Electrofox Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 19, D:1) a +0 ring mail (7, 25, D:1) a cursed +0 club (19, -3, D:1) a +0 leather armour (22, 3, D:1) a +0 club (24, 3, D:1) a +0 ring mail (31, 24, D:1) a +0 club (33, 12, D:1) a +0 leather armour (36, 50, D:1) 2 stones (43, 25, D:1) a +0 club Level 2 of the Dungeon (1, 21, D:2) a +0 leather armour a +0 great sword (4, -4, D:2) a +0 club (6, 17, D:2) a +0 robe a cursed +0 scythe (17, 8, D:2) a +0 dagger (33, 20, D:2) 74 stones (36, 16, D:2) a +1 dagger of holy wrath (36, 18, D:2) a cursed -3 club (36, 20, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, 3, D:3) a +0 quarterstaff (6, -13, D:3) a +0 dagger a +0 hunting sling (7, 3, D:3) a +0 club (9, -5, D:3) a cursed -2 club a +0 hunting sling (13, 1, D:3) 5 boomerangs a +0 hand axe (13, 13, D:3) 4 boomerangs a +0 war axe (13, 14, D:3) a +0 robe a +0 dagger (13, 19, D:3) a +0 flail (15, 22, D:3) a +0 spear (21, 5, D:3) a +2 short sword of holy wrath (22, 5, D:3) a +0 scythe a +0 ring mail (24, -7, D:3) a +0 spear (26, 15, D:3) a +0 leather armour (29, -15, D:3) a +0 dagger (31, 17, D:3) 12 stones (36, -8, D:3) a +0 falchion (37, -12, D:3) a +0 robe (40, -21, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 rapier a +0 leather armour (4, 0, D:4) a +0 short sword a +0 robe (44, 8, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Ufeon's Armour Boutique the cursed +0 troll leather armour of Vehumet's Displeasure {rC- MR+++ Regen+} (232 gold) It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. a +0 leather armour of fire resistance (90 gold) a +2 chain mail of cold resistance (215 gold) a +0 robe (7 gold) the +4 ring mail of Loss {*Contam +Inv rElec rF++} (569 gold) It greatly protects you from fire. It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. the +1 buckler of Time Monsters {Dex+3} (228 gold) It affects your dexterity (+3). a cursed +0 leather armour (1 gold) a +3 leather armour (190 gold) a cursed +0 pair of gloves (15 gold) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} (472 gold) It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. a +0 kite shield (45 gold) (0, 0, D:5) 17 bolts (2, 6, D:5) a +0 robe a cursed +0 shortbow (13, 16, D:5) the human skeleton of Prince Ribbit (15, 28, D:5) a +0 dagger (18, 18, D:5) a +0 giant spiked club (19, 14, D:5) a +0 chain mail (24, 14, D:5) an arrow (25, 13, D:5) 2 arrows (25, 15, D:5) 2 arrows (26, 13, D:5) an arrow (28, 8, D:5) a wand of random effects (11) (29, 7, D:5) a potion of berserk rage the Ecumenical Temple