Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 594517796428496449 24 EnegeticOcto the Conjurer (level 2, -2/20 HPs) Began as an Armataur Conjurer on May 3, 2025. Killed from afar by an orc wizard (8 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:01:33 (232 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 232, Time: 00:01:34 Health: -2/20 AC: 4 Str: 12 XL: 2 Next: 79% Magic: 1/4 EV: 8 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . e - +1 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: confused A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Hand Weapons e - a +1 dagger of speed (weapon) (You took it off a kobold on level 2 of the Dungeon) Armour a - a +0 robe (worn) Scrolls f - a scroll of teleportation {@r3 !r} Potions b - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 3.9 Conjurations * Level 2.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23769 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History An orc comes into view. It is wielding a +2 hand axe of freezing. An orc comes into view. It is wielding a +0 club. You hear a shout! The orc shouts! You roll towards the orc! A goblin comes into view. It is wielding a +0 club. The goblin shouts! The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 scale mail (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the goblin. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray misses the orc. The searing ray misses the goblin. The searing ray hits the orc. The orc is heavily wounded. The orc hits you with a +0 club. The searing ray hits the orc but does no damage. The orc is heavily wounded. The searing ray hits the goblin! You kill the goblin! The searing ray hits the orc. You kill the orc! The searing ray hits the orc wizard! The orc wizard is heavily wounded. The orc closely misses you. The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc wizard. The orc wizard is heavily wounded. You finish channelling your searing ray. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your Translocations skill increases to level 2! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The orc attacks as it pursues you! The orc hits you but does no damage. You hit the orc. You kill the orc! A magic dart appears from out of thin air! The magic dart hits you. Things that are here: a +0 dagger; an orc corpse Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something but does no damage. You hear some strange, mumbled words. You are confused. You bump into the rock wall. Something hits you but does no damage. You barely miss something. Something hits you but does no damage. You bump into the rock wall. You hear some strange, mumbled words. You are more confused. You bump into the rock wall. Something hits you. You closely miss something. Your tail-slap misses something. Something hits you but does no damage. You bump into the rock wall. Something hits you. You bump into the rock wall. Something hits you. You bump into the rock wall. Something hits you but does no damage. You bump into the rock wall. Something hits you. You barely miss something. You bump into the rock wall. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #..)......### #.........# #.........# # #.........# .# #.........# ..# #.........# ...# ####..#.### ....# #§.#.####.....# #§§#..@{))..... #§.######.....# #§.§...# ....# ##§###.# ...# #§# #.# ..# #.....# .# ####### # There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 orcs (D:4) 2 hobgoblins (D:1) A quokka (D:1) A bat (D:2) A goblin (D:4) 3 kobolds 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 7 | D:1 | You fall into a shaft and drop 1 floor! 42 | D:2 | HP: 3/14 [poisoned by an adder] 43 | D:2 | Reached skill level 1 in Translocations 43 | D:2 | Reached XP level 2. HP: 4/20 MP: 1/4 46 | D:2 | HP: 1/20 [poisoned by an adder] 59 | D:2 | Learned a level 2 spell: Searing Ray 190 | D:4 | Identified a scroll of fog 191 | D:4 | Identified a scroll of identify 191 | D:4 | Identified a scroll of teleportation 215 | D:4 | Reached skill level 2 in Translocations 231 | D:4 | HP: 5/20 [something/magic dart (4)] 232 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, serial_shops, shop, shop, nicolae_shop_cornered_store, nicolae_shop_waterfront D:2: layout_loops_ring, serial_glass, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_b D:3: layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:4: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 2 | 2.0 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 2 Dagger || 5 Cast: Magic Dart || 12 Searing Ray || 4 Use: Scroll || 2 Armour: Robe || 27 Dodge: Dodged || 7 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.8 +-------+-------+-------+-------+-------+----------------------