EnegeticOcto Level 1 of the Dungeon (0, 0, D:1) a cursed +0 spear (12, -2, D:1) a +0 chain mail (12, 1, D:1) a +0 scale mail (19, 19, D:1) 10 gold pieces (42, -5, D:1) 20 stones Level 2 of the Dungeon (1, -7, D:2) a +0 leather armour (1, 4, D:2) a +0 ring mail (7, 7, D:2) a +0 short sword (8, 9, D:2) a +0 ring mail (8, 12, D:2) a +0 hand axe (12, 29, D:2) 24 bolts (14, 7, D:2) a +0 dagger (17, 1, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a cursed -1 ring mail (3, 1, D:3) a +0 club (still there?) 13 stones (still there?) (11, -9, D:3) 20 bolts (14, -3, D:3) a +0 leather armour (17, 1, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (4, 24, D:4) a +0 long sword (5, 13, D:4) a wand of random effects (13) (7, 23, D:4) a +0 robe (8, -12, D:4) a +0 pair of gloves (9, 26, D:4) 18 arrows (12, -7, D:4) 14 poisoned darts (17, 34, D:4) a +0 robe Level 5 of the Dungeon [Shop] Sayroiq's Armour Shoppe the cursed +0 robe of Fedhas's Regard {rPois Int+2} (196 gold) It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. a +0 robe (10 gold) a +0 ring mail (60 gold) a +0 robe (10 gold) a +0 leather armour (30 gold) +2 ice dragon scales (1080 gold) (0, 0, D:5) a +0 flail (4, -12, D:5) a +0 chain mail a +0 scale mail (8, -8, D:5) 24 stones (17, 0, D:5) 33 stones (20, 5, D:5) 29 sling bullets (27, -17, D:5) 18 stones (27, 3, D:5) 16 poisoned darts (33, -24, D:5) 20 arrows (38, 6, D:5) 2 arrows (39, -5, D:5) 22 bolts (41, -3, D:5) 16 poisoned darts (41, 5, D:5) an arrow (42, 4, D:5) a +0 shortbow 12 arrows (45, -11, D:5) 23 sling bullets (47, -25, D:5) a +0 leather armour (48, 3, D:5) 20 bolts Level 6 of the Dungeon (7, 0, D:6) a book of Callings (11, 1, D:6) an arrow (11, 12, D:6) 28 stones (12, 0, D:6) an arrow (13, 0, D:6) an arrow (14, 0, D:6) a +0 shortbow 18 arrows (19, 21, D:6) 14 bolts (27, 11, D:6) a +0 chain mail a +0 dagger a +0 leather armour a +3 short sword (28, 11, D:6) a +0 robe a +0 dagger a +0 dagger (28, 41, D:6) a +0 whip (29, 11, D:6) a +0 hand axe (33, -5, D:6) 2 arrows (34, -6, D:6) an arrow (34, 16, D:6) a +0 short sword of draining (36, -6, D:6) 10 arrows a +0 shortbow (40, 12, D:6) a cursed -2 trident (49, 19, D:6) a +0 mace (49, 21, D:6) a +0 dagger a +0 robe (50, 19, D:6) a +0 dire flail a +0 plate armour (51, 19, D:6) a cursed -2 club a +0 leather armour (51, 20, D:6) a +0 dagger a +0 robe (57, 12, D:6) a +0 war axe a +0 ring mail (58, 13, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Seir {Ice rPois Str+4 Int-4 Dex+3} (4250 gold) [ring of ice] It enhances your ice magic. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. the amulet of Past Mistakes {Spirit rElec rF++ rN+ MR- SInv} (6570 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It greatly protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. the ring "Isos" {Wiz Slay+2} (4540 gold) [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+2). the +9 dagger of Dein Qos {holy, Fragile Dex+5} (6050 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). It will be destroyed if unequipped. (36, -17, D:7) a +0 whip (45, -29, D:7) a +0 giant club (58, -29, D:7) a +3 hunting sling (58, -13, D:7) 18 arrows Level 8 of the Dungeon [Shop] Fiucuph's Weapon Boutique a +0 shortbow (45 gold) a +3 quarterstaff of speed (435 gold) 14 stones (21 gold) a +0 scimitar (60 gold) 24 arrows (72 gold) a +0 hand crossbow (52 gold) 21 sling bullets (157 gold) a +0 war axe (52 gold) a +0 hand axe (45 gold) 19 bolts (57 gold) a +0 battleaxe (97 gold) a +0 club (15 gold) a +0 arbalest (67 gold) (8, -30, D:8) a +0 pair of gloves (9, -42, D:8) a +0 flail (11, -42, D:8) a +0 flail (13, -19, D:8) 7 stones (16, -3, D:8) a +0 scale mail (17, -16, D:8) a +0 dagger (18, -8, D:8) a +0 mace a +0 hand axe a +0 scale mail (18, -7, D:8) a +0 morningstar a +0 war axe (22, -35, D:8) a book of Minor Magic (23, -34, D:8) 12 bolts (24, -40, D:8) a +1 whip of freezing a +0 robe (27, -39, D:8) a +0 dagger a +0 robe (31, -24, D:8) a +0 robe (40, 4, D:8) a +0 scale mail (41, -31, D:8) a +0 shortbow 11 arrows (42, 7, D:8) a stone (43, -32, D:8) an arrow (43, 7, D:8) a stone (44, -35, D:8) a +0 war axe (44, -32, D:8) an arrow (45, -32, D:8) 2 arrows (46, -32, D:8) an arrow (46, 8, D:8) a stone (46, 9, D:8) a +0 dagger (47, -33, D:8) 2 arrows (47, 8, D:8) a +0 short sword (47, 9, D:8) a +0 short sword a stone (48, -34, D:8) 2 arrows (51, -42, D:8) a +0 flail a +0 ring mail a +0 flail (52, -41, D:8) a +0 club a +0 leather armour (53, -1, D:8) a +3 great sword a +0 robe (54, -1, D:8) a +0 short sword of venom a +0 robe a +5 flail a +0 robe (57, -17, D:8) an arrow (57, -15, D:8) an arrow (58, -14, D:8) an arrow (59, -13, D:8) an arrow (60, -11, D:8) a +0 shortbow 17 arrows (62, -6, D:8) a +0 falchion Level 9 of the Dungeon (0, 0, D:9) a cursed +7 short sword of freezing a +0 robe (1, 0, D:9) a +0 falchion an orc corpse a yak corpse (2, 0, D:9) a +0 morningstar a +0 chain mail a +0 dagger a +0 robe a +0 mace a cursed +0 chain mail a cursed +0 short sword a +0 robe a cursed +1 trident a +0 robe a yak corpse an orc corpse a yak corpse an orc corpse (3, -1, D:9) a cursed -1 halberd a +0 robe of magic resistance (17, 14, D:9) +0 steam dragon scales (19, 16, D:9) a +0 pair of boots (20, 10, D:9) an uncursed staff of conjuration (20, 44, D:9) a +0 falchion (22, 32, D:9) a +0 giant spiked club (25, 38, D:9) the +6 falchion of Instant Death {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (29, 44, D:9) a +0 leather armour (36, 5, D:9) a +0 flail (39, 1, D:9) a +0 shortbow 11 arrows (40, 2, D:9) 5 arrows (41, 41, D:9) a +0 robe (43, 4, D:9) 2 arrows (45, 24, D:9) a +0 giant spiked club a +0 giant club (50, 18, D:9) 12 sling bullets (55, 19, D:9) 16 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (0, 1, D:10) a worker ant corpse (2, 0, D:10) a +4 scimitar of flaming (still there?) a +2 robe of magic resistance (still there?) (2, 1, D:10) a +0 giant club (still there?) a +0 dire flail (still there?) 15 gold pieces (still there?) a two-headed ogre corpse (still there?) a bullfrog corpse (still there?) (3, 2, D:10) a scroll of amnesia the Ecumenical Temple