EldarEldrad Level 1 of the Dungeon (0, 8, D:1) a +0 club (0, 9, D:1) a +0 club (17, 36, D:1) 23 bolts (24, 24, D:1) a +0 mace (26, -8, D:1) 16 arrows (30, -14, D:1) a +0 whip (37, -7, D:1) a +0 club (38, -2, D:1) a +0 short sword a stone (42, 25, D:1) a +0 animal skin (42, 30, D:1) a +0 club (43, 3, D:1) a +0 short sword (47, -10, D:1) 8 arrows (51, 17, D:1) a +0 spear (54, -6, D:1) a +0 club Level 2 of the Dungeon (7, -28, D:2) a +3 quarterstaff of chaos (10, -29, D:2) a +0 mace (11, -3, D:2) a +0 dagger (12, -18, D:2) 15 stones (16, -13, D:2) a +0 club (32, -23, D:2) 19 stones (34, -19, D:2) 12 stones (36, -20, D:2) 5 stones (38, -6, D:2) a +0 chain mail (40, -30, D:2) a +0 club 4 stones (41, -35, D:2) a +0 club (45, -24, D:2) a +0 club (45, -6, D:2) a +0 club (61, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 25 sling bullets (1, -16, D:3) a +0 club a +0 mace a +0 leather armour (2, -13, D:3) a +0 hand axe (4, -13, D:3) a +0 whip (8, 2, D:3) a +0 flail (12, 19, D:3) a +0 whip (17, -4, D:3) a +0 dagger 5 boomerangs (18, -4, D:3) a +0 club a +0 leather armour (18, -3, D:3) a +0 club a +0 falchion a +0 flail (19, -6, D:3) a +0 battleaxe (22, 20, D:3) a +0 robe (22, 23, D:3) 18 bolts (26, 16, D:3) 26 arrows (40, -8, D:3) a +0 ring mail (40, 1, D:3) 16 sling bullets (41, -8, D:3) a +0 dagger a +0 dagger a +0 leather armour (42, -13, D:3) a +0 robe (42, -8, D:3) a +0 mace 16 sling bullets (50, -7, D:3) 22 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 mace (10, 18, D:4) a +0 club a +0 leather armour a +0 giant club (11, 9, D:4) 17 arrows (11, 24, D:4) a +0 falchion (26, 40, D:4) a +0 whip of freezing a +0 robe (34, 34, D:4) 20 stones (35, 24, D:4) a +0 whip 2 boomerangs (36, 24, D:4) a +0 hand axe a +0 hand axe a +0 leather armour (38, 24, D:4) a +0 mace 4 boomerangs a +0 leather armour (38, 25, D:4) a +0 dagger (41, 32, D:4) a scroll of amnesia Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (4, -9, D:5) a +0 falchion of draining (6, 11, D:5) a +0 chain mail (11, 20, D:5) a +0 dire flail a +1 robe of cold resistance (11, 28, D:5) 17 stones (13, -11, D:5) a +0 giant spiked club (14, -13, D:5) a +0 ring mail (15, -16, D:5) 24 stones (15, 15, D:5) 20 stones (16, -9, D:5) a +0 giant club (16, -5, D:5) 10 arrows (17, -17, D:5) 8 atropa-tipped darts (19, 8, D:5) a +0 shortbow 13 arrows (27, -18, D:5) a +0 dagger a +0 robe (28, -18, D:5) a +0 rapier a +0 ring mail (30, 1, D:5) a +0 club a +0 ring mail (31, 6, D:5) 3 atropa-tipped darts (31, 20, D:5) 27 sling bullets (32, 19, D:5) 19 arrows (35, 24, D:5) a +0 robe (37, -18, D:5) a +0 leather armour (43, 8, D:5) a +0 ring mail a +0 club a +0 ring mail a +0 mace a +0 chain mail a +0 hand axe a +0 chain mail (44, 7, D:5) a +0 war axe a +0 hand axe (44, 8, D:5) a +0 mace a +0 leather armour (47, 10, D:5) 18 arrows (48, -5, D:5) 20 stones Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 20 arrows (1, -13, D:6) a +0 whip (1, 1, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail a +0 dagger (3, -1, D:6) a +0 club (3, 0, D:6) a +0 spear (3, 1, D:6) a +0 scale mail a +0 ring mail a +0 halberd (11, 4, D:6) a +0 leather armour of positive energy (17, -15, D:6) a +0 flail (20, 21, D:6) 22 stones (36, 3, D:6) 17 arrows a +0 shortbow (38, -1, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (6, -40, D:7) 25 arrows (11, 8, D:7) 6 stones (13, -11, D:7) a +0 flail 2 throwing nets a +0 chain mail (20, -45, D:7) a +2 whip of freezing (21, -46, D:7) a +0 dagger (22, -46, D:7) a +0 short sword a +0 ring mail (23, -38, D:7) a +0 shortbow 12 arrows (28, 11, D:7) 2 scrolls of amnesia (29, 10, D:7) a +0 giant spiked club (29, 12, D:7) a +0 longbow (41, 10, D:7) 23 stones (45, -39, D:7) a +0 ring mail (45, -37, D:7) a +0 dagger of electrocution a +0 club (45, -36, D:7) a +0 club a +0 ring mail a +0 dagger a +0 robe (48, -8, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Soixzoilafo's Magic Scroll Boutique 3 scrolls of noise (33 gold) (25, 9, D:8) a +0 chain mail 2 potions of degeneration 2 scrolls of torment a potion of brilliance (27, 10, D:8) a +0 shortbow 13 arrows (35, -6, D:8) a +0 shortbow 28 arrows (44, -12, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a book of Maledictions (14, 45, D:9) 12 stones (22, 8, D:9) a +0 dagger a +0 robe (22, 25, D:9) a +0 dagger a +0 robe (22, 27, D:9) a +0 war axe (23, 8, D:9) a +0 hand axe a +0 dagger a +0 robe a +0 flail (23, 27, D:9) a +0 dagger a +0 robe (41, 29, D:9) 26 sling bullets (42, 3, D:9) a +0 rapier (45, 17, D:9) 22 stones (48, 9, D:9) a book of Misfortune (51, 28, D:9) the +9 battleaxe "Couhumm" {vorpal, *Noise +Inv +Fly Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you turn invisible. It lets you fly. It may make noises in combat. (51, 29, D:9) a +0 short sword (56, 33, D:9) a +3 spear of freezing a +0 robe (57, 32, D:9) a +0 halberd a +0 robe (57, 33, D:9) a +3 scimitar a +0 robe (60, 34, D:9) a +3 hand axe a +0 robe a +0 falchion a +0 robe (65, 40, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow 17 arrows (0, 8, D:10) a +0 scale mail (4, 12, D:10) 8 stones (6, -5, D:10) a +0 troll leather armour (13, 6, D:10) a +0 giant club (14, 6, D:10) a +5 spear of venom (15, 7, D:10) 31 arrows a +0 shortbow (15, 12, D:10) a +2 scimitar of flaming (15, 18, D:10) a +0 trident (20, 16, D:10) a +0 trident (22, 17, D:10) a +0 dire flail (22, 19, D:10) a phial of floods (23, 20, D:10) the Guide on Transmigration Spells Type Level Known a - Wereblood Transmutation 2 no b - Yara's Violent Unravelling Hexes/Transmutation 5 no c - Hydra Form Transmutation 6 no Trog disapproves of the use of such an item. (25, 16, D:10) the +8 scimitar of Terra Cotta {vorpal, +Blink rC+ Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It lets you blink. It makes you more stealthy. (25, 20, D:10) a book of Geomancy (26, 17, D:10) a staff of air (26, 19, D:10) a book of Dreams (28, 14, D:10) a +0 chain mail (28, 24, D:10) a -2 glaive of flaming a +0 animal skin a potion of degeneration (29, -2, D:10) a book of Minor Magic (30, -2, D:10) a +0 short sword a book of Minor Magic (30, 10, D:10) 25 sling bullets (31, -9, D:10) a +0 dagger a +0 robe (31, -2, D:10) the +8 executioner's axe "Boack" {flame, rC++ Int+8 Dex+2 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+8). It affects your dexterity (+2). It greatly protects you from cold. It makes you less stealthy. (32, -9, D:10) a +0 robe a +0 dagger a +0 robe (33, -10, D:10) a +0 robe a +0 dagger a +0 robe (33, -9, D:10) a +0 robe (33, 18, D:10) a +0 giant spiked club (35, -2, D:10) a +0 long sword a +0 leather armour a +0 hat a +0 robe (36, -2, D:10) a +1 hat a +0 hat of willpower a +0 robe (36, 30, D:10) a +0 ring mail (41, -11, D:10) a +0 leather armour a +0 hand axe (42, -11, D:10) a +6 war axe of distortion 4 javelins a +4 scale mail of fire resistance (43, -11, D:10) a +0 flail (44, -11, D:10) a +0 short sword a +0 leather armour (53, 11, D:10) a +0 ring mail a +0 flail a +0 leather armour (53, 12, D:10) a +0 mace a +1 chain mail of fire resistance (54, 11, D:10) a +0 hand axe a +0 scale mail Level 11 of the Dungeon (0, 5, D:11) 15 stones (6, 26, D:11) a potion of degeneration (6, 27, D:11) a potion of degeneration (6, 33, D:11) a +0 trident (10, 26, D:11) a +0 club a potion of degeneration (10, 46, D:11) a +3 falchion of holy wrath (11, 35, D:11) 12 stones (13, 26, D:11) a +0 trident a +0 plate armour (13, 28, D:11) a potion of degeneration (14, 25, D:11) a +0 club a +0 scale mail (15, 45, D:11) Vehumet's Incunabulum of Confrontation Spells Type Level Known a - Shock Conjuration/Air 1 no b - Magic Dart Conjuration 1 no c - Stone Arrow Conjuration/Earth 3 no d - Sticky Flame Conjuration/Fire 4 no e - Iskenderun's Battlesphere Conjuration 5 no f - Starburst Conjuration/Fire 6 no Trog disapproves of the use of such an item. (15, 46, D:11) 22 stones (17, 42, D:11) a +0 mace (18, 24, D:11) a +0 club (18, 42, D:11) a +0 giant spiked club (18, 51, D:11) a +0 giant club a +0 giant spiked club (18, 54, D:11) a +5 trident (19, 39, D:11) a +2 battleaxe a +0 chain mail (19, 44, D:11) a ring of magical power (19, 47, D:11) a +4 ring of evasion (21, 0, D:11) a +0 giant spiked club (21, 41, D:11) 17 stones (22, 47, D:11) a +0 leather armour (22, 50, D:11) a +0 giant club a +0 giant club (25, 26, D:11) 25 sling bullets (26, 25, D:11) a +0 leather armour a +0 falchion a potion of degeneration (27, 25, D:11) a +0 hand axe a potion of degeneration (30, 1, D:11) 29 stones (30, 25, D:11) a +0 ring mail a +0 club (31, 25, D:11) a +0 ring mail a +0 club a +0 hand axe a potion of degeneration (31, 36, D:11) a +2 scimitar of flaming a +2 robe of fire resistance (32, 24, D:11) a +0 leather armour a +0 dagger (32, 25, D:11) a +0 trident a +0 club a +0 plate armour a +0 long sword a potion of degeneration (34, 24, D:11) a +0 scale mail a +0 whip a potion of degeneration (34, 25, D:11) a +0 leather armour a +0 whip a +0 ring mail a potion of degeneration (34, 32, D:11) 21 stones (36, 45, D:11) a scroll of amnesia (44, 43, D:11) a +0 mace (44, 44, D:11) a +1 hand axe of flaming 2 boomerangs a +0 ring mail a +0 club a +0 club a +0 scale mail a +0 chain mail a +0 club a +0 flail a +0 flail a +0 falchion a +0 club a +0 club a +2 whip of electrocution a +0 leather armour a +0 club (45, 12, D:11) 8 stones (45, 45, D:11) a +0 short sword (46, 34, D:11) a +0 dire flail a +0 plate armour (50, 36, D:11) a +0 long sword a +0 chain mail (51, 20, D:11) a scroll of random uselessness (51, 36, D:11) a +0 short sword a +0 chain mail (52, 29, D:11) 4 stones a curare-tipped dart (53, 29, D:11) a +0 short sword a +0 whip a +0 club (54, 19, D:11) the +3 morningstar of the Dwarven Hall {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (54, 35, D:11) a potion of degeneration (55, 21, D:11) a +0 glaive Level 12 of the Dungeon [Shop] Gumpail's Assorted Antiques a potion of brilliance (132 gold) a lightning rod (4/4) (990 gold) a +0 great sword (214 gold) a scroll of immolation (115 gold) a +0 leather armour (66 gold) a phial of floods (1320 gold) a wand of flame (19) (346 gold) (2, 2, D:12) a +2 pair of boots of flying (2, 8, D:12) 15 arrows (3, -27, D:12) a +0 dagger a +0 robe (3, 14, D:12) a +0 dagger a stone (3, 15, D:12) a +0 short sword a stone (4, 14, D:12) a +0 club (5, 0, D:12) a +0 dagger (5, 14, D:12) a +0 hand crossbow 12 bolts (6, -27, D:12) a +0 trident a +0 scale mail (6, -26, D:12) a +0 dagger a +0 robe (6, 14, D:12) a +0 short sword (7, 14, D:12) a +0 falchion (22, -1, D:12) a +0 battleaxe (22, 5, D:12) an amulet of faith (24, -6, D:12) a scroll of vulnerability (24, 6, D:12) a +0 broad axe (25, -28, D:12) 17 sling bullets (25, -1, D:12) a +0 leather armour (25, 5, D:12) a +0 leather armour (28, 8, D:12) a staff of earth (30, 9, D:12) a +0 troll leather armour (37, -4, D:12) 2 stones (37, -3, D:12) a +0 short sword a curare-tipped dart (37, 5, D:12) 28 stones (38, -3, D:12) a +0 whip (38, 8, D:12) the +7 war axe of Mana {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (40, -26, D:12) a +0 war axe (40, -24, D:12) a +0 dagger a +0 robe (41, -26, D:12) a +0 halberd a +0 plate armour (42, -26, D:12) a +0 trident (43, -25, D:12) 19 bolts (44, -23, D:12) a +0 dagger a +0 robe (52, -10, D:12) a +0 trident (54, -12, D:12) a +0 ring mail Level 13 of the Dungeon [Shop] Ebaigg's Jewellery Emporium a ring of flight (227 gold) a ring of flight (227 gold) a ring of resist corrosion (260 gold) the ring "Zedo" {+Fly Dex+5} (455 gold) [ring of flight] It affects your dexterity (+5). It lets you fly. a ring of flight (227 gold) an amulet of reflection (390 gold) a +6 ring of strength (760 gold) a ring of willpower (325 gold) a ring of wizardry (390 gold) a ring of willpower (325 gold) an amulet of the acrobat (390 gold) a ring of see invisible (195 gold) (0, 0, D:13) a +0 leather armour (14, 14, D:13) a +0 giant spiked club a +0 dire flail (16, -1, D:13) a +0 flail a +0 chain mail (16, 0, D:13) a +0 flail a +1 antimagic dagger a +0 robe (17, -1, D:13) a +0 dagger (28, 19, D:13) a +2 great mace a +0 chain mail a +1 great sword of draining a +0 plate armour (29, 18, D:13) a +0 great sword a +0 plate armour (29, 19, D:13) a +0 scale mail (29, 20, D:13) a +0 long sword a +0 plate armour (41, -3, D:13) a +0 robe a +0 dagger (42, -4, D:13) a +0 flail a +0 chain mail a +0 halberd (42, 31, D:13) 24 bolts (45, 31, D:13) a +0 shortbow 17 arrows (47, 1, D:13) 18 arrows (55, 23, D:13) the amulet "Kigom" {RegenMP +Fly rN+++ Str-3 Dex+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-3). It affects your dexterity (+5). It renders you almost immune to negative energy. It lets you fly. (60, 40, D:13) a +0 hand crossbow Level 14 of the Dungeon (0, 0, D:14) 16 bolts (1, 12, D:14) Roxanne's Grimoire of Transmutation Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Beastly Appendage Transmutation 1 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Statue Form Transmutation/Earth 6 no e - Eringya's Noxious Bog Transmutation/Poison 6 no Trog disapproves of the use of such an item. (3, 31, D:14) a +0 leather armour (10, 11, D:14) 16 arrows (14, -10, D:14) 4 large rocks (14, 22, D:14) a +0 dagger (16, -12, D:14) a +0 shortbow 23 arrows (16, -11, D:14) a +0 shortbow 17 arrows (17, -13, D:14) a +0 shortbow 16 arrows (17, -12, D:14) a +0 hand axe a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 robe (17, -11, D:14) a +0 longbow 15 arrows (18, -13, D:14) a +0 shortbow 14 arrows (18, -12, D:14) a +1 vorpal hand axe (18, -11, D:14) a +0 shortbow 17 arrows a +0 flail a +0 whip a +0 mace a +0 plate armour (28, 22, D:14) an amulet of reflection (29, 0, D:14) a +0 robe (33, -9, D:14) a +0 scale mail (37, -14, D:14) 10 stones (38, -16, D:14) a +0 pair of boots (38, -4, D:14) a tin of tremorstones (2/2) (38, 1, D:14) 16 stones (40, -2, D:14) a +0 dire flail a +0 giant spiked club 9 arrows a +0 shortbow (40, -1, D:14) a +0 robe a +0 dagger (41, -6, D:14) 4 large rocks (41, 3, D:14) a +0 dagger (41, 23, D:14) 25 stones (42, -5, D:14) a +0 dagger a +0 robe a +0 dire flail a +0 plate armour (42, 16, D:14) a scroll of amnesia (46, -2, D:14) a +0 hunting sling (48, 8, D:14) a lightning rod (4/4) (53, 1, D:14) a +0 shortbow 29 arrows (54, 1, D:14) a +0 shortbow 16 arrows (55, -1, D:14) a +0 shortbow 23 arrows (55, 1, D:14) a +0 shortbow a +0 shortbow 32 arrows (61, -8, D:14) a +0 war axe Level 15 of the Dungeon (6, -6, D:15) an amulet of guardian spirit (7, 31, D:15) a staff of earth a +0 robe (8, -10, D:15) +0 acid dragon scales (10, 44, D:15) a +0 dagger (13, -1, D:15) a +0 giant spiked club a +0 robe a +0 halberd (13, 0, D:15) a +0 giant club a +0 giant club a +0 dire flail a +0 giant spiked club a +0 dire flail a +0 giant spiked club (14, -1, D:15) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club (18, 37, D:15) a +0 shortbow 19 arrows (20, 35, D:15) a +0 shortbow 25 arrows (20, 36, D:15) a +0 shortbow a +0 shortbow a +0 shortbow 58 arrows (20, 37, D:15) a +0 longbow 26 arrows (23, -15, D:15) a +0 giant club a +0 giant spiked club (23, -14, D:15) a +0 giant club a +0 giant club (23, -13, D:15) a +0 spear a +0 robe (24, 40, D:15) a +0 shortbow 23 arrows (25, -7, D:15) a +0 club 2 stones a +0 club (25, 41, D:15) a +0 shortbow 16 arrows (26, -8, D:15) a +0 dagger a +0 robe (26, 38, D:15) a +0 shortbow 9 arrows (26, 39, D:15) a +0 shortbow 24 arrows (26, 40, D:15) a +0 shortbow 10 arrows (26, 41, D:15) a +0 arbalest (40, 0, D:15) a +1 long sword of venom a +0 robe (45, -13, D:15) a +0 ring mail (49, 1, D:15) a +1 vorpal battleaxe (58, 32, D:15) 27 sling bullets (61, -10, D:15) a +0 halberd (64, 19, D:15) a +0 war axe a +0 arbalest 17 bolts (66, 32, D:15) 2 potions of degeneration the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 spear (2, -3, Orc:1) a +0 spear (2, -1, Orc:1) a +0 spear (2, 0, Orc:1) a +0 spear (2, 12, Orc:1) a +0 chain mail (still there?) a +0 trident (still there?) (3, 12, Orc:1) a +0 falchion (4, 13, Orc:1) a +0 leather armour (still there?) a +0 hand axe (still there?) (7, 12, Orc:1) a +0 hand axe a +0 scale mail a +0 chain mail a +1 vorpal flail (7, 14, Orc:1) a +0 trident a +0 chain mail (8, 14, Orc:1) a +0 plate armour 17 bolts a +0 arbalest a +0 great sword (30, -24, Orc:1) a +0 dagger a +0 scimitar a +0 chain mail (30, -14, Orc:1) a scroll of vulnerability (30, -2, Orc:1) a +0 robe a +0 dagger (31, -24, Orc:1) a +0 mace (32, -30, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Junatodu's Jewellery Shoppe the ring "Wituc" {Ice rElec Will+++ Dex-3 SInv} (625 gold) [ring of ice] It enhances your ice magic. It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It lets you see invisible. the ring of the Tortoise {AC+8} (1664 gold) [ring of protection] It affects your AC (+8). a ring of protection from fire (325 gold) the ring of the Hare {EV+8} (1664 gold) [ring of evasion] It affects your evasion (+8). an amulet of guardian spirit (390 gold) an amulet of faith (520 gold) an amulet of magic regeneration (390 gold) an amulet of guardian spirit (390 gold) an amulet of the acrobat (390 gold) a +4 ring of slaying (1014 gold) an amulet of regeneration (390 gold) the ring "Diad" {Str+6 Int+3} (933 gold) [ring of strength] It affects your strength (+6). It affects your intelligence (+3). an amulet of reflection (390 gold) a ring of protection from fire (325 gold) a ring of fire (325 gold) a ring of fire (325 gold) [Shop] Uqiody's Antique Armour Shoppe a +0 pair of boots (112 gold) a +0 scale mail (100 gold) a +0 robe (17 gold) a +0 plate armour (575 gold) a +0 ring mail (100 gold) a +1 helmet of see invisible (412 gold) a +0 ring mail (100 gold) a +0 plate armour (575 gold) a +0 scale mail (100 gold) a +2 chain mail of willpower (537 gold) a +0 tower shield (112 gold) [Shop] Noidgh's Antique Weapon Emporium a +2 dire flail of protection (453 gold) a +1 vorpal hand axe (310 gold) a +0 hunting sling (40 gold) a +0 vampiric spear (297 gold) the +12 Vampire's Tooth {vamp} (1620 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +0 mace (81 gold) the +2 mace "Suutz" {freeze, rElec Int-3 Dex+2} (737 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+2). It insulates you from electricity. a +0 rapier (108 gold) a +0 shortbow (81 gold) the +10 flail of Terror {elec, *Noise rF+ rN+ Int+9} (2492 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+9). It protects you from fire. It protects you from negative energy. It may make noises in combat. a +0 trident (94 gold) a +1 short sword of venom (286 gold) a +0 vampiric demon blade (1269 gold) a +0 dagger (54 gold) [Shop] Hathros's Antique Weapon Emporium the +9 dagger of Heakiz {freeze, +Inv} (2003 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. a +0 spear (96 gold) a +0 fustibalus (480 gold) a +1 vorpal hand axe (368 gold) the +6 double sword of Fate {drain, *Drain rElec Str+4 Int+2} (2496 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. It causes draining when unequipped. a +0 spear (96 gold) a +1 vorpal arbalest (438 gold) a +0 long sword (112 gold) a +0 broad axe (128 gold) a +0 whip (80 gold) a +0 hunting sling (48 gold) a +0 falchion (96 gold) a +1 hand axe of electrocution (464 gold) (0, 0, Orc:2) a +0 dagger a +0 robe (2, -16, Orc:2) a +3 antimagic broad axe (3, -17, Orc:2) a +0 hand axe a +0 chain mail (3, -16, Orc:2) a +0 war axe a +0 scale mail a +0 war axe a +0 chain mail (3, -15, Orc:2) a +0 dagger a +0 chain mail a +0 battleaxe a +0 chain mail a +0 hand axe a +0 chain mail (3, 9, Orc:2) a +0 club a +3 leather armour a +0 hand axe a +0 leather armour (3, 10, Orc:2) a +0 dagger a +0 robe (4, -16, Orc:2) a +0 glaive a +0 chain mail (7, -39, Orc:2) a +0 mace a +0 trident a +0 leather armour (8, -39, Orc:2) a +0 short sword a +0 chain mail (8, -34, Orc:2) a +0 troll leather armour (16, -37, Orc:2) a +0 flail a +0 chain mail (16, -36, Orc:2) a +0 dagger a +0 robe (18, 2, Orc:2) a +0 short sword (19, 1, Orc:2) a +0 giant spiked club (19, 2, Orc:2) a +0 giant spiked club (19, 4, Orc:2) a +0 chain mail a +0 trident (19, 5, Orc:2) a +4 battleaxe of distortion a +0 plate armour (20, -3, Orc:2) a +0 plate armour a +0 battleaxe (20, -1, Orc:2) a +0 scale mail a +0 hand axe (20, 3, Orc:2) a +0 robe a +0 dagger (21, -3, Orc:2) a +0 robe a +0 dagger (21, -1, Orc:2) a +0 flail (22, -3, Orc:2) a +0 leather armour a +0 short sword (22, -1, Orc:2) a +0 leather armour a +0 whip a +0 dagger (23, -3, Orc:2) a +0 robe a +0 dagger a +0 chain mail a +0 trident (23, -1, Orc:2) a +0 chain mail a +0 flail a +0 leather armour a +0 club (28, -25, Orc:2) a +0 flail a +0 plate armour (29, 11, Orc:2) a +0 club (29, 12, Orc:2) a +0 flail (29, 13, Orc:2) a +0 robe a +0 dagger (35, -15, Orc:2) a +0 ring mail a +0 short sword (35, -12, Orc:2) a +0 ring mail a +0 short sword a +0 chain mail 4 boomerangs a +0 flail (35, -11, Orc:2) a +0 glaive a +0 chain mail a +0 chain mail a +0 hand axe (36, -23, Orc:2) a +0 giant spiked club (36, -15, Orc:2) a +0 ring mail a +0 short sword (36, -14, Orc:2) a +0 plate armour a +0 scimitar a +0 club a +0 ring mail a +0 war axe (36, -12, Orc:2) a +0 robe a +0 dagger (36, -11, Orc:2) a +0 chain mail a +0 flail a +0 ring mail a +1 robe of fire resistance a +0 dagger (37, -11, Orc:2) a +0 scale mail a +0 flail 3 boomerangs a +0 hand axe (38, -23, Orc:2) a +0 giant club (39, -11, Orc:2) a +0 dagger a +0 robe (39, -10, Orc:2) a +1 dagger of holy wrath (40, -41, Orc:2) a +0 trident a +0 chain mail (41, -40, Orc:2) a +0 whip a +0 chain mail (41, -39, Orc:2) a ring of ice a +0 whip (43, -11, Orc:2) a +0 leather armour a +0 mace (44, -36, Orc:2) a +0 dagger a +0 hand axe a +0 leather armour (46, -35, Orc:2) a +0 broad axe a +0 plate armour (46, -34, Orc:2) a +0 mace 5 boomerangs (46, -15, Orc:2) a +0 robe a +0 dagger (46, -14, Orc:2) a +0 robe a +1 antimagic dagger (46, 5, Orc:2) a +0 short sword (46, 6, Orc:2) a +0 club (47, -15, Orc:2) a +0 robe a +0 dagger (47, -14, Orc:2) a +0 plate armour 6 boomerangs a +0 halberd (47, 6, Orc:2) a +5 war axe of flaming a +1 mace of draining a +0 chain mail a +0 dagger (48, 5, Orc:2) a +0 short sword a +0 chain mail (48, 6, Orc:2) a +0 falchion a +0 club a +0 leather armour (49, 6, Orc:2) a +0 falchion a +0 leather armour a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 flail (1, 13, Lair:1) a +0 hat of willpower (1, 14, Lair:1) a +0 trident (1, 27, Lair:1) a book of Clouds (2, 14, Lair:1) a +0 quarterstaff of freezing a +1 robe of cold resistance (5, 0, Lair:1) a potion of brilliance (7, 45, Lair:1) 19 stones (9, 24, Lair:1) a +0 scale mail (17, 46, Lair:1) 22 arrows (20, 18, Lair:1) the +6 long sword of Borghu Histi {venom, +Rage rF- Str+4 Int+9} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+9). It makes you vulnerable to fire. It lets you go berserk. (39, 9, Lair:1) 22 stones (48, 18, Lair:1) a book of Conjurations (48, 47, Lair:1) a +0 club (49, 35, Lair:1) a +0 long sword (57, 6, Lair:1) a +0 hunting sling Level 2 of the Lair of Beasts (0, 0, Lair:2) 20 stones (2, 4, Lair:2) 7 sling bullets (8, 7, Lair:2) 4 javelins (20, 0, Lair:2) 24 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) 16 stones (3, -15, Lair:3) 30 bolts (12, -30, Lair:3) 2 atropa-tipped darts (19, -22, Lair:3) a +0 long sword (32, -27, Lair:3) 24 arrows (32, -22, Lair:3) a +0 falchion (36, -39, Lair:3) 10 stones (36, -23, Lair:3) a +0 long sword (39, 15, Lair:3) 18 stones (42, 0, Lair:3) a +0 glaive (51, -9, Lair:3) a +0 dire flail (still there?) a +0 dire flail (still there?) Level 4 of the Lair of Beasts (0, 0, Lair:4) 20 stones (13, -3, Lair:4) a +0 scale mail (17, -5, Lair:4) 7 atropa-tipped darts (24, -13, Lair:4) a +0 trident a +0 robe (24, -12, Lair:4) a +2 dagger of protection a +1 robe of the Archmagi (31, 1, Lair:4) 21 bolts (36, -7, Lair:4) a +0 leather armour (36, -1, Lair:4) 32 sling bullets (36, 9, Lair:4) a +0 dagger (36, 13, Lair:4) a +0 lajatang (43, -24, Lair:4) a potion of brilliance (43, -4, Lair:4) 11 sling bullets (44, -13, Lair:4) a +2 hat Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (5, -27, Lair:5) a +4 long sword (26, -12, Lair:5) a +0 spear (28, -4, Lair:5) a potion of curing (48, -60, Lair:5) 5 arrows (54, -43, Lair:5) a +0 executioner's axe of flaming (54, -19, Lair:5) 21 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) 10 stones (4, -16, Lair:6) a +0 scimitar (4, 17, Lair:6) a +0 trident (18, 7, Lair:6) 4 atropa-tipped darts (19, -12, Lair:6) a +0 pair of boots (19, 5, Lair:6) 21 stones (19, 8, Lair:6) 16 stones (20, 5, Lair:6) a +0 ring mail (21, 5, Lair:6) a phantom mirror (21, 6, Lair:6) 11 stones (25, 2, Lair:6) 20 stones (41, 25, Lair:6) 12 sling bullets (42, 25, Lair:6) a potion of degeneration (45, -12, Lair:6) a book of Clouds (46, 13, Lair:6) 3 scrolls of amnesia (51, 6, Lair:6) 20 stones (56, -6, Lair:6) a potion of degeneration (56, 16, Lair:6) 22 bolts (57, -2, Lair:6) 19 arrows (58, -5, Lair:6) a +0 dagger Level 1 of the Shoals (0, 0, Shoals:1) a +0 plate armour (8, -13, Shoals:1) 9 sling bullets (9, -20, Shoals:1) a +0 shortbow 18 arrows (13, -20, Shoals:1) a +0 dagger (18, -6, Shoals:1) a +0 robe (26, -9, Shoals:1) a +0 scale mail (26, 24, Shoals:1) a +0 trident (28, -11, Shoals:1) a +0 club (29, -7, Shoals:1) a +0 club (29, 22, Shoals:1) a +0 battleaxe (29, 24, Shoals:1) a throwing net (36, 36, Shoals:1) a +0 helmet (37, 37, Shoals:1) 17 stones (42, 8, Shoals:1) a +0 spear a +0 hunting sling 24 stones (45, -4, Shoals:1) 16 arrows (45, 7, Shoals:1) a +0 spear (46, 7, Shoals:1) a +0 spear a +0 hunting sling 17 stones (46, 22, Shoals:1) a +0 vorpal trident (55, -6, Shoals:1) a +0 fustibalus Level 2 of the Shoals (0, 0, Shoals:2) a +0 morningstar (10, -7, Shoals:2) 25 bolts (15, -26, Shoals:2) 2 scrolls of immolation (16, -20, Shoals:2) a +0 mace (19, -32, Shoals:2) a +0 hunting sling (20, -29, Shoals:2) a +0 rapier (21, -25, Shoals:2) a +0 club a +0 hunting sling 19 stones (22, -27, Shoals:2) a +0 club a +0 hunting sling 18 sling bullets (22, -26, Shoals:2) a +0 fustibalus a +0 club 20 sling bullets (22, -25, Shoals:2) a +0 spear a +0 hunting sling 25 sling bullets (22, -23, Shoals:2) a +0 club a +0 hunting sling 21 sling bullets (23, -8, Shoals:2) a +0 spear (26, -7, Shoals:2) a +0 quarterstaff a +0 hunting sling 13 stones (30, -19, Shoals:2) a +0 rapier (30, 7, Shoals:2) a +0 whip (31, -10, Shoals:2) a +0 trident (31, -5, Shoals:2) the Guide on Summoning Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Dragon's Call Summoning 9 no Trog disapproves of the use of such an item. (32, -8, Shoals:2) a wand of random effects (43) (33, -13, Shoals:2) a +0 broad axe of draining (33, 0, Shoals:2) 19 stones (33, 5, Shoals:2) a book of Frost (34, -13, Shoals:2) a +0 quarterstaff a +0 hunting sling 13 stones (40, -27, Shoals:2) a +1 war axe of flaming (42, -1, Shoals:2) 3 large rocks Level 3 of the Shoals (0, 0, Shoals:3) a +0 spear a +0 longbow a +0 spear 19 arrows a merfolk corpse a satyr corpse (1, 0, Shoals:3) a +0 quarterstaff a +0 hunting sling 23 sling bullets (2, 0, Shoals:3) a +0 spear a +0 hunting sling 15 stones a faun corpse (3, -3, Shoals:3) a book of Transfigurations (3, -2, Shoals:3) a +0 spear a +0 hunting sling 21 stones a faun corpse (5, -14, Shoals:3) a snapping turtle skeleton (8, -19, Shoals:3) a +0 spear a merfolk corpse (8, -16, Shoals:3) a +7 spear of flaming 15 silver javelins a +0 leather armour (15, -20, Shoals:3) a +0 robe (18, -11, Shoals:3) a +0 leather armour (18, 9, Shoals:3) a throwing net (22, 0, Shoals:3) a potion of berserk rage (22, 3, Shoals:3) a +0 spear a +0 hunting sling 16 stones a faun corpse (26, -4, Shoals:3) a scroll of fear (26, 0, Shoals:3) a +0 club (27, 10, Shoals:3) a scroll of identify (37, 0, Shoals:3) a +0 trident (still there?) a potion of curing (still there?) 3 scrolls of enchant weapon (still there?) (38, 0, Shoals:3) a +0 hunting sling (still there?) a +0 spear (still there?) a +0 hunting sling (still there?) a +0 spear (still there?) 42 stones (still there?) a faun corpse (still there?) a faun corpse (still there?) (39, -4, Shoals:3) a throwing net (40, -3, Shoals:3) a dream sheep corpse (40, -2, Shoals:3) a dream sheep corpse