EldarEldrad Level 1 of the Dungeon (0, 0, D:1) a +0 tower shield (6, -5, D:1) a +0 short sword (10, -6, D:1) a +0 cloak (21, -16, D:1) a +0 club (21, 12, D:1) a +0 dagger a stone (29, 6, D:1) 21 poisoned darts (36, -12, D:1) a +1 scale mail of cold resistance (46, -10, D:1) 10 poisoned darts (52, -12, D:1) a +0 falchion (55, 3, D:1) a +0 mace (64, -4, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 spear (5, 0, D:2) a +0 rapier (6, 2, D:2) a +0 club a scroll of immolation (17, 17, D:2) a +0 club (19, 0, D:2) a scroll of immolation (22, -11, D:2) a +0 whip (24, 5, D:2) 25 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, 12, D:3) 14 stones (15, 7, D:3) a +0 club a +0 scale mail (32, -6, D:3) a +0 dagger (37, 1, D:3) a +0 rapier (39, 16, D:3) 18 stones (42, 37, D:3) a +0 ring mail (43, 17, D:3) a +0 club a +0 hunting sling 18 stones (48, 37, D:3) a +0 hunting sling a +0 club 29 stones (49, 29, D:3) 24 stones (50, 33, D:3) 10 bolts (51, -1, D:3) a +0 plate armour (51, 33, D:3) a +0 whip (51, 37, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 20 stones (4, 0, D:4) a +0 ring mail (4, 2, D:4) 8 arrows (5, 2, D:4) a +0 dagger (7, 18, D:4) a +0 dagger a +0 robe (7, 19, D:4) a +0 club (8, 20, D:4) a +0 mace 13 stones (8, 23, D:4) a +0 whip (8, 25, D:4) a +0 flail (9, 17, D:4) a +0 rapier (11, -1, D:4) a +0 robe a +0 war axe (12, -13, D:4) 25 stones (27, 13, D:4) a +0 dagger a +0 robe (28, 13, D:4) a +0 short sword of speed a +0 ring mail (30, -14, D:4) 19 bolts (31, -8, D:4) a +0 hunting sling (36, 1, D:4) a +0 rapier a +0 leather armour (37, 1, D:4) a +0 leather armour (46, -3, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (7, -1, D:5) 14 stones (9, 47, D:5) a +0 ring mail (19, -12, D:5) 16 stones (19, -1, D:5) a +0 giant club (22, 25, D:5) 30 arrows (22, 39, D:5) a +0 whip (23, 27, D:5) 15 stones (28, 42, D:5) a +3 quarterstaff of chaos a +0 cloak (28, 43, D:5) a +0 mace (46, -6, D:5) the +2 falchion "Dragon's Funeral" {elec, Dex+8 SInv} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+8). It lets you see invisible. (56, -6, D:5) 17 arrows Level 6 of the Dungeon [Shop] Hesuj's Antique Weapon Emporium a +1 hand crossbow of freezing (319 gold) a +0 dagger (48 gold) a +0 dagger (48 gold) a +0 battleaxe (156 gold) a +0 scimitar (96 gold) the +3 war axe of the Tundras {flame, Drain rC- Str+6 Int+3} (830 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your intelligence (+3). It makes you vulnerable to cold. It drains your maximum health when unequipped. a +0 rapier (96 gold) (0, 0, D:6) 28 stones (1, -8, D:6) a +0 club (1, 25, D:6) a +0 leather armour a +5 flail of venom (8, 14, D:6) 14 arrows a +0 shortbow (14, 7, D:6) 11 poisoned darts (16, 7, D:6) a +0 giant spiked club (20, 1, D:6) a +0 giant spiked club (24, 20, D:6) a +0 trident Level 7 of the Dungeon [Shop] Ymauxea's Book Shoppe a book of Callings (450 gold) a book of Frost (525 gold) a book of Misfortune (300 gold) a book of the Tempests (1050 gold) a Young Poisoner's Handbook (600 gold) a book of Callings (450 gold) a book of Minor Magic (300 gold) a book of Flames (525 gold) a manual of Bows (1656 gold) the Handbook of Transmigration and Feathers (1255 gold) Spells Type Level Known a - Swiftness Air 3 yes b - Irradiate Conjuration/Transmutation 5 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no a book of the Earth (975 gold) a book of Necromancy (450 gold) (0, 0, D:7) 17 arrows a +0 shortbow (5, 35, D:7) a +0 flail (11, 38, D:7) a +0 whip (12, 37, D:7) a +0 ring mail a +0 dagger (12, 38, D:7) a +0 dagger a +0 short sword (17, 44, D:7) a +0 scale mail (18, 32, D:7) 23 bolts (21, 14, D:7) 14 arrows a +0 shortbow (21, 15, D:7) a +0 spear (26, 4, D:7) a +0 whip (28, 10, D:7) a +0 mace (42, 4, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 battleaxe (0, 14, D:8) a +0 club (0, 19, D:8) a +0 ring mail a +1 dagger of venom (1, 16, D:8) a +0 giant club a +0 giant club (19, -2, D:8) a +1 shortbow of flaming 16 arrows (27, -21, D:8) a +0 short sword a +0 dagger (27, -20, D:8) a +0 whip a +0 leather armour a +0 flail a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 long sword (0, 32, Lair:1) a potion of curing (14, 33, Lair:1) a +0 pair of boots (29, 7, Lair:1) the +5 quarterstaff of Ash {speed, *Noise rF- rCorr Int+9} Attacks with this weapon are significantly faster. It affects your intelligence (+9). It makes you vulnerable to fire. It may make noises in combat. It protects you from acid and corrosion. (30, 7, Lair:1) a +1 robe of positive energy a +1 scimitar of flaming (30, 59, Lair:1) a +0 robe (39, 31, Lair:1) a +0 pair of boots (40, 8, Lair:1) a +0 chain mail (43, 12, Lair:1) a ring of protection from fire (50, 34, Lair:1) a +0 shortbow (53, 40, Lair:1) a water moccasin skeleton a hydra skeleton (54, 25, Lair:1) a +0 scale mail (57, 35, Lair:1) a yak corpse (skeletalised by now) (59, 28, Lair:1) a +0 robe (60, 34, Lair:1) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now)