | 311 | 0 | 0 | 293 | 1 | 311.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 311 daAuts