Elkhunter the Dungeon (0, 0, D) a potion of berserk rage (0, 10, D) a crocodile corpse (skeletalised by now) (0, 11, D) a yak corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (0, 16, D) a water moccasin skeleton (0, 21, D) a spiny frog skeleton (0, 23, D) a water moccasin skeleton (0, 26, D) a black mamba skeleton (0, 27, D) a bullfrog skeleton (0, 33, D) a worm corpse (0, 36, D) a lindwurm corpse (0, 39, D) the +9 great mace of Oenomania {drain, *Corrode rElec rN+++ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. (0, 40, D) 16 sling bullets (4, -7, D) a +0 club (4, 33, D) an uncursed staff of energy (4, 34, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of venom a +2 dire flail of protection a +1 broad axe of chopping a +2 rapier of electrocution (4, 39, D) a +0 helmet a +0 leather armour (4, 40, D) a +0 giant club