Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 13401256585016605890 55 EnegeticOcto the Conjurer (level 3, -1/26 HPs) Began as an Armataur Conjurer on May 4, 2025. Slain by a centaur (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:26 (708 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 708, Time: 00:03:27 Health: -1/26 AC: 4 Str: 12 XL: 3 Next: 67% Magic: 5/5 EV: 8 Int: 20 God: Gold: 146 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... e - amulet of faith Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 1.74/turn %: roll, faith @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1, inability to read after injury 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - an amulet of faith (worn) (You found it on level 2 of the Dungeon) h - a ring of positive energy (You found it on level 1 of the Dungeon) Scrolls d - a scroll of noise {unknown} g - a scroll of fear {!r} i - a scroll of revelation {unknown} l - a scroll of brand weapon {unknown} m - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of moonshine {unknown} f - a potion of resistance {unknown} j - a potion of invisibility {unknown} k - a potion of curing {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.1 Conjurations * Level 2.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17292 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) You occasionally lose the ability to read scrolls when taking damage. Message History A goblin comes into view. It is wielding a +0 club. The goblin shouts! You roll towards the adder! You roll towards the adder! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. The adder hisses angrily. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The adder bites you. x2 You are poisoned. The adder poisons you! The searing ray misses the adder. You feel sick. The adder barely misses you. The searing ray hits the adder! You kill the adder! You feel sick. You stop channelling your searing ray. You feel sick. You feel sick. You feel sick. Things that are here: a +0 club; a goblin corpse You feel sick. You are no longer poisoned. g - 2 scrolls labelled HIETWY ROTH (gained 1) Things that are here: a +0 club; a goblin corpse As you read the scroll labelled HIETWY ROTH, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. It was a potion of mutation. You feel extremely strange. You feel a hidden malignance growing inside you. Your skin feels very cold. Really quaff the potion of mutation? You feel extremely strange. You no longer feel a malignance within. Your skin warms up. You feel less energetic. Your vision sharpens. Really quaff the potion of mutation? You feel extremely strange. Your vision seems duller. You feel more energetic. You occasionally lose the ability to read scrolls when taking damage. HP restored. You now have 123 gold pieces (gained 13). You now have 135 gold pieces (gained 12). A bat comes into view. The bat moves out of view. You roll towards the bat! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat closely misses you. The bat hits you but does no damage. x2; The bat barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! d - a scroll labelled DERIEGO QILY Found a stone staircase leading up. You now have 146 gold pieces (gained 11). A centaur comes into view. The centaur shouts! You hear a shout! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow closely misses you. You roll towards the centaur! The centaur shoots an arrow. The arrow closely misses you. You roll towards the centaur! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You roll towards the centaur! An orc comes into view. It is wielding a +0 dagger. You hit the centaur but do no damage. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur kicks you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (87% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur closely misses you. The centaur kicks you but does no damage. The centaur hits you. You die... ..........# ########.### ..........# ########..# ...####..# ........# #o#####.# #.#####.####### #c@............ #######.####### #.# #.# #.# #.# #.# #.# You could see a centaur and an orc. Vanquished Creatures 4 adders A giant cockroach (D:2) 2 quokkas 3 bats 4 frilled lizards (D:2) 3 goblins 2 hobgoblins (D:2) 4 kobolds 5 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 131 | D:2 | Reached skill level 1 in Translocations 200 | D:2 | Reached XP level 2. HP: 20/20 MP: 1/4 206 | D:2 | Learned a level 2 spell: Searing Ray 242 | D:2 | Reached skill level 2 in Translocations 485 | D:2 | Reached XP level 3. HP: 24/26 MP: 5/5 494 | D:2 | Reached skill level 4 in Conjurations 569 | D:3 | Identified 2 scrolls of fear 572 | D:3 | Identified 3 potions of mutation 572 | D:3 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 572 | D:3 | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 574 | D:3 | Lost mutation: You have hidden genetic defects. [potion of | mutation] 574 | D:3 | Lost mutation: A frigid envelope surrounds you and freezes | all who hurt you. [potion of mutation] 574 | D:3 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 574 | D:3 | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 575 | D:3 | Lost mutation: You have supernaturally acute vision. (SInv) | [potion of mutation] 575 | D:3 | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 575 | D:3 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 703 | D:3 | Noticed a centaur 706 | D:3 | HP: 4/26 [centaur/arrow (6)] 707 | D:3 | HP: 1/26 [centaur (3)] 708 | D:3 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, serial_shops, shop, ebering_ecumenical_altar_hall D:2: minmay_chambers_of_twos, layout_loops_ring, minmay_misc_feat_plants D:3: cheibrodos_old_hovel, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 | 2.7 Conjurations | 4 | 4.1 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 26 Searing Ray || 9 Use: Potion || 3 Scroll || 1 Armour: Robe || 32 Dodge: Dodged || 30 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.3 +-------+-------+-------+-------+-------+----------------------