Dungeon Crawl Stone Soup version 0.27-a0-795-ge5c3fa52fd (webtiles) character file. Game seed: 5575940162384021962 2674 EnegeticOcto the Fighter (level 9, -5/71 HPs) Began as a Djinni Conjurer on Mar 27, 2021. Was a Believer of Makhleb. Shot with a sling bullet by Joseph (15 damage) ... on level 8 of the Dungeon. The game lasted 00:18:37 (2268 turns). EnegeticOcto the Fighter (Djinni Conjurer) Turns: 2268, Time: 00:18:37 Health: -5/71 AC: 8 Str: 6 XL: 9 Next: 63% Gold: 196 EV: 11 Int: 27 God: Makhleb [**....] SH: 4 Dex: 15 rFire + + + SeeInvis . y - +8 hunting sling of Laorch {freeze, Will+ Int+4 Dex+3} rCold . . . Faith . x - +0 buckler rNeg . . . Spirit . C - +2 leather armour {rF+} rPois ∞ Reflect . (no helmet) rElec + Harm . w - +1 cloak rCorr + Rampage . d - +0 pair of gloves Will +.... Rnd*Tele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.21/turn B - ring of wizardry MPRegen 0.00/turn (no ring) @: resistant, flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, mutation resistance 1, teleportitis 1 a: Renounce Religion, Minor Destruction You were on level 8 of the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 196 gold pieces. Inventory: Hand Weapons b - a +0 whip of venom (You took it off a kobold on level 3 of the Dungeon) g - a +0 mace (You found it on level 1 of the Dungeon) i - a +1 vampiric short sword (You took it off a kobold on level 1 of the Dungeon) n - a +2 whip of freezing (You took it off Pikel on level 5 of the Dungeon) t - a +1 scythe of venom (You took it off Sigmund on level 6 of the Dungeon) y - the +8 hunting sling of Laorch (weapon) {freeze, Will+ Int+4 Dex+3} (You found it on level 8 of the Dungeon) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+3). It affects your willpower, your defense against some magical effects. Missiles f - 46 poisoned darts (quivered) p - 3 atropa-tipped darts Armour a - a +0 robe c - a +2 ring mail of poison resistance (You found it on level 3 of the Dungeon) d - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) o - a +2 robe (You took it off Pikel on level 5 of the Dungeon) w - a +1 cloak (worn) (You found it on level 7 of the Dungeon) x - a +0 buckler (worn) (You took it off an orc on level 7 of the Dungeon) C - a +2 leather armour of fire resistance (worn) (You took it off an orc on level 8 of the Dungeon) Magical Staves A - a staff of poison (You found it on level 8 of the Dungeon) Jewellery r - a ring of ice (You found it on level 6 of the Dungeon) B - a ring of wizardry (left hand) (You found it on level 8 of the Dungeon) Wands h - a wand of paralysis (5) (You found it on level 3 of the Dungeon) Scrolls l - 2 scrolls of teleportation {@r3 !r} m - a scroll of blinking {@r4} q - 2 scrolls of holy word u - a scroll of acquirement {unknown} z - a scroll of immolation Potions e - a potion of haste {@q4 !q} j - a potion of attraction s - a potion of mutation Skills: + Level 8.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.2 Shields + Level 8.4 Spellcasting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Pois/Air 100% N/A 1% 2 b - Searing Ray Conj 100% 3d7 1% 2 c - Fulminant Prism Conj/Hex 27% 3d14 1% 4 d - Dazzling Flash Conj/Hex 100% N/A 1% 3 e - Iskenderun's Mystic Conj/Tloc 54% 2d12 1% 4 f - Pain Necr 100% 1d9 1% 1 g - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 h - Magic Dart Conj 100% 1d8 1% 1 i - Ozocubu's Armour Ice 54% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Lair (0/6) D:8 Altars: Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Trog Uskayaw Vehumet Annotations: D:8 Joseph Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You are somewhat resistant to further mutation. You are occasionally teleported next to monsters. Message History You can now harness Makhleb's destructive might. (Press . to maintain the ray.) Your Shields skill increases to level 2! Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 flail; a +0 scale mail Things that are here: a +0 dagger; a +0 robe Items here: )) [ ††. You start removing your armour. You continue taking off your +2 robe. x4 You finish taking off your +2 robe. You start putting on your armour. You continue putting on your +2 leather armour of fire resistance. x5 You finish putting on your +2 leather armour of fire resistance. You feel resistant to fire. Found 17 stones. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Joseph shouts! Joseph unwields a +0 quarterstaff. Joseph wields a +0 hunting sling. Joseph shoots a sling bullet. The sling bullet hits you. Unknown command. Joseph shoots a sling bullet. The sling bullet hits you! Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Fulminant Prism Adjust to which letter? c - Fulminant Prism; d - Dazzling Flash Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Joseph says, "I'm here to kill trespassers. I like my job." Joseph shoots a sling bullet. You block the sling bullet. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 leather armour and quivering sling bullets (ally target) Poisonous vapours surround Joseph! Joseph is engulfed in poison gas. Joseph is poisoned. Joseph shoots a sling bullet. The sling bullet barely misses you. Your fulminant prism crackles loudly. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 leather armour and quivering sling bullets (poison gas, lightly wounded, poisoned, ally target) The poisonous vapours increase! Joseph is engulfed in poison gas. Joseph looks even sicker. Joseph shoots a sling bullet. The sling bullet hits you! Your fulminant prism explodes! The blast of energy engulfs Joseph!! Joseph is heavily wounded. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. Joseph shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 leather armour and quivering sling bullets (heavily wounded, very poisoned, ally target, chance to affect: 28%) Okay, then. It was a potion of mutation. You feel extremely strange. You feel weirdly uncertain. You feel genetically stable. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs Joseph! Joseph is severely wounded. You hear a croak. It was a potion of curing. You feel better. Joseph shoots a sling bullet. The sling bullet barely misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * It was a potion of resistance. You feel protected. Joseph shoots a sling bullet. The sling bullet hits you! You die... *** ### *** *,* #.# *,*# *,**** #.# *,,, *,,,,* #.# *,** *,*#.#######.# #.## *,*#....@...*# #... *,*#########@############ ***,*,,...(....#...#....... ***,,,*,,.##.....#.#.#.#####. *,,,,,*,,,*#.....#.#.......#. *,*,*,*,,,*#@###...........#. *,*,*,*,***#.**#####.#.#####. *,*,*,*,,,,.,,,,,,,....# #. *,*,*,****#*,*****##.#######. You could see Joseph (very poisoned, ally target) and a friendly fulminant prism. Vanquished Creatures Pikel (D:5) A gargoyle (D:8) Sigmund (D:6) An acid dragon (D:6) 2 ice beasts (D:6) A black bear (D:5) 2 ogres A centaur (D:6) A phantom (D:5) A kobold brigand (D:8) 2 bullfrogs A gnoll sergeant (D:7) A wyvern skeleton (D:7) 3 scorpions A howler monkey (D:6) 2 hounds 2 jellies An orc priest (D:8) A gnoll shaman (D:7) A centaur skeleton (D:7) 4 orc wizards 2 iguanas 2 hound skeletons (D:5) 3 adders 8 gnolls (D:7) A white imp (D:7) A worm (D:2) A dart slug (D:2) 16 orcs 3 ball pythons 2 endoplasms (D:3) 3 giant cockroaches A goblin (D:1) 2 hobgoblins (D:1) 2 quokkas 2 bats 3 frilled lizards 11 kobolds 2 rats 96 creatures vanquished. Vanquished Creatures (others) 7 fulminant prisms 8 fungi (D:3) 5 toadstools (D:3) 20 creatures vanquished. Grand Total: 116 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 120 | D:1 | Reached skill level 1 in Fighting 120 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 251 | D:2 | Noticed a scorpion 262 | D:2 | Killed a scorpion 263 | D:2 | Reached skill level 2 in Fighting 263 | D:2 | Reached skill level 4 in Spellcasting 263 | D:2 | Reached XP level 3. HP: 18/29 MP: 0/0 263 | D:2 | Learned a level 1 spell: Pain 263 | D:2 | Reached XP level 4. HP: 22/34 MP: 0/0 638 | D:4 | Reached skill level 3 in Fighting 638 | D:4 | Reached XP level 5. HP: 19/40 MP: 0/0 638 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 694 | D:5 | Entered Level 5 of the Dungeon 712 | D:5 | Noticed a phantom 721 | D:5 | Killed a phantom 731 | D:5 | Noticed a lemure 731 | D:5 | Noticed a lemure 732 | D:5 | Noticed Pikel 738 | D:5 | Noticed a lemure 739 | D:5 | Noticed a lemure 742 | D:5 | Killed Pikel 743 | D:5 | Reached skill level 5 in Fighting 743 | D:5 | Reached skill level 5 in Spellcasting 743 | D:5 | Reached XP level 6. HP: 17/49 MP: 0/0 743 | D:5 | Reached XP level 7. HP: 19/54 MP: 0/0 743 | D:5 | Learned a level 2 spell: Poisonous Vapours 764 | D:5 | Found a staircase to the Ecumenical Temple. 775 | Temple | Entered the Ecumenical Temple 800 | Temple | Became a worshipper of Makhleb the Destroyer 846 | D:5 | Reached skill level 6 in Spellcasting 916 | D:5 | Reached skill level 6 in Fighting 916 | D:5 | Reached XP level 8. HP: 22/61 MP: 0/0 1033 | D:6 | Noticed Sigmund 1042 | D:6 | Killed Sigmund 1137 | D:6 | HP: 3/62 [ice beast (19)] 1186 | D:6 | Found a hide-covered altar of Uskayaw. 1199 | D:6 | Reached skill level 7 in Fighting 1199 | D:6 | Reached skill level 7 in Spellcasting 1469 | D:6 | Reached * piety under Makhleb 1522 | D:6 | Reached XP level 9. HP: 43/69 MP: 0/0 1522 | D:6 | Learned a level 3 spell: Ozocubu's Armour 1602 | D:7 | Reached skill level 8 in Fighting 1791 | D:7 | Reached skill level 8 in Spellcasting 1955 | D:7 | Noticed a manticore 2047 | D:8 | Identified the +8 hunting sling of Laorch {freeze, Will+ | Int+4 Dex+3} 2147 | D:8 | Reached skill level 1 in Shields 2188 | D:8 | Noticed a gargoyle 2197 | D:8 | Killed a gargoyle 2197 | D:8 | Reached ** piety under Makhleb 2198 | D:8 | Reached skill level 2 in Shields 2254 | D:8 | Noticed Joseph 2265 | D:8 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 2265 | D:8 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 2268 | D:8 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic D:2: layout_rooms, hangedman_abyss_or_decor_lesser_grid, uniq_natasha D:3: cheibrodos_fertilizer, layout_rooms D:4: layout_gridville, uniq_eustachio D:5: layout_basic, grunt_temple_overflow_holy_war, minmay_temple_entry_wispy, uniq_pikel D:6: minmay_general_purpose_star, layout_loops_ring, nicolae_uskayaw_murder_on_the_dancefloor, minmay_quadrilaterals, uniq_sigmund D:7: layout_cave_pods, minivault_1, lightli_corner_chamber D:8: layout_basic, david_lair_shrubbed, uniq_joseph Temple: nicolae_temple_elliptical Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 5 6 7 8 | 8.9 Spellcasting | 4 5 6 7 8 | 8.4 Shields | 2 | 2.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | | 20 | 13 || 33 Throw: Dart | 10 | 3 | 1 || 14 Cast: Magic Dart | 14 | 18 | 5 || 37 Searing Ray | 1 | 9 | 25 || 35 Poisonous Vapours | | | 29 || 29 Fulminant Prism | | | 8 || 8 Iskenderun's Myst | | | 3 || 3 Dazzling Flash | | | 1 || 1 Evoke: Wand | | | 11 || 11 Use: Scroll | | 7 | 6 || 13 Potion | | 1 | 3 || 4 Stab: Paralysed | | | 10 || 10 Armor: Robe | 1 | 11 | 5 || 17 Dodge: Dodged | 6 | 18 | 27 || 51 Block: Buckler | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2271 | 2158 | 113 | 0 | 0 | 9 | 252.3 | Dungeon | 2221 | 2108 | 113 | 0 | 0 | 8 | 277.6 | Temple | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 498 daAuts D:7: 483 daAuts D:5: 305 daAuts D:3: 282 daAuts D:8: 237 daAuts D:1: 215 daAuts D:2: 130 daAuts D:4: 68 daAuts Temple: 50 daAuts