Elric Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (7, 40, D:1) a +0 ring mail (20, 33, D:1) 6 needles of confusion (25, 45, D:1) a +0 robe (31, -2, D:1) 26 sling bullets (31, 43, D:1) a +0 scale mail (36, 44, D:1) 14 stones (43, 41, D:1) a +0 hunting sling (44, 25, D:1) a +0 club (55, 9, D:1) a stone (56, 13, D:1) a +0 short sword (58, 24, D:1) 11 bolts Level 2 of the Dungeon (0, 0, D:2) 13 arrows (14, 8, D:2) a stone (15, 8, D:2) a stone (16, 9, D:2) a stone (18, 8, D:2) a +0 chain mail (18, 11, D:2) a stone (20, -13, D:2) a cursed -2 club (22, -7, D:2) a +0 club (25, 4, D:2) a +0 robe (26, 14, D:2) a +0 dagger (26, 21, D:2) a +0 dagger (29, 18, D:2) 29 arrows (38, 21, D:2) a +0 whip a +0 chain mail a +0 flail a +0 leather armour (38, 26, D:2) a +0 short sword (41, 25, D:2) a +0 dagger a +0 robe (45, -2, D:2) a +0 club (56, 22, D:2) a +0 whip a stone (56, 29, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 3, D:3) 20 stones (4, 35, D:3) a +0 short sword (5, -6, D:3) a +0 short sword (6, 31, D:3) a stone (7, -5, D:3) a stone (7, -4, D:3) a stone (7, 12, D:3) a +0 flail a +0 scale mail (8, 12, D:3) a +0 club a +0 club (14, -6, D:3) a +1 flail of protection a +0 scale mail a +0 whip of flaming a +0 robe 18 arrows (25, 14, D:3) an uncursed staff of conjuration (26, 10, D:3) a +0 scale mail (29, -9, D:3) a +0 robe (29, 3, D:3) a +0 short sword a +0 chain mail (38, 10, D:3) a cursed +0 falchion (52, 23, D:3) a +0 trident Level 4 of the Dungeon [Shop] Turoc's General Store a scroll of remove curse (30 gold) a scroll of remove curse (30 gold) 3 scrolls of remove curse (90 gold) a +0 whip (25 gold) a +0 chain mail (45 gold) a scroll of remove curse (30 gold) a scroll of noise (10 gold) 22 arrows (44 gold) (0, 0, D:4) a +0 animal skin (20, -3, D:4) 21 stones (29, -27, D:4) the +12 mace "Cigy" {vamp, *Contam rElec MR++ Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. Level 5 of the Dungeon (0, 0, D:5) 10 stones (3, 7, D:5) a +0 dagger a +0 robe (3, 10, D:5) a scroll of teleportation (9, 10, D:5) a +0 dagger (9, 22, D:5) a +0 ring mail (19, 2, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (26, 34, D:6) 19 arrows (32, 51, D:6) a scroll of teleportation (35, 35, D:6) a +0 ring mail (41, 37, D:6) 18 sling bullets (42, 38, D:6) 23 arrows (44, 48, D:6) 11 stones (45, 30, D:6) a +0 short sword (48, 35, D:6) 23 arrows (51, 42, D:6) 13 poisoned needles (52, 51, D:6) a +0 leather armour