Elvor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (still there?) a +0 dagger (still there?) (7, 1, D:1) a leather armour (11, 22, D:1) 27 arrows (21, -10, D:1) a +0 short sword (23, -8, D:1) a +0 short sword (34, 23, D:1) a +0 dagger (35, -12, D:1) a +0 club (39, 25, D:1) a robe (45, -16, D:1) a +0 whip Level 2 of the Dungeon (6, -26, D:2) a +1 trident of venom (9, -26, D:2) a +0 mace a +0 mace (9, -25, D:2) a +0 scale mail a +0 hand axe (11, -29, D:2) a +0 club (17, 10, D:2) a +0 ring mail (28, -4, D:2) a +0 short sword (31, -19, D:2) a dagger (36, -14, D:2) a +0 flail (38, -44, D:2) a +0 dagger (42, -22, D:2) a +0 dagger (45, 0, D:2) a +0 club a +2 robe of fire resistance (48, -25, D:2) a +0 dagger Level 3 of the Dungeon (1, -12, D:3) a +0 short sword a +0 chain mail a +0 hand axe (1, 0, D:3) a +0 whip of electrocution (2, -15, D:3) a +0 leather armour (still there?) a +1 war axe of distortion (still there?) (6, -20, D:3) a +0 short sword (6, -12, D:3) a +0 whip (18, 2, D:3) a +0 war axe (21, 23, D:3) a +0 dagger a +0 leather armour (21, 25, D:3) a +0 short sword a +0 scale mail (21, 26, D:3) a +0 trident (21, 31, D:3) a short sword (31, -27, D:3) a +0 ring mail (46, -13, D:3) a +0 short sword (48, 15, D:3) a +3 leather armour a +0 scale mail a +0 short sword (52, -23, D:3) a +0 robe a +0 dagger (52, -22, D:3) a +0 leather armour a +0 falchion a +0 scale mail a +0 leather armour a +0 short sword (52, -18, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Voythumo's Weapon Boutique 24 arrows (48 gold) a +2 vorpal flail (172 gold) the +7 staff of the Meek {protect, meekguard} (468 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. 15 stones (15 gold) a +0 quarterstaff (40 gold) a +0 falchion (30 gold) a +2 flail of protection (162 gold) 13 stones (13 gold) a +0 rapier (40 gold) a +3 dagger of venom (194 gold) a +0 long sword (35 gold) [Shop] Vuvagu's Antique Armour Shop a shiny ring mail (168 gold) a glowing ring mail (168 gold) a leather armour (48 gold) a glowing ring mail (168 gold) an embroidered scarf (192 gold) a robe (16 gold) a crude chain mail (228 gold) a shiny plate armour (624 gold) a scale mail (96 gold) [Shop] Ofopluuv's Book Shoppe a book of Iron (432 gold) a book of Fire (528 gold) a book of Death (528 gold) a Grand Grimoire (408 gold) a book of Debilitation (240 gold) a book of Frost (264 gold) a book of Hexes (432 gold) (0, 0, D:4) a +0 whip (1, -29, D:4) a dagger (6, -12, D:4) a +3 mace of protection (7, -21, D:4) a +0 dagger (11, 6, D:4) a spear (17, -24, D:4) a +0 scythe a +0 robe (17, 0, D:4) a ring mail (26, -17, D:4) a short sword (30, -9, D:4) a +0 mace a +0 ring mail (33, -52, D:4) a +0 short sword (34, -34, D:4) a +0 leather armour (57, -33, D:4) 18 arrows (60, -39, D:4) a ring mail Level 5 of the Dungeon (0, 0, D:5) a robe (9, 22, D:5) a +0 short sword (20, 12, D:5) a dagger (21, 8, D:5) a +0 giant club (28, 35, D:5) a +0 leather armour a +0 trident (33, 32, D:5) a +0 giant club (36, 10, D:5) a spear (40, -16, D:5) a +0 dagger (51, 34, D:5) a dagger (58, 19, D:5) a +0 hand axe (60, -10, D:5) 16 arrows (61, 27, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a short sword (6, -12, D:6) a +1 dagger of draining a +0 animal skin (10, 4, D:6) a long sword (19, -22, D:6) a +0 long sword (35, 15, D:6) 18 arrows (35, 29, D:6) a +0 robe (35, 39, D:6) a ring mail (45, -25, D:6) a +1 long sword of electrocution (46, -15, D:6) a +0 giant club (48, -21, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a leather armour (1, -10, D:7) a chain mail (2, -15, D:7) a robe (12, 0, D:7) a spear (13, -25, D:7) 18 arrows (16, -7, D:7) a +5 quarterstaff (34, -17, D:7) a robe (41, -23, D:7) a short sword (43, -16, D:7) a +0 giant club (55, -12, D:7) a scale mail (56, -28, D:7) a staff of death (60, -17, D:7) a mace (61, -14, D:7) a +3 quarterstaff of chaos Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (3, -8, D:8) a +0 dagger a +0 robe (4, -8, D:8) a +0 flail (5, -8, D:8) a +0 club (5, 25, D:8) a +0 shortbow 17 arrows (7, 23, D:8) a +0 trident (9, 22, D:8) a +0 whip a +0 dagger (10, 22, D:8) a +0 dagger a +0 robe (11, 29, D:8) a quarterstaff (27, 25, D:8) a +0 war axe (unseen) (28, 21, D:8) a +0 hand axe a +0 leather armour (28, 23, D:8) 11 arrows (29, 21, D:8) a +0 short sword a +0 halberd a +0 plate armour (32, 39, D:8) 16 arrows (33, 34, D:8) a +0 cloak (34, 9, D:8) a spear (34, 37, D:8) a +0 mace a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +1 great sword of holy wrath (8, -38, D:9) a +3 mace a +0 leather armour (8, -21, D:9) a dagger (9, -39, D:9) a +0 flail a +0 robe a +0 war axe a +0 scale mail (9, -38, D:9) a +0 whip a +0 leather armour a +0 dagger a +0 robe (21, 2, D:9) a +0 giant club a +0 giant club (50, -11, D:9) a +0 giant club a +0 giant club (51, -11, D:9) a +0 robe a +0 dagger a +0 club (52, -11, D:9) a +0 chain mail a +0 club (53, -21, D:9) a +0 chain mail a +0 short sword (54, -46, D:9) a trident (54, -21, D:9) a +0 whip (58, -12, D:9) a +0 chain mail a +2 dire flail of holy wrath (58, -11, D:9) a +0 dagger (67, -11, D:9) a +1 dagger of electrocution a +0 club a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (0, 5, D:10) a +0 trident a +0 robe (0, 8, D:10) a +0 leather armour (9, -29, D:10) a rapier (10, 7, D:10) a +0 longbow 21 arrows (13, 14, D:10) a +5 vorpal spear a +0 scale mail (14, 1, D:10) a +0 trident a +0 plate armour (14, 16, D:10) a +0 troll leather armour (15, 17, D:10) 5 large rocks (26, 7, D:10) a +0 dagger a +0 robe (29, 13, D:10) a +2 rapier of venom a +0 shortbow 20 arrows (30, -35, D:10) a +0 giant club a +0 giant club (30, 13, D:10) a +0 giant club a +0 giant spiked club a +0 war axe a +0 chain mail (34, -5, D:10) a +0 chain mail (35, -8, D:10) a +0 ring mail a +5 spear of flaming (35, -7, D:10) a +0 giant spiked club a +0 dire flail (37, -5, D:10) a +0 giant club a +0 giant spiked club (39, 14, D:10) a +0 whip a +0 leather armour (42, -7, D:10) a +0 chain mail (still there?) a +0 glaive (still there?) (49, -6, D:10) a +0 leather armour a +0 club (50, -8, D:10) a +0 robe a +0 dagger (50, -7, D:10) a +0 short sword (50, -3, D:10) a +0 great mace (51, -8, D:10) a +0 leather armour a +0 short sword (51, -7, D:10) a +0 robe (still there?) a +0 dagger (still there?) (52, 12, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 whip (3, 4, D:11) a +0 halberd (5, 15, D:11) a +0 mace a +0 ring mail (6, -3, D:11) a +0 whip a +0 flail (32, -3, D:11) a +0 shortbow 26 arrows (33, -3, D:11) a +0 shortbow of freezing 32 arrows (34, -3, D:11) a +0 shortbow 33 arrows (36, 6, D:11) a +2 fustibalus of freezing the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. a +2 whip of electrocution the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. a +2 whip of flaming a +4 hunting sling of freezing the +4 hunting sling "Gamaru" {vorpal, Contam Int+6} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). Contam: It causes magical contamination when unequipped. the +8 bardiche of Resonant Forgiveness {freeze, rF+ Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rF: It protects you from fire. the +2 arbalest of the Mushroom {venom, Will++} Any ammunition fired from it poisons the flesh of those it strikes. Will: It greatly increases your willpower. the +4 quarterstaff "Imel" {flame, *Corrode Str+9 Stlth+} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+9). *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. a +2 flail of protection (37, 6, D:11) +0 steam dragon scales a +0 buckler the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. If you switch to wearing this armour, your AC would increase by 2 (33 -> 35). (38, 6, D:11) the ring "Daarghus" {rElec rPois Stlth+} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. a ring of protection from cold the ring of Comajeek {rPois Str+3 Dex+2} [ring of poison resistance] Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rPois: It protects you from poison. an amulet of magic regeneration a +6 ring of intelligence an amulet of guardian spirit (39, 6, D:11) 3 javelins 4 boomerangs of dispersal 6 boomerangs 2 throwing nets 9 datura-tipped darts 54 sling bullets (40, 6, D:11) 3 scrolls of amnesia a scroll of summoning a scroll of holy word a potion of degeneration 3 scrolls of enchant weapon 5 scrolls of enchant armour a potion of mutation a potion of attraction (41, 6, D:11) a wand of charming (13) (43, 33, D:11) a +0 short sword a +0 leather armour a +0 whip (44, 3, D:11) a +1 spear of flaming (46, 34, D:11) a +0 club a +0 ring mail a +0 mace (47, 33, D:11) a +0 flail (47, 34, D:11) a +0 club a +0 club a +0 ring mail a +0 dagger a +0 leather armour a +0 hand axe (48, 34, D:11) a +0 club a +0 falchion a +0 short sword a +0 hand axe a +0 mace (48, 35, D:11) a +0 scale mail a +0 trident (48, 36, D:11) a +0 robe a +2 dagger of protection a +0 plate armour a +0 mace (50, 43, D:11) a +0 leather armour (52, 45, D:11) a +0 leather armour (55, 25, D:11) 4 large rocks the Ecumenical Temple Level 1 of the Lair of Beasts (3, 3, Lair:1) a hand axe (6, -11, Lair:1) a +0 mace (10, 0, Lair:1) a +0 spear (21, 23, Lair:1) a +3 dagger (34, 2, Lair:1) a +0 falchion (41, -9, Lair:1) a komodo dragon corpse (50, 6, Lair:1) a +0 short sword of draining Level 2 of the Lair of Beasts (12, 24, Lair:2) a flail (12, 30, Lair:2) 20 arrows (23, 19, Lair:2) a robe (26, 36, Lair:2) a +0 helmet (37, 29, Lair:2) a spear (40, -4, Lair:2) a +0 rapier (60, -1, Lair:2) a hydra skeleton Level 3 of the Lair of Beasts (2, -21, Lair:3) 17 arrows (8, -17, Lair:3) 24 arrows (14, 25, Lair:3) a +2 great sword of holy wrath a +2 leather armour of cold resistance (15, 0, Lair:3) a quarterstaff (16, 22, Lair:3) a +0 falchion (20, -13, Lair:3) a robe (37, 13, Lair:3) a spear (38, -2, Lair:3) a +0 leather armour (39, 17, Lair:3) a leather armour (49, 16, Lair:3) a whip (61, -16, Lair:3) a +0 mace (66, 7, Lair:3) a +0 falchion Level 4 of the Lair of Beasts (6, -34, Lair:4) a falchion (17, -21, Lair:4) 8 bolts (22, 11, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (8, 12, Lair:5) a plate armour (29, 7, Lair:5) a +0 dagger (51, -23, Lair:5) a chain mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 flail (8, -34, Lair:6) 3 potions of flight a ring of flight (11, -49, Lair:6) a +0 arbalest (13, -21, Lair:6) a +0 war axe (24, -28, Lair:6) the +3 trident of Evisceration {vorpal, rC+ Int+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). rC: It protects you from cold. (24, -26, Lair:6) a ring of willpower (25, -28, Lair:6) a +0 pair of gloves (26, -29, Lair:6) a merfolk corpse (skeletalised by now) (26, -28, Lair:6) the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. (27, -26, Lair:6) a wand of charming (2) (36, -58, Lair:6) a +0 ring mail (38, -18, Lair:6) a harpy corpse (skeletalised by now) (41, -36, Lair:6) a yak skeleton (41, -35, Lair:6) a yak skeleton (42, -57, Lair:6) 2 potions of degeneration (48, -36, Lair:6) a plate armour (50, -39, Lair:6) a flail (51, -38, Lair:6) a pair of boots (53, -12, Lair:6) (unseen) (55, -13, Lair:6) (unseen) (57, 1, Lair:6) the +0 ring mail of Okawaru's Hope {Rampage Dex+3} Dex: It affects your dexterity (+3). Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would decrease by 8 (33 -> 25). a scarf of shadows (62, -51, Lair:6) +0 steam dragon scales (64, -23, Lair:6) 19 bolts