Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 15931958783058165161 4 EnegeticOcto the Conjurer (level 1, 14/14 HPs) Began as an Armataur Conjurer on May 3, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (58 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 58, Time: 00:00:44 Health: 14/14 AC: 4 Str: 12 XL: 1 Next: 50% Magic: 3/3 EV: 8 Int: 18 God: Ignis [*****.] Gold: 4 SH: 0 Dex: 8 Spells: 2/3 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11942 Altars: Ignis Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm hits you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A bat comes into view. You see here a +0 robe. The bat barely misses you. Your magical contamination has completely faded away. The bat hits you but does no damage. You roll towards the bat! You closely miss the bat. The bat hits you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat hits you but does no damage. x2 You hit the bat. The bat is severely wounded. The bat hits you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You see here a bat corpse. You now have 4 gold pieces. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You roll towards the kobold! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! You roll towards the bat! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat hits you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat but does no damage. The bat is moderately wounded. The bat misses you. The bat hits you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! There is a stone staircase leading down here. You open the door. Found a faded altar of an unknown god. There is an open door here. You enter the shallow water. A bat comes into view. The bat barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! There is a faded altar of an unknown god here. This altar belongs to (a) Ignis, (b) Vehumet or (c) Jiyva, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Ignis accepts your prayer! Ignis welcomes you! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #............... #............... #............... ###########......(.... #.........#........... ....#....#..>.......# #..#..#.#...#.....## #.#..#..#.#.######### +~~~~@~~†~'.# #.#..#..#.### #..#..#.# ....#....# #.........# ########### There were no monsters in sight! Vanquished Creatures A ball python (D:1) 3 bats An endoplasm (D:2) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 49 | D:1 | Found a faded altar of an unknown god. 57 | D:1 | Prayed at the altar of an unknown god. 57 | D:1 | Became a worshipper of Ignis, the Dying Flame 58 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms, shapermc_ecumenical_altar_notcrosses D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 11 Armour: Robe || 9 Dodge: Dodged || 4 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------