Elellon Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -14, D:1) a cursed +0 club (6, -14, D:1) a cursed -3 club (11, -10, D:1) a +0 club 4 stones (14, -41, D:1) a +0 club (24, -51, D:1) a +0 club (29, -7, D:1) a cursed +0 whip (35, -33, D:1) 4 stones (39, -50, D:1) a +0 dagger (45, -52, D:1) a +0 chain mail (48, -21, D:1) a +0 club (56, -35, D:1) a +0 hunting sling (62, 4, D:1) a +1 dagger of venom (65, -12, D:1) a cursed -3 club (66, -5, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (3, 0, D:2) a +3 dagger of holy wrath (10, -35, D:2) a +0 dagger (12, -7, D:2) a +0 dagger (19, -19, D:2) a +0 dagger 4 stones (24, -27, D:2) 22 bolts (24, -25, D:2) 24 arrows (24, -22, D:2) a +0 robe (26, -22, D:2) a stone (29, -30, D:2) a +0 short sword (34, -6, D:2) a +0 robe (49, -21, D:2) a +4 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, -16, D:3) 28 stones (2, -9, D:3) a +0 hand axe (unseen) (2, 13, D:3) a +0 rapier (4, 1, D:3) 20 stones (6, 5, D:3) a +0 club (7, 5, D:3) a +1 vorpal flail (8, -5, D:3) a +0 scale mail a +0 flail (8, 4, D:3) a +0 mace (11, -10, D:3) a +0 flail (11, -8, D:3) a +0 flail (22, 16, D:3) 21 poisoned darts (22, 22, D:3) a +0 spear (26, 13, D:3) a +0 ring mail (29, -10, D:3) a +0 short sword a +0 ring mail (30, -10, D:3) a cursed -1 mace a +0 short sword (32, -10, D:3) a +0 hand axe a +0 chain mail (34, -9, D:3) a +0 ring mail (36, -7, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 mace (4, 6, D:4) a +0 scale mail (6, 19, D:4) a +0 trident (8, -5, D:4) a +0 club (10, 9, D:4) 16 bolts (11, 7, D:4) a +0 ring mail (12, 7, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (24, 8, D:4) a cursed -3 hand axe (24, 9, D:4) a +0 club (24, 10, D:4) a +0 leather armour a +0 club (25, 7, D:4) a +0 falchion (27, 5, D:4) a +0 morningstar (44, -17, D:4) a +0 chain mail Level 5 of the Dungeon [Shop] Xuxus's Weapon Boutique a +0 halberd (52 gold) the +7 great mace "Firestarter" {inner flame, rF++} (925 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 whip (32 gold) a +0 dagger (26 gold) a cursed -1 falchion (1 gold) a +1 rapier of holy wrath (184 gold) a +0 war axe (45 gold) the +7 pair of quick blades "Gyre" and "Gimble" {protect} (780 gold) It grants its wielder temporary protection when it strikes (+7 to AC). a +0 short sword (39 gold) (0, 0, D:5) 19 arrows (11, -7, D:5) 3 large rocks (15, 5, D:5) a +0 scimitar (18, 9, D:5) 13 stones (20, -14, D:5) a +0 ring mail (20, 2, D:5) 5 javelins (21, 12, D:5) 14 arrows (28, 2, D:5) a +0 short sword (34, -1, D:5) a +0 ring mail (35, -9, D:5) a +0 mace (36, -10, D:5) a +0 dagger (37, -10, D:5) a +0 robe a +0 dagger (37, -9, D:5) a +0 ring mail (39, -11, D:5) the +5 ring mail of the Bells {*Drain rC++ Str+5} It affects your strength (+5). It greatly protects you from cold. It causes draining when unequipped. If you switch to wearing this armour, your AC will rise 8 points (7 -> 15) (44, 0, D:5) 9 gold pieces (44, 5, D:5) 13 gold pieces (45, 0, D:5) 15 gold pieces (45, 3, D:5) 12 gold pieces (46, 0, D:5) 4 gold pieces (47, 1, D:5) 10 gold pieces (47, 4, D:5) 9 gold pieces Level 6 of the Dungeon (0, 0, D:6) a +0 trident a +0 chain mail (31, 0, D:6) a +0 club a +0 leather armour (31, 1, D:6) a +0 leather armour a +0 club (31, 4, D:6) a cursed -1 club a +0 leather armour the Ecumenical Temple