Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16252194016179946999 37 Elinvynia the Magician (level 3, -12/28 HPs) Began as a Djinni Conjurer on Jan 15, 2025. Mangled by Sigmund ... wielding a +5 scythe of flaming (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (1587 turns). Elinvynia the Magician (Djinni Conjurer) Turns: 1587, Time: 00:01:05 Health: -12/28 AC: 3 Str: 8 XL: 3 Next: 62% Gold: 134 EV: 16 Int: 19 God: SH: 0 Dex: 11 rFire + + . k - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.24/turn (no ring) %: infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons k - a +0 dagger (weapon) Armour a - a +0 robe (worn) j - a +0 cloak (worn) Jewellery c - a +5 ring of evasion (left hand) Scrolls d - a scroll of torment {unknown} f - a scroll of teleportation {unknown} g - a scroll of revelation {unknown} i - a scroll of identify {unknown} Potions b - a potion of enlightenment {unknown} e - 2 potions of curing {unknown} h - a potion of attraction {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel less confused. The magic dart hits the rat but does no damage. The magic dart hits the rat. The rat is heavily wounded. The magic dart hits the rat. You kill the rat! Sigmund misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +5 scythe of flaming and wearing a +0 robe (75% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! Something burns you. The searing ray hits something. You finish channelling your searing ray. Something hits you! * * * LOW HITPOINT WARNING * * * Something burns you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * Something hits you! Ouch! That really hurt! You die... ####### # ##.....## # .@. ...##.......########## ... ...#....†....##....... .... ..#.........#..###### .......#...........## .#...#.#.......)..## .......#.@.......## #### .......#....>....######... ........{.†..............#. .#.................#######.. ..#####...........# #...# ..................#####.### ###........................ ................##.....#### ###...............##### # There were no monsters in sight! Vanquished Creatures A ribbon worm (D:1) 3 endoplasms A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 4 bats (D:1) 4 frilled lizards 3 kobolds 7 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elinvynia the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Elinvynia set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 188 | D:1 | Reached skill level 1 in Fighting 641 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 641 | D:1 | Learned a level 1 spell: Apportation 968 | D:1 | Found a faded altar of an unknown god. 1572 | D:2 | Noticed Sigmund 1587 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, minivault_19, feat_on_display D:2: layout_rooms, feat_on_display, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 75 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 9