ElephantJack the Dungeon (0, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 scale mail a +0 shield a +0 long sword (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 club (61, 2, D) a +0 flail an orc corpse (61, 8, D) the +4 plate armour of the Unseen Realm {rElec Int-5 Dex+4} It affects your intelligence (-5). It affects your dexterity (+4). It insulates you from electricity. (62, 0, D) an uncursed staff of energy (62, 1, D) a book of Summonings (62, 3, D) an uncursed staff of wizardry a cursed +0 leather armour a +0 hand axe of chopping an orc corpse (62, 8, D) a book of Clouds (62, 9, D) 4 potions of heal wounds (63, 0, D) a +0 arbalest of freezing (63, 1, D) a +0 leather armour (unseen) (63, 8, D) the ring of Sunlight {rCorr -Tele rElec Str+4 Int+4} [ring of resist corrosion] It affects your strength (+4). It affects your intelligence (+4). It insulates you from electricity. It prevents most forms of teleportation. (67, 0, D) the cursed +1 shortbow of Turmoil {venom, rC+ Dex+5} It poisons the ammo it fires. It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (68, 0, D) a +1 ring mail of magic resistance (68, 3, D) a jumping spider corpse (69, 0, D) a +3 quarterstaff of protection (73, 1, D) a box of beasts (74, 3, D) a +2 scimitar a +0 robe