Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 8320798496331284987 403 EnegeticOcto the Grasshopper (level 6, -15/45 HPs) Began as an Armataur Conjurer on May 3, 2025. Demolished by Prince Ribbit (18 damage) ... on level 5 of the Dungeon. The game lasted 00:04:43 (795 turns). EnegeticOcto the Grasshopper (Armataur Conjurer) Turns: 795, Time: 00:04:43 Health: -15/45 AC: 4 Str: 13 XL: 6 Next: 55% Magic: 0/8 EV: 8 Int: 20 God: Gold: 64 SH: 0 Dex: 8 Spells: 2/8 levels left rFire . . . c - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (barding unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: roll @: quill-form A: quills, large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: Begin Untransformation You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +1 dagger of draining (weapon) (You took it off a goblin on level 1 of the Dungeon) h - a +2 sling of flaming (You took it off a goblin on level 2 of the Dungeon) Missiles d - 4 datura-tipped darts (quivered) Armour a - a +0 robe (worn) Scrolls e - a scroll of poison {!r} i - 2 scrolls of enchant weapon k - a scroll of enchant armour n - a scroll of blinking {@r4} Potions b - a potion of magic f - a potion of attraction {unknown} g - a potion of ambrosia j - a potion of heal wounds {unknown} o - a potion of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 1.7 Spellcasting + Level 5.1 Conjurations * Level 5.3 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 44% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 88% 1d7 1% 1 Ensorcelled Hibernation Hex/Ice 2% N/A 24% 2 Passwall Erth 1% N/A 43% 3 Swiftness Air 1% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26845 Temple: D:4-7 Altars: Ashenzari Shops: D:2 * Annotations: D:5 Prince Ribbit Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You feel very sick. Your Conjurations skill increases to level 5! Your Translocations skill increases to level 5! You stop channelling your searing ray. You feel very sick. You see here a water moccasin corpse. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. This spell is quite dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 1? You feel sick. You start memorising the spell. You continue memorising. You feel sick. You are no longer poisoned. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Unknown command. g - 2 fizzy green potions (gained 1) It was a potion of ambrosia. You are confused. You feel invigorated. Okay, then. You feel less invigorated. You feel less confused. You now have 64 gold pieces (gained 6). As you read the scroll labelled CUH DUVUZO, it dissolves into smoke. It was a scroll of fog. As you read the scroll labelled TOPSEI TEEG, it crumbles to dust. It is a scroll of amnesia. Forget Magic Dart, freeing 1 spell level for a total of 2? Your memory of Magic Dart unravels. Okay, then. Okay, then. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. A ribbon worm comes into view. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You roll towards the ribbon worm! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm is struck by your quills. The ribbon worm barely misses you. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm closely misses you. The searing ray hits the ribbon worm! The ribbon worm is almost dead. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. Prince Ribbit comes into view. Prince Ribbit gives a loud, deep croak! Prince Ribbit blinks! Prince Ribbit hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (61% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit! Prince Ribbit is moderately wounded. (Press . to maintain the ray.) Prince Ribbit hits you! The searing ray hits Prince Ribbit. Prince Ribbit is moderately wounded. Prince Ribbit is struck by your quills. Prince Ribbit hits you. x2 The searing ray hits Prince Ribbit. Prince Ribbit is heavily wounded. Prince Ribbit hits you but does no damage. The searing ray hits Prince Ribbit. Prince Ribbit is heavily wounded. You finish channelling your searing ray. Prince Ribbit hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (heavily wounded, 61% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit. Prince Ribbit is severely wounded. (Press . to maintain the ray.) Prince Ribbit misses you. Prince Ribbit is struck by your quills. Prince Ribbit hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Prince Ribbit! Prince Ribbit is almost dead. Prince Ribbit is struck by your quills. Prince Ribbit hits you!! You die... ..###. .###.. ....#. .#.... ...... ...... ....###.... ....#...# #..#(.#### .# #.###..F....# #.# #.....@.....# #.# ###.#.......# #.# #.......# #.# #.......######.# #..†......<....# ##......#####..#### #..........§§§.§.. #.......#.#§§§§#### #.###.#.#.#§§§§# You could see Prince Ribbit. Vanquished Creatures Sigmund (D:5) A water moccasin (D:5) A hound (D:3) A jelly (D:4) An iguana (D:5) 3 adders (D:3) 3 ribbon worms 4 endoplasms A hobgoblin (D:4) 2 jackals (D:2) 2 orcs 2 ball pythons 3 bats A frilled lizard (D:2) 5 goblins 2 kobolds 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 65 | D:2 | Reached skill level 1 in Translocations 136 | D:2 | HP: 3/14 [endoplasm (2)] 138 | D:2 | Reached XP level 2. HP: 5/20 MP: 0/4 147 | D:2 | Found Cuichap's Assorted Antiques. 158 | D:2 | Learned a level 2 spell: Searing Ray 185 | D:2 | Found a faded altar of an unknown god. 203 | D:2 | You add the spells Ensorcelled Hibernation, Swiftness and | Passwall to your library. 216 | D:2 | Identified 3 scrolls of enchant weapon 253 | D:3 | Reached skill level 2 in Translocations 264 | D:3 | Identified a scroll of blinking 269 | D:3 | Identified 2 scrolls of identify 269 | D:3 | Identified a scroll of poison 270 | D:3 | Identified a scroll of enchant armour 310 | D:3 | Reached XP level 3. HP: 24/26 MP: 2/5 323 | D:3 | Reached skill level 4 in Conjurations 464 | D:4 | Noticed a sky beast 474 | D:3 | Reached skill level 3 in Translocations 474 | D:3 | Reached XP level 4. HP: 32/33 MP: 1/6 642 | D:5 | Entered Level 5 of the Dungeon 646 | D:5 | Noticed Sigmund 666 | D:4 | Found a broken altar of Ashenzari. 700 | D:5 | Killed Sigmund 701 | D:5 | Reached skill level 4 in Translocations 701 | D:5 | Reached XP level 5. HP: 37/38 MP: 2/7 701 | D:5 | Reached XP level 6. HP: 43/45 MP: 2/8 710 | D:5 | Noticed a water moccasin 717 | D:5 | Killed a water moccasin 718 | D:5 | Reached skill level 5 in Conjurations 718 | D:5 | Reached skill level 5 in Translocations 730 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 743 | D:5 | Identified 2 potions of ambrosia 762 | D:5 | Identified a scroll of fog 763 | D:5 | Identified a scroll of amnesia 789 | D:5 | Noticed Prince Ribbit 793 | D:5 | HP: 13/45 [Prince Ribbit (11)] 794 | D:5 | HP: 3/45 [Prince Ribbit (10)] 795 | D:5 | Demolished by Prince Ribbit Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_basic, serial_shops, nicolae_shopburst, dreamdust_ecumenical_altar_statues D:3: layout_loops_ring, serial_park_tiny_pond D:4: layout_basic, mainiacjoe_overflow_catwalk, serial_park_tiny_pond D:5: layout_basic, minmay_temple_entry_tees, uniq_eustachio, uniq_sigmund, uniq_prince_ribbit1, uniq_duvessa, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Translocations | 1 2 3 4 5 | 5.3 Conjurations | 4 5 | 5.1 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 18 | 9 || 27 Tailslap | 1 | 1 || 2 Cast: Magic Dart | 23 | 2 || 25 Searing Ray | 7 | 8 || 15 Use: Scroll | 4 | 2 || 6 Potion | | 1 || 1 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 40 | 17 || 57 Dodge: Dodged | 25 | 10 || 35 Form: Quill | 1 | || 1 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 115.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 115.2 +-------+-------+-------+-------+-------+----------------------