ElGrandeGizmo Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, 35, D:1) a +0 dagger a goblin skeleton (4, 19, D:1) a +0 club (5, 28, D:1) a +0 leather armour (9, 8, D:1) a +0 robe (12, 9, D:1) an adder corpse (12, 10, D:1) a +0 dagger a +0 dagger a goblin corpse (12, 40, D:1) a +0 dagger (13, 10, D:1) a +1 whip of venom (still there?) a +0 animal skin (still there?) a +0 helmet (still there?) (13, 52, D:1) a +0 short sword 3 stones (14, 9, D:1) a +0 dagger a frilled lizard corpse (14, 10, D:1) a hobgoblin corpse (16, 17, D:1) a +0 club a goblin skeleton (16, 40, D:1) a +0 robe (17, 9, D:1) a +0 ring mail (18, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (19, 1, D:1) a +0 whip (22, 7, D:1) a +0 spear (22, 31, D:1) a +0 spear (32, 27, D:1) a quokka corpse (skeletalised by now) (35, 42, D:1) a +0 leather armour (41, 50, D:1) a +0 club a goblin corpse (skeletalised by now) (47, 34, D:1) a +0 dagger a goblin corpse (skeletalised by now) (48, 51, D:1) a +0 spear (62, 19, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 2 gold pieces (1, -14, D:2) a potion of curing (1, -10, D:2) a +0 club a goblin corpse (1, -8, D:2) a +0 club (2, -12, D:2) a +0 club (3, -12, D:2) a +0 club (5, -17, D:2) a +0 short sword (5, -9, D:2) a bat corpse (7, -15, D:2) 2 potions of heal wounds