Dungeon Crawl Stone Soup version 0.32-a0-126-g9fbf7fb75a (webtiles) character file. Game seed: 6860858353381277848 324139 EnegeticOcto the Brawler (level 20, -2/162 HPs) Began as a Mummy Monk on Feb 6, 2024. Was the Champion of Makhleb. Slain by Frederick ... wielding a +3 broad axe of electrocution (43 damage) ... on level 2 of the Vaults on Feb 7, 2024. The game lasted 02:20:30 (67412 turns). EnegeticOcto the Brawler (Mummy Monk) Turns: 67412, Time: 02:20:30 Health: -2/162 AC: 30 Str: 30 XL: 20 Next: 70% Magic: 0/32 EV: 12 Int: 10 God: Makhleb [******] Gold: 1396 SH: 14 Dex: 16 Spells: 19/19 levels left rFire . . . - Unarmed rCold + . . O - +1 kite shield {AC+3} rNeg + + + q - +0 fire dragon scales rPois ∞ y - +2 helmet rElec + L - +2 cloak rCorr . h - +2 pair of gloves SInv + r - +2 pair of boots Will +++.. E - amulet of guardian spirit Stlth N - ring "Tipab" {Ice ^Contam rElec Str+9 SInv, =R} HPRegen 0.47/turn w - ring of willpower MPRegen 0.23/turn %: guardian spirit, faith @: silenced, studying Unarmed Combat A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 2, no potions, faith }: 2/15 runes: decaying, gossamer a: Renounce Religion You were on level 2 of the Vaults. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 8 branches of the dungeon, and saw 36 of its levels. You visited the Abyss 1 time. You also visited: Ice Cave. You collected 3215 gold pieces. You spent 1819 gold pieces at shops. Inventory: Hand Weapons b - the +5 spear of the Lair of Beasts {spect, rElec SInv} (You found it on level 14 of the Dungeon) rElec: It insulates you from electricity. SInv: It lets you see invisible. B - the +7 Spriggan's Knife {stab, EV+4 Stlth+} (You found it on level 13 of the Dungeon) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. Missiles p - 5 throwing nets {!f} C - 11 curare-tipped darts Armour h - a +2 pair of gloves (worn) (You found it on level 2 of the Dungeon) m - a +4 plate armour of fire resistance (You took it off an orc warlord on level 2 of the Orcish Mines) q - +0 fire dragon scales (worn) (You found it on level 10 of the Dungeon) r - a +2 pair of boots (worn) (You found it on level 5 of the Dungeon) y - a +2 helmet (worn) (You found it on level 6 of the Dungeon) I - the orb of Indemnity {light, rF++} (You found it on level 4 of the Spider Nest) rF++: It greatly protects you from fire. L - a +2 cloak (worn) (You found it on level 5 of the Lair of Beasts) O - a +1 kite shield of protection (worn) (You bought it in a shop on level 1 of the Orcish Mines) Jewellery d - a ring of flight (You took it off Erica on level 1 of the Orcish Mines) e - a ring of resist corrosion (You found it on level 1 of the Elven Halls) n - an amulet of regeneration (You found it on level 3 of the Swamp) u - an amulet of reflection (You found it on level 6 of the Dungeon) w - a ring of willpower (right hand) (You found it on level 4 of the Swamp) E - an amulet of guardian spirit (around neck) (You bought it in a shop on level 3 of the Dungeon) N - the ring "Tipab" (left hand) {Ice ^Contam rElec Str+9 SInv, =R} (You took it off a reaper in an ice cave) [ring of ice] Ice: It enhances your ice magic. Str+9: It affects your strength (+9). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. Q - a ring of protection from fire (You bought it in a shop on level 3 of the Dungeon) Wands i - a wand of polymorph (29) (You found it on level 2 of the Dungeon) t - a wand of light (20) {@v1} (You found it on level 6 of the Dungeon) x - a wand of iceblast (20) {@v2} (You found it on level 6 of the Dungeon) z - a wand of charming (8) (You found it on level 4 of the Swamp) D - a wand of mindburst (32) (You found it on level 8 of the Dungeon) H - a wand of digging (8) {@v3} (You bought it in a shop on level 13 of the Dungeon) K - a wand of flame (45) {@v4} (You found it on level 2 of the Lair of Beasts) Scrolls a - 3 scrolls of fog {!r} c - 5 scrolls of blinking {@r4} j - a scroll of butterflies {!r} l - 2 scrolls of poison {!r} o - 15 scrolls of teleportation {@r3 !r} s - 6 scrolls of immolation v - 8 scrolls of vulnerability A - 2 scrolls of fear {!r} F - 8 scrolls of revelation {@r5 !r} Miscellaneous f - a sack of spiders (inert) (You found it on level 2 of the Swamp) Skills: - Level 15.0 Fighting + Level 13.8 Armour + Level 4.9 Dodging - Level 3.0 Stealth - Level 14.0 Shields * Level 20.6 Unarmed Combat - Level 16.1 Invocations You had 19 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 71% 1 Kiss of Death Conj/Necr 0% 2d5 71% 1 Magic Dart Conj 0% 1d3 71% 1 Necrotise Necr 0% 1d4 71% 1 Sandblast Erth 0% 2d4 71% 1 Slow Hex 0% N/A 71% 1 Sting Conj/Alch 0% 1d3 71% 1 Summon Small Mammal Summ 0% N/A 71% 1 Mercury Vapours Alch/Air 0% N/A 83% 2 Scorch Fire 0% 2d5 83% 2 Searing Ray Conj 0% 2d4 83% 2 Confusing Touch Hex 0% N/A 97% 3 Inner Flame Hex/Fire 0% N/A 97% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 97% 3 Passwall Erth 0% N/A 97% 3 Sigil of Binding Hex 0% N/A 97% 3 Stone Arrow Conj/Erth 0% 3d7 97% 3 Summon Ice Beast Ice/Summ 0% N/A 97% 3 Tukima's Dance Hex 0% N/A 97% 3 Vampiric Draining Necr 0% 2d6 97% 3 Anguish Hex/Necr 0% N/A 100% 4 Animate Dead Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d3 100% 4 Cause Fear Hex 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Iskenderun's Battlesphe Conj 0% 2d6 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Death Channel Necr 0% N/A 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Enfeeble Hex 0% N/A 100% 7 Haunt Necr/Summ 0% N/A 100% 7 Monstrous Menagerie Summ 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Infestation Necr 0% N/A 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Dragon's Call Summ 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 24691 Temple (1/1) D:6 Zot: 5881 Lair (5/5) D:10 Zot: 20714 Swamp (4/4) Lair:3 Zot: 11964 Spider (4/4) Lair:2 Zot: 14361 Slime (0/5) Lair:4 Orc (2/2) D:10 Zot: 6252 Elf (3/3) Orc:2 Zot: 11101 Vaults (2/5) D:14 Zot: 9923 Depths (0/4) D:15 IceCv (visited) Crypt: Vaults:2-3 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Shops: D:3 =* D:8 ( D:13 * Orc:1 [ Orc:2 [**[ Elf:2 : Annotations: D:14 Roxanne Lair:1 1 runed translucent door, exclusion: door, Kiciri's ghost, novice DrSh Lair:3 exclusion: 3 oklob plants Lair:5 2 transporters, xsansara's ghost, journeyman DjNe Swamp:3 Bai Suzhen Spider:1 3 runed translucent doors, exclusion: 3 doors, Oretred's ghost, adept MiFi Spider:3 2 transporters, exclusion: orange crystal statue Elf:2 3 runed translucent doors, exclusion: door Vaults:2 Frederick Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are strongly in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History No target in view! No target in view! No target in view! No target in view! No target in view! Items here: )) [[[. HP restored. You now have 1396 gold pieces (gained 7). You pick up a book of Hexes and begin reading... You add the spells Anguish, Cause Fear and Enfeeble to your library. Items here: )) [[[. You open the door. Found an emerald potion. Found a stone staircase leading up. Frederick and a vault sentinel come into view. Frederick is wielding a +3 broad axe of electrocution, wearing a +2 plate armour of willpower and wearing the orb of Gufu {*channel, Harm Rampage *Slow Hexes}. The vault sentinel is wielding a +0 falchion of holy wrath. Frederick shouts! The vault sentinel shouts! Frederick casts a spell at you. The iron shot misses you. There is an open door here. A demon appears! Really read k - a scroll of silence {!r}? You can't see any enemies this would affect, really read the scroll of silence? As you read the scroll of silence {!r}, it crumbles to dust. A profound silence engulfs you. Your cacodemon hits Frederick! Your cacodemon barely misses Frederick. The vault sentinel hits you with a +0 falchion of holy wrath! You convulse! Frederick hits your cacodemon with a +3 broad axe of electrocution!!! Your cacodemon hits Frederick but does no damage. Your cacodemon barely misses Frederick. There is an open door here. The vault sentinel hits your cacodemon with a +0 falchion of holy wrath! Your cacodemon convulses! Frederick hits you with a +3 broad axe of electrocution. Frederick hits your cacodemon with a +3 broad axe of electrocution!! Your cacodemon dies! Your cacodemon disappears in a puff of smoke! You pummel Frederick!! Frederick is lightly wounded. Frederick hits you with a +3 broad axe of electrocution! The vault sentinel barely misses you. There is an open door here. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line The bolt of light hits the vault sentinel! The vault sentinel is lightly wounded. The vault sentinel is blinded. The bolt of light hits Frederick! Frederick is moderately wounded. Frederick is blinded. The vault sentinel hits you with a +0 falchion of holy wrath! You convulse! You strike the helpless vault sentinel from behind! You hit the vault sentinel. The vault sentinel is moderately wounded. You reach into the sack... ...and things crawl out! The sack is emptied! The vault sentinel gestures. Frederick is no longer blind. You block Frederick's attack. There is an open door here. The vault sentinel hits your scorpion with a +0 falchion of holy wrath. Frederick hits you with a +3 broad axe of electrocution!! Frederick hits your scorpion with a +3 broad axe of electrocution!! Lightning courses through your scorpion!! Your scorpion dies! Your scorpion's corpse disappears in a puff of smoke! You pummel Frederick!! Frederick is heavily wounded. You pummel Frederick!! Frederick is heavily wounded. The vault sentinel closely misses your scorpion. Frederick says something but you don't hear anything. Frederick hits you with a +3 broad axe of electrocution!!! * * * LOW HITPOINT WARNING * * * Frederick completely misses your scorpion. Your scorpion stings the vault sentinel. The vault sentinel is poisoned. Your scorpion poisons the vault sentinel! The vault sentinel hits your scorpion with a +0 falchion of holy wrath! Your scorpion stings the vault sentinel but does no damage. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line, f - Frederick Aim: Frederick, wielding a +3 broad axe of electrocution, wearing a +2 plate armour of willpower and wearing the orb of Gufu {*channel, Harm Rampage *Slow Hexes} (silenced, heavily wounded, 60% to hit) The bolt of light misses Frederick. The vault sentinel is no longer blind. The vault sentinel says something but you don't hear anything. Frederick hits you with a +3 broad axe of electrocution! * * * LOW HITPOINT WARNING * * * Frederick hits your scorpion with a +3 broad axe of electrocution! Lightning courses through your scorpion! Your scorpion dies! Your scorpion's corpse disappears in a puff of smoke! Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line, f/p - Frederick Aim: Frederick, wielding a +3 broad axe of electrocution, wearing a +2 plate armour of willpower and wearing the orb of Gufu {*channel, Harm Rampage *Slow Hexes} (silenced, heavily wounded, 60% to hit) The bolt of light hits Frederick! Frederick is heavily wounded. Frederick is blinded. The bolt of light hits the vault sentinel! The vault sentinel is severely wounded. The vault sentinel is blinded. Frederick hits you with a +3 broad axe of electrocution!!! You die... #.#...##### #.##...## #.###...## #..###...# #...###?.# #...# #### ########'### #.......§..+ #.....@@...# #.....