Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 4532166506377567324 24 EnegeticOcto the Conjurer (level 2, -1/20 HPs) Began as an Armataur Conjurer on May 3, 2025. Slain by Natasha (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (217 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 217, Time: 00:01:20 Health: -1/20 AC: 4 Str: 12 XL: 2 Next: 79% Magic: 0/4 EV: 8 Int: 18 God: Gold: 44 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . c - scarf {repulsion} rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: repel missiles, roll @: slowed, very slow A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a scarf of repulsion (worn) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of enchant weapon {unknown} f - a scroll of poison {unknown} Potions b - a potion of magic e - 2 potions of attraction {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 3.9 Conjurations * Level 2.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11782 Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The magic dart hits the endoplasm but does no damage. The endoplasm quivers. The endoplasm jiggles. You roll towards the endoplasm! Found an escape hatch in the floor. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! You now have 44 gold pieces (gained 4). You open the door. There is an open door here. f - a scroll labelled ADORPH AZUL WAT An adder comes into view. The adder hisses angrily. You roll towards the adder! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you but does no damage. The adder closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Your Translocations skill increases to level 2! Magic restored. A rat comes into view. The rat squeaks loudly. The rat moves out of view. Natasha, Servant of Life and Death comes into view. Natasha mumbles some strange words. You feel troubled. You roll towards the rat! The rat bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (76% to hit) You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! The searing ray misses Natasha. (Press . to maintain the ray.) The searing ray hits Natasha. Natasha is heavily wounded. Natasha closely misses you. The searing ray misses Natasha. Natasha growls. Natasha casts a spell at you. You feel yourself slow down. The searing ray hits Natasha. Natasha is almost dead. You finish channelling your searing ray. Natasha claws you. Natasha claws you! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (almost dead, 100% to hit) The magic dart hits Natasha but does no damage. Natasha is almost dead. Natasha claws you! You die... Natasha curls up and begins to purr. #.....## #.........# .......###.......$.# ........##......... ........+......... ........# #...#.## ......>## #.....# #.....## ####.## ##...## #h# ##'## #@# #.# #.# #.# #.# ##.## #.# ##...#### #.# #.......# #.# ##...##.########.# ...(.............# ##.####.########## You could see Natasha. Vanquished Creatures An adder (D:2) 2 endoplasms 3 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 60 | D:1 | Reached skill level 1 in Translocations 75 | D:1 | Reached XP level 2. HP: 14/20 MP: 4/4 81 | D:1 | Learned a level 2 spell: Searing Ray 188 | D:2 | Reached skill level 2 in Translocations 205 | D:2 | Noticed Natasha 217 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms, minmay_tetromino_o4 D:2: layout_loops_corners, minmay_tripent, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 2 | 2.0 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 37 Searing Ray || 1 Armour: Robe || 13 Dodge: Dodged || 9 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.5 +-------+-------+-------+-------+-------+----------------------