Dungeon Crawl Stone Soup version 0.28-a0-843-gb979743d38 (webtiles) character file. Game seed: 15470847919178843250 10 EnegeticOcto the Grave Robber (level 2, 20/20 HPs) Began as a Draconian Necromancer on Nov 12, 2021. Was a Follower of the Shining One. Quit the game on level 1 of the Dungeon. The game lasted 00:02:34 (1487 turns). EnegeticOcto the Grave Robber (DrNe) Turns: 1487, Time: 00:02:35 Health: 20/20 AC: 5 Str: 10 XL: 2 Next: 10% Magic: 5/5 EV: 12 Int: 15 God: the Shining One [*.....] Gold: 63 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: glowing A: AC +4, unfitting armour, cold-blooded a: Renounce Religion, Divine Shield You were on level 1 of the Dungeon. You worshipped the Shining One. The Shining One was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Armour c - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Scrolls a - a scroll of holy word {unknown} b - a scroll of identify {unknown} Skills: - Level 1.7 Dodging + Level 2.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 26% N/A 4% 1 Vampiric Draining Necr 13% 2d6 13% 3 Animate Dead Necr 6% N/A 38% 4 Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You shout for attention! The jackal barks! Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 83%) The jackal writhes in agony. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, chance to affect: 83%) The jackal writhes in agony. You kill the jackal! You have reached level 2! You start resting. A jackal is nearby! You close the door. You start resting. Magic restored. HP restored. You open the door. There is an open door here. A jackal is nearby! Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, chance to affect: 83%) The jackal barely resists. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 83%) The jackal writhes in agony. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 83%) You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 83%) The jackal writhes in agony. You kill the jackal! There is an open door here. You close the door. Your magical contamination has completely faded away. You open the door. There is an open door here. Found a ring mail. Found a pair of gloves. You see here a +0 club. There is a shaft here. A rat comes into view. You see here a +0 club. You see here a +0 pair of gloves. You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. Found an escape hatch in the floor. There is an escape hatch in the floor here. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, chance to affect: 83%) The rat writhes in agony. You kill the rat! You now have 63 gold pieces (gained 8). As you open the door, it creaks loudly! There is an open door here. You open the door. Done exploring. Done exploring. Okay, then. Search for what [? for help]? . There is an open door here. You open the door. There is an open door here. There is a faded altar of an unknown god here. You cannot tell which god this altar belongs to. Convert to them anyway? The Shining One accepts your prayer! The Shining One welcomes you! You and your allies can now gain power from killing the unholy and evil. You can now call upon the Shining One for a divine shield. There is a glowing golden altar of the Shining One here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## #......# ##......# ######.......# ##............# ### #..8.⌠.8......# ..##########.............######## #.............⌠.@.⌠......'....... #÷###########............###..... .>............8.⌠.8......'.'..... .......#####.............###..(.. .......# #....########## #..... .......# ###### #..... .......# #..... .......# ##..... .......### #...... There were no monsters in sight! Vanquished Creatures 5 jackals A ball python (D:1) 2 frilled lizards A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Draconian Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 47 | D:1 | Found a faded altar of an unknown god. 650 | D:2 | Reached skill level 2 in Stealth 1167 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/5 1484 | D:1 | Prayed at the altar of an unknown god. 1484 | D:1 | Became a worshipper of the Shining One 1484 | D:1 | Reached * piety under the Shining One 1487 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic, hellmonk_ecumenical_altar_dog_temple D:2: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.7 Dodging | | 1.7 Spellcasting | | 2.0 Necromancy | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 2 Tailslap || 1 Cast: Pain || 17 Armor: Skin || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1488 | 1393 | 95 | 744 | 359 | 2 | 744.0 | Dungeon | 1488 | 1393 | 95 | 744 | 359 | 2 | 744.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1366 daAuts D:2: 122 daAuts