Elellon Level 1 of the Dungeon (2, -32, D:1) a +0 club (8, -48, D:1) a +0 club (10, -48, D:1) a +0 dagger 2 stones (12, -17, D:1) a +0 club (25, -38, D:1) a +0 dagger (25, -29, D:1) a stone (26, -47, D:1) a +0 mace a stone (26, -43, D:1) a +0 mace (26, -24, D:1) a cursed -3 dagger 4 stones (27, -17, D:1) a +0 club (29, 0, D:1) a +0 club (33, -43, D:1) 2 stones (33, -31, D:1) 21 stones (35, -27, D:1) a +3 hand axe of venom (42, -30, D:1) 21 stones (45, -46, D:1) a +0 club (56, -37, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of venom (14, -9, D:2) 21 stones (19, 0, D:2) 18 arrows (26, -20, D:2) a +0 hunting sling of freezing a +0 dagger 38 stones (28, -13, D:2) a stone (38, -26, D:2) a cursed -1 club (41, -26, D:2) a +0 club (45, -12, D:2) 25 stones (47, -23, D:2) a +0 hand axe (57, -21, D:2) a +0 club a +0 robe Level 3 of the Dungeon (2, -10, D:3) a +0 trident a +0 leather armour (3, -8, D:3) a +0 war axe (4, -12, D:3) a +0 trident (4, -11, D:3) a +0 short sword a cursed +0 leather armour (5, -11, D:3) a +0 club a +0 ring mail (26, -13, D:3) a stone (28, -13, D:3) a stone (32, -22, D:3) a +0 robe (43, 16, D:3) a stone (45, -3, D:3) 16 sling bullets (45, 13, D:3) 2 stones (46, 14, D:3) a +0 dagger 8 poisoned darts (50, -9, D:3) a +0 whip a +1 ring mail of fire resistance (52, -5, D:3) a +0 dagger (53, -13, D:3) a +0 club (54, -13, D:3) a +0 club (54, -1, D:3) 17 bolts (57, -5, D:3) a +0 long sword (61, 0, D:3) 21 stones Level 4 of the Dungeon [Shop] Plog's Antique Armour Shoppe quicksilver dragon scales (2100 gold) a +0 plate armour (805 gold) a +0 robe (24 gold) the +1 pair of gloves of the Thunderstorm {rF- MR+ Int+2 Slay+3} (1116 gold) It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. the cursed +1 leather armour "Pemp" {rC- rN+ Regen+ Dex+4} (581 gold) It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. a +0 scale mail (140 gold) the cursed +0 robe "Necycaud" {*Contam rElec rN+ Slay+2} (654 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 pair of boots (157 gold) a +0 chain mail (157 gold) (0, 0, D:4) a +0 scimitar (1, 4, D:4) a +0 falchion a +0 leather armour (8, -1, D:4) a +0 dagger a +0 robe (9, -1, D:4) a +0 rapier a +4 ring mail of fire resistance (14, -1, D:4) a +0 giant spiked club (20, -22, D:4) a +0 short sword a +0 robe a +0 scythe (31, -12, D:4) a +2 dagger of chaos (31, -1, D:4) a +0 short sword (32, 15, D:4) a +0 mace (48, 14, D:4) 23 bolts (49, 10, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 morningstar a +0 leather armour (9, -8, D:5) a +0 ring mail (13, -3, D:5) a +0 flail (13, 11, D:5) a +0 leather armour (19, 7, D:5) 15 arrows (24, 37, D:5) a +0 war axe (25, 2, D:5) a cursed -1 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a worm corpse (3, -9, D:6) 19 sling bullets (4, -5, D:6) an adder corpse (5, -11, D:6) 17 stones (6, -16, D:6) a jackal skeleton (7, -16, D:6) a jackal skeleton the Ecumenical Temple