Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 9026123029088938826 18 EnegeticOcto the Conjurer (level 2, -27/20 HPs) Began as an Armataur Conjurer on Sept 14, 2024. Annihilated by an ogre ... wielding a +0 giant spiked club (30 damage) ... on level 4 of the Dungeon. The game lasted 00:01:39 (209 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 209, Time: 00:01:40 Health: -27/20 AC: 4 Str: 12 XL: 2 Next: 48% Magic: 2/5 EV: 8 Int: 18 God: Gold: 63 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . f - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.42/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (You found it on level 1 of the Dungeon) f - a +0 quarterstaff (weapon) (You found it on level 3 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {@r1} e - a scroll of enchant armour Potions b - a potion of magic g - a potion of resistance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 26% 2 Call Imp Summ 4% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23790 Temple: D:4-7 Altars: Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The quokka is almost dead. The ball python hisses angrily. The quokka bites you. The quokka misses you. You sock the quokka! You kill the quokka! A goblin comes into view. It is wielding a +0 dagger. A goblin comes into view. It is wielding a +0 club. You roll towards the ball python! The goblin shouts! x2 You thump the ball python! You kill the ball python! You roll towards the goblin! The goblin hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Your Conjurations skill increases to level 4! You see here a +0 dagger. You see here a +0 club. You see here a +0 club. You see here a +0 dagger. You see here a quokka corpse. You now have 47 gold pieces (gained 13). You now have 63 gold pieces (gained 16). (D) Dungeon Where to? (Tab/Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. Found a scroll of identify. Found a stone staircase leading down. There is a stone staircase leading up here. There are monsters nearby! You roll towards Sigmund! An ogre comes into view. It is wielding a +0 giant spiked club. Found 4 poisoned darts and 7 stones. Sigmund shouts! The ogre shouts! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits the ogre! The ogre is moderately wounded. The giant cockroach barely misses you. Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. The giant cockroach bites you but does no damage. x2 Sigmund closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) The giant cockroach bites you but does no damage. The ogre closely misses you. Without enough magic to sustain it, your searing ray dissipates. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! The giant cockroach bites you but does no damage. The giant cockroach closely misses you. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The giant cockroach attacks as it pursues you! The giant cockroach bites you but does no damage. There is a stone staircase leading up here. The giant cockroach bites you but does no damage. Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * The giant cockroach barely misses you. You roll towards Sigmund! You completely miss Sigmund. Your tail-slap misses Sigmund. Sigmund is almost dead. The ogre barely misses you. Sigmund closely misses you. A ball python comes into view. The giant cockroach bites you but does no damage. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ## ##########.S. #...<..>..... #..........# #..BO......# #..@.@.....# #..........# #............ #.....?....## #..........# #...(.....(# #..........# ########### You could see an ogre, Sigmund and a giant cockroach. Vanquished Creatures 3 endoplasms A giant cockroach (D:1) 3 hobgoblins A kobold (D:2) A quokka (D:3) A ball python (D:3) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:3) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 32 | D:1 | Reached skill level 2 in Spellcasting 106 | D:2 | Reached XP level 2. HP: 20/20 MP: 5/5 109 | D:2 | Learned a level 2 spell: Searing Ray 171 | D:3 | Reached skill level 4 in Conjurations 197 | D:4 | Noticed Sigmund 198 | D:4 | Noticed an ogre 209 | D:4 | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_rooms D:2: layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_broadway_b, co_window_of_opportunity_b, co_window_broadway_b, co_window_of_opportunity_b, glass_columns_a, dreamdust_ecumenical_altar_statues, nicolae_figureground_pulse D:3: layout_loops_ring, chequers_serial_rivers_micro_a, grunt_ministairs_10, grunt_decor_one_mirror, feat_on_display D:4: layout_rooms, dancing_weapons_uskayaw, temple_doors_e, ebering_ghost_reflecting_pool, uniq_sigmund, uniq_pikel, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.2 Conjurations | 4 | 4.0 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Hand axe || 2 Unarmed || 1 Quarterstaff || 3 Cast: Magic Dart || 25 Searing Ray || 3 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 35 Dodge: Dodged || 22 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.5 +-------+-------+-------+-------+-------+----------------------