Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 6485101833573088261 17 EnegeticOcto the Conjurer (level 2, -2/20 HPs) Began as an Armataur Conjurer on May 5, 2025. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (90 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 90, Time: 00:00:52 Health: -2/20 AC: 4 Str: 12 XL: 2 Next: 44% Magic: 2/4 EV: 8 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of blinking {@r4} d - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 3.8 Conjurations * Level 1.7 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11909 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal barks! You hit the jackal. The jackal is severely wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your tail-slap misses the jackal. You punch the jackal. You kill the jackal! You roll towards the dart slug! You hit the dart slug but do no damage. The dart slug launches a dart at you. The slug dart hits you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The dart slug bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Your Translocations skill increases to level 1! The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * You roll towards the dart slug! You hit the dart slug but do no damage. You tail-slap the dart slug. The dart slug is severely wounded. The dart slug barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. The dart slug bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! The adder barely misses you. You have reached level 2! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 1? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Blink to where? Press: ? - help, Dir - move target As you read the scroll labelled BITOPH BEOJ, it crumbles to dust. It was a scroll of blinking. A ribbon worm comes into view. The ribbon worm bites you. You die... ########## ### .........#######.## ......<........... ########.##...##.# #.#.....#.# #..)......# #######.#.....#.# #......#...>.>#@### #.#####.###.#...w($..# #.# #.# #.#...####.# ##.#####.# #§#....> .........# #†#..##.# .#.......###........ .................... .#..###.........##h# ##.......#####.## You could see a ribbon worm. Vanquished Creatures An adder (D:2) A dart slug (D:2) 3 jackals (D:2) A quokka (D:2) A goblin (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 72 | D:2 | HP: 4/14 [jackal (1)] 77 | D:2 | Reached skill level 1 in Translocations 77 | D:2 | HP: 2/14 [dart slug/slug dart (4)] 81 | D:2 | Reached XP level 2. HP: 3/20 MP: 2/4 82 | D:2 | HP: 2/20 [adder (2)] 87 | D:2 | Learned a level 2 spell: Searing Ray 87 | D:2 | Identified 3 scrolls of blinking 90 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_corners D:2: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Translocations | 1 | 1.7 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 15 Tailslap || 1 Punch || 1 Cast: Magic Dart || 17 Use: Scroll || 1 Armour: Robe || 28 Dodge: Dodged || 14 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 +-------+-------+-------+-------+-------+----------------------