Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 6040347376593652795 63 EnegeticOcto the Conjurer (level 3, -2/26 HPs) Began as an Armataur Conjurer on May 5, 2025. Slain by a gnoll bouda ... wielding a +0 club (9 damage) ... on level 4 of the Dungeon. The game lasted 00:02:26 (387 turns). EnegeticOcto the Conjurer (Armataur Conjurer) Turns: 387, Time: 00:02:27 Health: -2/26 AC: 4 Str: 12 XL: 3 Next: 87% Magic: 0/5 EV: 8 Int: 20 God: Gold: 44 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . g - +2 war axe (flame) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: roll @: weakened A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons g - a +2 war axe of flaming (weapon) (You found it on level 3 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} h - a potion of might {unknown} j - a potion of moonshine {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.1 Conjurations * Level 2.8 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Dispersal Tloc 6% N/A 100% 6 Manifold Assault Tloc 6% N/A 100% 7 Disjunction Tloc 6% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23609 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You feel clever. x2 You stop channelling your searing ray. Your magical contamination has completely faded away. j - a red potion (D) Dungeon Where to? (Tab/Enter - D:3, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A gnoll comes into view. It is wielding a +0 halberd. A gnoll bouda and a gnoll come into view. The gnoll bouda shouts! The gnoll shouts! You hear a shout! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. A gnoll comes into view. It is wielding a +0 flail. You roll towards the gnoll! The gnolls pick up the pace! The gnoll barely misses you. Your attacks no longer feel as feeble. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll picks up the pace! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (covering ground quickly, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll bouda! The gnoll bouda is moderately wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray misses the gnoll. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll. You kill the gnoll! The gnoll barely misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The searing ray misses the gnoll. The searing ray misses the gnoll bouda. You finish channelling your searing ray. The gnoll barely misses you. The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, covering ground quickly, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Your attacks no longer feel as feeble. Really roll and attack while wielding nothing? You roll towards the gnoll bouda! You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club! The gnoll bouda attacks as it pursues you! The gnoll bouda closely misses you. The gnoll bouda attacks as it pursues you! The gnoll bouda hits you with a +0 club! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 81% to hit) You focus your ray upon the gnoll bouda. The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you but does no damage. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your +2 war axe of flaming bursts into flame! g - a +2 war axe of flaming (weapon) You stop channelling your searing ray. You closely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club! You die... ###### # #...<# ..###.#.####### ......#.###...# ............# ..#####..#### #@.####.. #####j#.....# #.......##### #.......# +.......# ###.......# #....#....# #<...#..#.# #.####..#.# You could see a gnoll bouda. Vanquished Creatures 3 gnolls (D:4) An adder (D:3) A dart slug (D:1) A ribbon worm (D:3) 3 hobgoblins 7 jackals (D:1) 2 quokkas A bat (D:3) A giant cockroach (D:1) A goblin (D:3) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 43 | D:1 | Reached skill level 1 in Translocations 76 | D:1 | Reached XP level 2. HP: 16/20 MP: 4/4 95 | D:1 | You add the spells Dispersal, Manifold Assault and | Disjunction to your library. 100 | D:1 | Learned a level 2 spell: Searing Ray 259 | D:3 | Reached skill level 2 in Translocations 311 | D:3 | Reached skill level 4 in Conjurations 311 | D:3 | Reached XP level 3. HP: 26/26 MP: 5/5 385 | D:4 | HP: 7/26 [gnoll bouda/+0 club (4)] 387 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_rooms D:2: layout_loops_cross, serial_shops, nicolae_shop_trees D:3: layout_basic, serial_shops, shop D:4: due_chaos_kobolds, layout_basic, lemuel_tele_altar, kiku_gazebo_garden_becter, minmay_quadrilaterals Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 2 | 2.8 Conjurations | 4 | 4.1 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 26 Tailslap || 2 War axe || 1 Throw: Javelin || 5 Cast: Magic Dart || 35 Searing Ray || 5 Armour: Robe || 62 Dodge: Dodged || 43 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.5 +-------+-------+-------+-------+-------+----------------------