Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 18370558995869738259 32 EnegeticOcto the Conjurer (level 3, -8/26 HPs) Began as an Armataur Conjurer on May 4, 2025. Mangled by an ogre ... wielding a +0 giant club (13 damage) ... on level 5 of the Dungeon. The game lasted 00:01:49 (273 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 273, Time: 00:01:49 Health: -8/26 AC: 4 Str: 12 XL: 3 Next: 10% Magic: 0/5 EV: 8 Int: 20 God: Gold: 27 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: roll @: very slightly contaminated A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 27 gold pieces. Inventory: Missiles e - 5 poisoned darts (quivered) Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of invisibility {unknown} d - a potion of moonshine {unknown} f - a potion of resistance {unknown} g - a potion of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 3.9 Conjurations * Level 2.2 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26977 Temple (1/1) D:5 Zot: 5998 Altars: Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet The Shining One Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Found a stone staircase leading down. g - a pink potion There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! Your Translocations skill increases to level 2! You stop channelling your searing ray. A shadow imp comes into view. Found a stone staircase leading down. The shadow imp shouts! You roll towards the shadow imp! The shadow imp hits you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (73% to hit) You focus your ray upon the shadow imp. The searing ray hits the shadow imp. The shadow imp is heavily wounded. (Press . to maintain the ray.) The shadow imp closely misses you. The searing ray hits the shadow imp. You kill the shadow imp! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You stop channelling your searing ray. There is a stone staircase leading down here. An endoplasm comes into view. There is a stone staircase leading down here. You roll towards the endoplasm! You roll towards the endoplasm! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! There is a stone staircase leading down here. You climb downwards. Found a staircase to the Ecumenical Temple. There is a stone staircase leading up here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. You open the large door. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... #§≈..≈≈# #§≈..≈≈# +§.≈≈..+ +..§≈..+ #.# #≈§..≈≈ #.# ≈≈..§ #.# ##'O######## #.# #..@..##...###.# # #........#.....###.# #........#......<... #.......###......... #................... ........#.....#....... #####.###..>..###..... #.. #.....# ...### .............### You could see an ogre. Vanquished Creatures An adder (D:4) A shadow imp (D:4) 2 endoplasms 4 giant cockroaches 3 hobgoblins 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:2) A goblin (D:2) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 75 | D:1 | Reached skill level 1 in Translocations 131 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/4 136 | D:1 | Learned a level 2 spell: Searing Ray 227 | D:4 | Reached skill level 2 in Translocations 233 | D:4 | Reached XP level 3. HP: 20/26 MP: 0/5 250 | D:5 | Entered Level 5 of the Dungeon 250 | D:5 | Found a staircase to the Ecumenical Temple. 259 | Temple | Entered the Ecumenical Temple 268 | D:5 | Noticed an ogre 272 | D:5 | HP: 4/26 [ogre/+0 giant club (21)] 273 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_corners, ebering_ecumenical_altar_abandoned D:2: layout_loops_ring, basic_altar D:3: layout_rooms, nicolae_wu_jian_glorious_leap, serial_shops, nicolae_shop_tiny_real_fake_doors D:4: layout_basic, nicolae_yredelemnul_ghost_church, minmay_misc_feat_secret_circle, bh_walls_and_bars, uniq_pikel, uniq_duvessa, uniq_robin D:5: layout_basic, minmay_temple_entry_tees, kennysheep_generic_room_15, uniq_crazy_yiuf_cottage, uniq_edmund, uniq_sigmund Temple: regret_index_temple_generic_petals Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 2 | 2.2 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 14 Tailslap || 2 Cast: Magic Dart || 18 Searing Ray || 6 Armour: Robe || 29 Dodge: Dodged || 10 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.4 +-------+-------+-------+-------+-------+----------------------