Elkhunter the Dungeon (0, 0, D) 2 stones (7, 0, D) a +0 short sword 3 stones (21, -4, D) a black mamba corpse (22, -4, D) a water moccasin corpse (23, -4, D) a basilisk corpse (25, -4, D) a bullfrog corpse (27, -4, D) a bullfrog corpse (31, -4, D) a yak corpse (32, -4, D) a polar bear corpse a crocodile corpse (33, -4, D) a bullfrog corpse (33, -2, D) a +2 scimitar a +0 ring mail (34, -4, D) a yak corpse (35, -2, D) a javelin (36, -4, D) a water moccasin corpse (36, -2, D) a javelin (37, -2, D) a javelin (43, 0, D) an uncursed staff of energy (44, 0, D) a +4 quarterstaff of speed a +2 halberd of protection a +2 dire flail of protection the +1 broad axe of Famine {vamp, +Rage rElec rF+ Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It lets you go berserk. a +2 rapier of draining (47, 0, D) a +1 chain mail (49, 0, D) a +0 falchion (51, 0, D) a +0 shortbow 28 arrows (58, 0, D) a +0 longbow 19 arrows