Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2475207695689561286 66 Elinvynia the Magician (level 4, 0/34 HPs) Began as a Djinni Conjurer on Jan 15, 2025. Was an Initiate of Makhleb. Slain by Terence ... wielding a +2 short sword of speed (1 damage) ... on level 3 of the Dungeon. The game lasted 00:02:32 (1987 turns). Elinvynia the Magician (Djinni Conjurer) Turns: 1987, Time: 00:02:32 Health: 0/34 AC: 3 Str: 8 XL: 4 Next: 37% Gold: 74 EV: 11 Int: 20 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . h - +2 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons h - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) i - a +0 cloak (worn) Jewellery e - a ring of fire Scrolls c - 2 scrolls of identify {unknown} d - a scroll of amnesia {unknown} g - a scroll of summoning {unknown} j - a scroll of teleportation {unknown} k - a scroll of blinking {unknown} l - a scroll of silence {unknown} m - a scroll of enchant armour {unknown} Potions b - a potion of attraction {unknown} f - a potion of cancellation {unknown} Skills: + Level 2.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 80% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Terence, wielding a +2 short sword of speed and wearing a +0 scale mail (lightly wounded, 81% to hit) The searing ray hits the quokka! You kill the quokka! Makhleb accepts your kill. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +2 short sword of speed. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +2 short sword of speed. Terence screams, "I'm retired! Go away!" Terence closely misses you. Terence hits you with a +2 short sword of speed. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 short sword of speed and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +2 short sword of speed. The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence hits you with a +2 short sword of speed! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence bares his teeth. Terence hits you with a +2 short sword of speed. You die... Terence says, "And stay out!" . ... #. #.. ..# #. .##.# ..##.. ...# ....#. #..###<..... #.......... #...#...... #).).@# #..#@## #..#.# #..#.# #..#.# ...###..#.####. .......>....... ..# ...####.####### #.# . #.# #.# #.# #.# You could see Terence. Vanquished Creatures An adder (D:3) 3 dart slugs A ribbon worm (D:2) 6 ball pythons 5 bats 5 endoplasms 3 giant cockroaches (D:1) 5 goblins 4 hobgoblins A quokka (D:3) 7 kobolds 4 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elinvynia the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Elinvynia set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 152 | D:1 | Reached skill level 1 in Fighting 420 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 420 | D:1 | Learned a level 1 spell: Foxfire 1313 | D:2 | Found a burning altar of Makhleb. 1714 | D:2 | Became a worshipper of Makhleb the Destroyer 1764 | D:3 | Reached XP level 4. HP: 30/33 MP: 0/0 1975 | D:3 | Noticed Terence 1987 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_ring D:2: layout_loops_ring, basic_altar, serial_forest, infiniplex_forest_lined_room_3, infiniplex_forest_lined_corner, infiniplex_forest_clump_small, infiniplex_forest_lined_room_2, infiniplex_forest_lined_1, infiniplex_forest_zigzag_1, infiniplex_forest_lined_1 D:3: layout_loops_ring, dilly_ecumenical_altar_fadedgnrine, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.5 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 85 | 16 || 101 Searing Ray | | 2 || 2 Armour: Robe | 3 | 7 || 10 Dodge: Dodged | 2 | 8 || 10