Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13137467850384686499 23 Elinvynia the Magician (level 3, 0/28 HPs) Began as a Djinni Earth Elementalist on Jan 6, 2025. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (646 turns). Elinvynia the Magician (Djinni Earth Elementalist) Turns: 646, Time: 00:02:42 Health: 0/28 AC: 3 Str: 7 XL: 3 Next: 12% Gold: 46 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . e - +0 dagger rCold . . . (no shield) rNeg . . . c - +1 robe {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles d - 5 poisoned darts Armour c - a +1 robe of cold resistance (worn) Scrolls f - a scroll of identify {unknown} Potions a - a potion of attraction {unknown} b - a potion of heal wounds {unknown} Skills: + Level 1.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 30% 2d9 3% 1 b - Passwall Erth 15% N/A 12% 3 c - Stone Arrow Conj/Erth 30% 3d8 12% 3 d - Petrify Alch/Erth 15% N/A 36% 4 e - Brom's Barrelling Bo Conj/Erth 15% 2d5 36% 4 f - Magic Dart Conj 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a stone staircase leading down. Terence the Veteran comes into view. He is wielding a +0 flail and wearing a +1 ring mail of fire resistance. Terence is nearby! Terence is nearby! Terence is nearby! The blast of sand misses Terence. The blast of sand hits Terence! Terence is heavily wounded. The blast of sand hits Terence. Terence is heavily wounded. Terence misses you. The blast of sand hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. Terence hits you with a +0 flail. The blast of sand hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. The blast of sand hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence closely misses you. You are too injured to fight recklessly! Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +1 ring mail of fire resistance (severely wounded, 84% to hit) The blast of sand hits Terence but does no damage. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +1 ring mail of fire resistance (severely wounded, 84% to hit) The blast of sand hits Terence but does no damage. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail. You die... Terence says, "And stay out!" #......... #........ #....... .####.$.... .......... ......... .......@# .....##@####### ............... .....##.###########.# .... #.# #<.....†# ... #.# ######### .. #.## . #..## ##..# ##.#### You could see Terence. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) A ball python (D:2) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 5 hobgoblins A quokka (D:1) A bat (D:2) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elinvynia the Djinni Earth Elementalist began the quest for | the Orb. 0 | D:1 | Elinvynia set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify, Brom's | Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 91 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 106 | D:1 | Reached skill level 1 in Fighting 529 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 529 | D:2 | Learned a level 1 spell: Magic Dart 637 | D:2 | Noticed Terence 646 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_rooms D:2: minmay_chambers_of_twos, layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Cast: Sandblast || 36 Armour: Robe || 12 Dodge: Dodged || 14