Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 326458991326127007 30 EnegeticOcto the Conjurer (level 3, -6/26 HPs) Began as an Armataur Conjurer on May 5, 2025. Mangled by a gnoll ... wielding a +0 flail (11 damage) ... on level 3 of the Dungeon. The game lasted 00:02:09 (353 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 353, Time: 00:02:09 Health: -6/26 AC: 4 Str: 12 XL: 3 Next: 3% Magic: 2/5 EV: 8 Int: 20 God: Gold: 43 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.42/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (You found it on level 1 of the Dungeon) Missiles d - 2 javelins (quivered) Armour a - a +0 robe (worn) g - a scarf of shadows (You found it on level 1 of the Dungeon) Scrolls f - a scroll of immolation {unknown} h - a scroll of summoning {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 3.9 Conjurations * Level 2.1 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23646 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History A goblin comes into view. It is wielding a +0 dagger. The searing ray hits the goblin. You kill the goblin! The rat bites you but does no damage. The searing ray hits the goblin! You kill the goblin! The rat barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is heavily wounded. You stop channelling your searing ray. The rat completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Things that are here: a +0 dagger; a goblin corpse Things that are here: a +0 dagger; a goblin corpse There is a stone staircase leading down here. (D) Dungeon Where to? (Tab/Enter - D:3, ? - help) You climb downwards. There is a stone staircase leading up here. An endoplasm comes into view. The endoplasm quivers. The endoplasm moves out of view. You roll towards the endoplasm! You hit the endoplasm but do no damage. The endoplasm hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 A quokka comes into view. The quokka barely misses you. A quokka is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. The quokka barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! Found an escape hatch in the floor. There is an escape hatch in the floor here. Really go through this one-way escape hatch? You slide downwards. The hatch slams shut behind you. Found a stone staircase leading down. Found a stone staircase leading up. There is a stone staircase leading up here. You open the door. You climb upwards. An endoplasm comes into view. There is a stone staircase leading down here. You roll towards the gnoll! You barely miss the gnoll. The gnoll hits you with a +0 flail! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You die... #....##.#.##### #.......#.# # #######....#....# # . .........##.##.# # .. ..#####..##.##.# # .. .........##.##.. .. #...#.###.###.##### . #.##.##.###.###>#####. #......@............... ####.##j#######.####### # #.# #.# #># #.# #.# #.# ..# #.. .#.# ### .##.# #J #.# You could see a gnoll. Vanquished Creatures An adder (D:2) A ribbon worm (D:3) An orc (D:3) 2 giant cockroaches (D:2) 2 quokkas 2 ball pythons (D:2) A bat (D:1) 2 endoplasms 2 frilled lizards (D:2) 3 goblins A kobold (D:2) 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 61 | D:1 | Found a faded altar of an unknown god. 105 | D:2 | Reached skill level 1 in Translocations 134 | D:2 | Reached XP level 2. HP: 20/20 MP: 4/4 137 | D:2 | Learned a level 2 spell: Searing Ray 247 | D:3 | Reached skill level 2 in Translocations 310 | D:3 | Reached XP level 3. HP: 26/26 MP: 3/5 352 | D:3 | HP: 5/26 [gnoll/+0 flail (13)] 353 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring, shapermc_ecumenical_altar_starsandcircs, chequers_serial_rivers_marsh, hangedman_decor_lopped, kennysheep_flooded_box, minmay_hexomino_c4 D:2: layout_loops_ring, minmay_tiny_reverse_x D:3: layout_loops_ring, nicolae_hepliaklqana_ecumenical_no_more, mainiacjoe_overflow_small_starburst, uniq_terence, uniq_grinder D:4: layout_gridville, serial_shops, shop, minmay_bisected Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 2 | 2.1 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 5 Tailslap || 2 Cast: Magic Dart || 27 Searing Ray || 5 Stab: Sleeping || 1 Armour: Robe || 15 Dodge: Dodged || 13 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.8 +-------+-------+-------+-------+-------+----------------------