Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 17994680184892835863 9 EnegeticOcto the Conjurer (level 2, 0/20 HPs) Began as an Armataur Conjurer on May 3, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:16 (199 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 199, Time: 00:01:16 Health: 0/20 AC: 4 Str: 12 XL: 2 Next: 3% Magic: 1/4 EV: 8 Int: 18 God: Gold: 12 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.75/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 12 gold pieces. Inventory: Missiles f - 6 atropa-tipped darts (quivered) Armour a - a +0 robe (worn) Scrolls d - a scroll of poison {!r} e - a scroll of teleportation {unknown} g - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 3.7 Conjurations * Level 1.3 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Searing Ray Conj 30% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 17800 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The goblin shoots a sling bullet. The sling bullet hits you. Found a scroll labelled DIATYUS OLUCE. Found an escape hatch in the floor. You roll towards the ball python! The ball python barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (heavily wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 2! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 sling and quivering stones (100% to hit) The magic dart hits the goblin. You kill the goblin! g - a scroll labelled JOXTAI KUEDGHA d - 2 scrolls labelled DIATYUS OLUCE (gained 1) Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 1? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. The air fills with toxic fumes! As you read the scroll labelled DIATYUS OLUCE, it crumbles to dust. It was a scroll of poison. A phantom comes into view. Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (poison gas, 67% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is lightly damaged. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is lightly damaged. The searing ray hits the phantom. The phantom is moderately damaged. Without enough magic to sustain it, your Searing Ray dissipates. The phantom hits you. You hit the phantom but do no damage. Your tail-slap misses the phantom. The phantom is moderately damaged. The phantom hits you but does no damage. You barely miss the phantom. The phantom is moderately damaged. The phantom completely misses you. You hit the phantom. The phantom is moderately damaged. The phantom hits you. The phantom blinks! You blink. A goblin comes into view. It is wielding a +0 club. Found a stone staircase leading down. The phantom hits you but does no damage. You closely miss the phantom. The phantom is moderately damaged. The goblin shouts! The phantom barely misses you. You barely miss the phantom. The phantom is moderately damaged. The phantom barely misses you. You barely miss the phantom. The phantom is moderately damaged. The phantom closely misses you. The phantom attacks as it pursues you! The phantom hits you. The phantom blinks! You blink. You roll towards the goblin! The phantom attacks as it pursues you! The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. The phantom attacks as it pursues you! The phantom barely misses you. The phantom attacks as it pursues you! The phantom hits you but does no damage. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (moderately damaged, 67% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is moderately damaged. The searing ray misses the goblin. (Press . to maintain the ray.) The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You stop channelling your searing ray. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (moderately damaged, 67% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! The phantom is heavily damaged. (Press . to maintain the ray.) The phantom misses you. You roll towards the goblin! You stop channelling your searing ray. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You die... #.....# ...... ###>....# ...... #........ ..... #.#.....######...# #. #...0.......... #. #.#ยง# ###....## #. #.#.###...#..)# #W###......>#####)# #..@g.........#...# #####.#.###.#.#.#.# #.#.# #.#...#.# #.#.# #.##.##.# #.... .....##.# #.### #.#####.# #.# ... #.# .# ... #.# ..# You could see a phantom and a goblin. Vanquished Creatures A dart slug (D:2) An endoplasm (D:2) An orc (D:3) 2 ball pythons A goblin (D:3) A kobold (D:2) A rat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 145 | D:2 | Reached skill level 1 in Translocations 149 | D:2 | You fall into a shaft and drop 1 floor! 162 | D:3 | Reached XP level 2. HP: 12/20 MP: 4/4 172 | D:3 | Learned a level 2 spell: Searing Ray 173 | D:3 | Identified 2 scrolls of poison 174 | D:3 | Noticed a phantom 194 | D:3 | HP: 4/20 [phantom (6)] 199 | D:3 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_rooms, serial_shops, nicolae_shop_tiny_statue_garden, minivault_19, minmay_misc_feat_hallway, hangedman_decor_riveting D:2: layout_loops_corners, serial_shops, shop, nicolae_shop_overgrown_old_shop, serial_bayou_lake_a, uniq_robin D:3: layout_loops_ring, uniq_sigmund, uniq_natasha Skill XL: | 1 | ---------------+----+----- Translocations | 1 | 1.3 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 11 Tailslap || 1 Cast: Magic Dart || 16 Searing Ray || 3 Use: Scroll || 1 Armour: Robe || 14 Dodge: Dodged || 12 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.3 +-------+-------+-------+-------+-------+----------------------