Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12877385877766077969 371 Elinvynia the Magician (level 7, 0/53 HPs) Began as a Djinni Conjurer on Jan 15, 2025. Shot with an arrow by a centaur (4 damage) ... on level 4 of the Dungeon. The game lasted 00:04:32 (3195 turns). Elinvynia the Magician (Djinni Conjurer) Turns: 3195, Time: 00:04:32 Health: 0/53 AC: 4 Str: 8 XL: 7 Next: 2% Gold: 281 EV: 11 Int: 20 God: SH: 0 Dex: 11 rFire + + . p - +1 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . h - +1 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 281 gold pieces. Inventory: Hand Weapons p - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) h - a +1 pair of gloves (worn) Scrolls b - a scroll of silence {unknown} c - a scroll of identify {unknown} d - 2 scrolls of fear {unknown} f - 2 scrolls of poison {unknown} i - a scroll of noise {unknown} m - a scroll of enchant armour {unknown} n - 3 scrolls of teleportation {unknown} q - a scroll of fog {unknown} r - a scroll of acquirement {unknown} Potions e - a potion of attraction {unknown} g - 2 potions of curing {unknown} j - a potion of invisibility {unknown} k - a potion of haste {unknown} l - a potion of heal wounds {unknown} o - a potion of cancellation {unknown} Skills: + Level 4.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations + Level 5.0 Hexes + Level 5.0 Summonings + Level 5.0 Necromancy + Level 5.0 Translocations + Level 5.0 Fire Magic + Level 5.0 Ice Magic + Level 5.0 Air Magic + Level 5.0 Earth Magic + Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Freeze Ice 100% 1d10 1% 1 f - Blink Tloc 50% N/A 2% 2 g - Scorch Fire 50% 2d7 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the giant cockroach. You kill the giant cockroach! The water moccasin barely misses you. The searing ray hits the water moccasin. You kill the water moccasin! You finish channelling your searing ray. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 7! The power to cast Scorch wells up from within. Spell assigned to 'g'. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow (87% to hit) The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the goblin. You kill the goblin! The searing ray hits the centaur. The centaur is heavily wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... ...###................ #.## ###..........[# #.# #.......##.....## ..#.#...##..##......# ......## #.........### ..... ###.##......# .... #> #......### .... #..##........ .... #@).c.... .... ..........†.... .... ............... .... #.............. ..## .. ##............. .## .... #............## ..##.... ##.........### ........ #.......... ........ You could see a centaur. Vanquished Creatures A water moccasin (D:4) 3 orc wizards (D:3) 4 gnolls (D:2) 7 adders 3 dart slugs 3 ribbon worms (D:2) 6 orcs (D:3) 2 bats 8 endoplasms 4 giant cockroaches 8 goblins 6 hobgoblins A quokka (D:2) 5 ball pythons 3 frilled lizards 5 kobolds 7 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elinvynia the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Elinvynia set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | Reached XP level 2. HP: 3/22 MP: 0/0 170 | D:1 | Reached skill level 1 in Fighting 423 | D:1 | Found a faded altar of an unknown god. 445 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 445 | D:1 | Learned a level 1 spell: Freeze 1013 | D:2 | Found a stormy altar of Qazlal. 1057 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/0 1341 | D:2 | Reached XP level 5. HP: 39/40 MP: 0/0 1341 | D:2 | Learned a level 2 spell: Blink 2270 | D:3 | Reached XP level 6. HP: 30/46 MP: 0/0 3185 | D:4 | Noticed a water moccasin 3193 | D:4 | Killed a water moccasin 3194 | D:4 | Reached skill level 5 in Spellcasting 3194 | D:4 | Reached skill level 5 in Conjurations 3194 | D:4 | Reached skill level 5 in Hexes 3194 | D:4 | Reached skill level 5 in Summonings 3194 | D:4 | Reached skill level 5 in Necromancy 3194 | D:4 | Reached skill level 5 in Translocations 3194 | D:4 | Reached skill level 5 in Fire Magic 3194 | D:4 | Reached skill level 5 in Ice Magic 3194 | D:4 | Reached skill level 5 in Air Magic 3194 | D:4 | Reached skill level 5 in Earth Magic 3194 | D:4 | Reached skill level 5 in Alchemy 3194 | D:4 | Reached XP level 7. HP: 19/53 MP: 0/0 3194 | D:4 | Learned a level 2 spell: Scorch 3195 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_rooms, shapermc_ecumenical_altar_pompeii D:2: layout_loops_ring, basic_altar, minmay_misc_feat_square, minivault_19 D:3: layout_basic D:4: layout_cave_pools, serial_column_ruins, column_ruins_columns_straight, column_ruins_open_tiny, column_ruins_open_tiny, column_ruins_open_tiny, column_ruins_grid_1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.5 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 81 | 106 | || 187 Freeze | 4 | 1 | || 5 Searing Ray | | 9 | 1 || 10 Armour: Robe | 10 | 10 | 2 || 22 Dodge: Dodged | 4 | 7 | 1 || 12