Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 4882862188599406647 116 EnegeticOcto the Conjurer (level 4, 19/33 HPs) Began as an Armataur Conjurer on May 3, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:03:12 (509 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 509, Time: 00:03:13 Health: 19/33 AC: 4 Str: 12 XL: 4 Next: 70% Magic: 0/6 EV: 8 Int: 21 God: Gold: 55 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons d - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Magical Staves g - a staff of earth (You found it on level 1 of the Dungeon) Scrolls c - a scroll of immolation e - a scroll of summoning {!r} k - a scroll of torment {unknown} m - a scroll of acquirement {unknown} Potions b - a potion of magic h - 2 potions of lignification {@q6} i - 2 potions of mutation {unknown} j - a potion of haste {unknown} l - a potion of might {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.3 Conjurations * Level 3.5 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 32% N/A 3% 1 Kinetic Grapnel Frge 4% 1d4 16% 1 Poisonous Vapours Alch/Air 4% 1d1 16% 1 Summon Small Mammal Summ 4% N/A 16% 1 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26888 Temple: D:4-7 Altars: Shops: D:5 ? Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You feel less wooden. Your +0 robe unmelds from your body. You enter the shallow water. You now have 34 gold pieces (gained 13). i - 2 lumpy brown potions (gained 1) Found 10 gold pieces. Found an escape hatch in the floor. There is an escape hatch in the floor here. You now have 44 gold pieces (gained 10). An adder comes into view. You roll towards the adder! You enter the shallow water. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. You now have 55 gold pieces (gained 11). HP restored. A hound comes into view. A white imp comes into view. Found Odelysor's Magic Scroll Emporium. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The white imp shouts, "Scamper home, thou skyhacking tickle-brained boar-pig!" The hound barks! The white imp gestures at you. The puff of frost hits you. The hound attacks as it pursues you! The hound bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (69% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The hound bites you but does no damage. The hound bites you. The searing ray hits the hound. The hound is severely wounded. The hound bites you. The searing ray misses the hound. The searing ray hits the white imp. The white imp is heavily wounded. The hound bites you. x2 The searing ray hits the hound. The hound is almost dead. The searing ray hits the white imp. The white imp is severely wounded. You finish channelling your searing ray. The hound bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? Okay, then. The hound attacks as it pursues you! The hound bites you but does no damage. The white imp summons a swarm of flies. The hound bites you. The hound barely misses you. The hound attacks as it pursues you! The hound bites you. The hound closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (almost dead, 69% to hit) You focus your ray upon the hound. The searing ray hits the hound! You kill the hound! The searing ray misses the white imp. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....##.# ##...# #.# ##.# #.# #. #.# # #.# #.# #.##### #5....## . ##@###..# ##. #..≈....# #.. ####.~.~~..# #.###.##.§~~..## #.##>#.#§§~~~♣# #.#.###.§§~~~.# #..## ##..~.♣.# #.## ######## #..## You could see a white imp. Vanquished Creatures A hound (D:5) An iguana (D:5) An adder (D:5) 2 shadow imps (D:5) A white imp (D:5) A dart slug (D:1) An orc (D:4) A ribbon worm (D:4) 2 hobgoblins 4 jackals (D:1) 2 quokkas 3 ball pythons (D:1) 3 bats 5 endoplasms (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 91 | D:1 | Reached skill level 1 in Translocations 101 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 104 | D:1 | You add the spells Poisonous Vapours, Kinetic Grapnel, | Summon Small Mammal and Apportation to your library. 199 | D:1 | Reached skill level 2 in Translocations 215 | D:1 | Learned a level 2 spell: Searing Ray 247 | D:1 | You fall into a shaft and drop 1 floor! 331 | D:3 | Identified 2 scrolls of identify 331 | D:3 | Identified a scroll of summoning 332 | D:3 | Identified a scroll of immolation 378 | D:4 | Reached XP level 3. HP: 26/26 MP: 3/5 397 | D:5 | Entered Level 5 of the Dungeon 408 | D:5 | Reached skill level 4 in Conjurations 411 | D:5 | Reached skill level 3 in Translocations 411 | D:5 | Reached XP level 4. HP: 13/33 MP: 0/6 416 | D:5 | HP: 10/33 [white imp (3)] 417 | D:5 | Identified 3 potions of lignification 491 | D:5 | Found Odelysor's Magic Scroll Emporium. 509 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_rooms, minivault_19, nicolae_the_louvre D:2: layout_rooms, grunt_ministairs_14, grunt_decor_junction, skrybe_limestone_x D:3: layout_basic, lemuel_round_altar, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_i, uniq_crazy_yiuf_cottage D:4: layout_loops_ring, gup_sewer_entry_bowl, uniq_edmund, uniq_ijyb D:5: layout_loops_ring, nicolae_sif_muna_little_library, kennysheep_little_box, serial_demonic, serial_demonic_f, serial_demonic_f, serial_demonic_f, serial_demonic_f, serial_shops, shop, shop, nicolae_shop_tiny_statue_garden Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 3 | 3.5 Conjurations | 4 | 4.3 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 14 | || 14 Tailslap | 2 | || 2 Unarmed | | 3 || 3 Cast: Magic Dart | 55 | 1 || 56 Searing Ray | 3 | 3 || 6 Use: Scroll | 2 | || 2 Potion | | 1 || 1 Armour: Robe | 40 | 12 || 52 Skin | | 3 || 3 Dodge: Dodged | 32 | 3 || 35 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 33.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 33.4 +-------+-------+-------+-------+-------+----------------------