Elizilla Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, -17, D:1) a +0 short sword 2 stones (12, 15, D:1) 11 stones (15, 20, D:1) 24 sling bullets (26, -3, D:1) 18 stones (26, -2, D:1) 23 stones (26, -1, D:1) a +0 whip (28, -10, D:1) 14 bolts (30, -15, D:1) a +0 leather armour (36, -10, D:1) a +0 spear (54, 30, D:1) a +0 ring mail (55, 17, D:1) a +0 club (60, 29, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (7, -8, D:2) a +0 club (10, -7, D:2) a +0 dagger (13, 17, D:2) 14 sling bullets (16, 0, D:2) 4 stones (19, -15, D:2) a +0 leather armour (19, 15, D:2) 17 sling bullets (19, 16, D:2) a +0 club (20, 0, D:2) a stone (24, -6, D:2) a +0 club (41, 19, D:2) a +0 club (48, 26, D:2) 8 silver tomahawks Level 3 of the Dungeon (0, 0, D:3) 6 poisoned needles (6, 13, D:3) a rat corpse (7, 14, D:3) a +0 robe (19, 3, D:3) a +0 war axe (19, 20, D:3) a throwing net (33, 34, D:3) a +0 hand axe (36, 0, D:3) 24 sling bullets (36, 21, D:3) 25 stones (38, 26, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Codiaz's Weapon Shoppe a +0 war axe (45 gold) a +0 mace of venom (72 gold) a +0 hand axe (39 gold) 20 arrows (52 gold) a +0 rapier (52 gold) a +0 whip (32 gold) a +0 spear (39 gold) 20 stones (26 gold) a +0 mace (39 gold) the +7 flail of Nijir Bab {elec, -Tele rN+ Dex+3} (722 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from negative energy. It prevents most forms of teleportation. a +2 short sword of venom (202 gold) (0, 0, D:4) a cursed -1 spear (3, -5, D:4) a +0 whip (unseen) (3, -3, D:4) 8 gold pieces (43, 7, D:4) a book of Changes (44, 5, D:4) a +0 ring mail (50, 10, D:4) 13 stones