Elric the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) the ring "Nehaheu" {rN++ MR+ Int-3 Dex+8 SInv} [ring of protection from magic] It affects your intelligence (-3). It affects your dexterity (+8). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (49, 36, D) a book of Death (49, 37, D) an uncursed staff of air (50, 24, D) a book of Changes (50, 25, D) a +4 scale mail of poison resistance (50, 36, D) a crystal ball of energy (50, 37, D) the +3 warlock's mirror {reflect} (51, 24, D) 4 potions of heal wounds (51, 25, D) a crystal ball of energy (51, 36, D) a +3 plate armour of fire resistance (51, 37, D) Sif Muna's Catalogue of Damaging Curses Spells Type Level a - Inner Flame Hexes/Fire 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Bolt of Cold Conjuration/Ice 6 d - Darkness Hexes 6 (52, 24, D) a +4 chain mail of fire resistance (52, 25, D) a +4 plate armour of fire resistance (52, 28, D) a +0 trident (52, 36, D) the cursed +1 leather armour of Honour {rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. It has a curse placed upon it. (52, 37, D) a sack of spiders (53, 24, D) an uncursed staff of air (53, 25, D) a +1 short sword of protection (53, 36, D) a book of Cantrips (53, 37, D) the Compendium of Malediction and Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 (54, 24, D) a +1 war axe of freezing (54, 25, D) a +3 shortbow of velocity (54, 36, D) a phial of floods (55, 24, D) the +5 broad axe of Discomfort {chop, rElec Str+2 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-5). It insulates you from electricity. (59, 37, D) a box of beasts (60, 36, D) a +2 scythe of slicing (61, 8, D) a +4 shortbow of freezing (61, 11, D) a +0 long sword (unseen) (61, 16, D) a book of Spatial Translocations (61, 26, D) a fan of gales (61, 36, D) a cursed -2 ring of evasion (62, 8, D) a crystal ball of energy (62, 10, D) a +0 dagger (62, 16, D) an uncursed staff of poison (62, 17, D) an uncursed staff of summoning (62, 26, D) an uncursed ring of ice a +2 ring of strength an uncursed ring of wizardry an uncursed ring of positive energy an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +5 crystal plate armour a +0 scale mail a +0 war axe (62, 36, D) a +4 short sword of protection (63, 8, D) a +0 short sword (63, 12, D) the +8 rapier of Causality {protect, Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). a +0 long sword (63, 16, D) a crystal ball of energy (63, 17, D) a +2 shortbow of flaming (63, 26, D) a +6 blowgun (63, 27, D) an uncursed staff of summoning (64, 16, D) a +2 scale mail of fire resistance (64, 17, D) Waech's Tome of Ashen Envenoming Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (64, 19, D) a +0 halberd (unseen) (64, 26, D) a +0 shortbow of velocity (64, 27, D) a +3 great mace of protection (64, 30, D) (unseen) (65, 26, D) a book of Necromancy (67, 0, D) a book of the Warp (67, 2, D) a +0 mace (unseen) (68, 0, D) a +0 dagger (68, 2, D) an uncursed staff of air a +0 robe a +0 dagger a +0 robe (69, 0, D) Zaivolap's Compendium of Attacks and the Voyage Spells Type Level a - Sting Conjuration/Poison 1 b - Portal Projectile Hexes/Translocation 3 c - Throw Icicle Conjuration/Ice 4 d - Fulminant Prism Conjuration/Hexes 4 e - Controlled Blink Translocation 8 (69, 36, D) a +1 great mace of protection (70, 8, D) a box of beasts (70, 9, D) the cursed +1 hand axe of Eternal Night {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. (70, 36, D) the +1 scale mail "Fijivid" {rCorr} It provides partial protection from all sources of acid and corrosion. (70, 37, D) a +0 short sword (71, 8, D) a +4 scimitar of protection (71, 21, D) a +0 halberd (71, 26, D) a lamp of fire (71, 36, D) the cursed +1 falchion "Vastroips" {slice, Str+5 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+2). It has a curse placed upon it. (71, 41, D) a +1 mace of protection a +0 robe a +0 buckler a +0 quarterstaff a +0 robe (72, 8, D) a lightning rod (4/4) (72, 16, D) a +0 halberd of venom (72, 17, D) a lightning rod (4/4) (72, 21, D) a +0 mace (72, 27, D) the +6 morningstar "Xaolli" {freeze, Str+5 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It lets you see invisible. It makes you more stealthy. (72, 36, D) a +5 quarterstaff of crushing (72, 42, D) a +0 rapier (unseen) (73, 16, D) a cursed staff of air (73, 17, D) an uncursed amulet of magic regeneration (73, 26, D) a +2 plate armour of magic resistance (73, 27, D) a cursed staff of earth (75, 1, D) a +3 hand crossbow of freezing