Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 2226218076381781869 103 EnegeticOcto the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on May 9, 2025. Slain by a black bear (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:54 (226 turns). EnegeticOcto the Magician (Djinni Conjurer) Turns: 226, Time: 00:01:54 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 6% Gold: 56 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . c - +3 sling rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... g - ring of willpower Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons c - a +3 sling (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery g - a ring of willpower (worn) (You found it on level 4 of the Dungeon) Scrolls b - 2 scrolls of enchant armour {unknown} Potions d - a potion of lignification {unknown} e - a potion of haste {unknown} f - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Forgecraft + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Call Imp Summ 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23769 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! A giant cockroach comes into view. Found a stone staircase leading down. f - a murky golden potion Your magical contamination has completely faded away. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. g - a ring of willpower g - a ring of willpower (worn) You now have 47 gold pieces (gained 8). You now have 56 gold pieces (gained 9). A scorpion comes into view. Found a stone staircase leading up. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. x2 The searing ray hits the scorpion! The scorpion is almost dead. The scorpion barely misses you. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) You have reached level 4! You feel agile. You stop channelling your searing ray. There is a stone staircase leading up here. You fly upwards. The black bear growls angrily. An adder comes into view. There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 66% to hit) Okay, then. Fire: c) +3 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a black bear (66% to hit) You shoot a sling bullet. The sling bullet closely misses the black bear. The adder hisses angrily. The sling bullet hits the adder! The adder is severely wounded. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (85% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is lightly wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is moderately wounded. The searing ray hits the adder. You kill the adder! You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'f'. The searing ray hits the black bear. The black bear is heavily wounded. The black bear closely misses you. The black bear claws you but does no damage. The black bear claws you. The searing ray hits the black bear! The black bear is severely wounded. You finish channelling your searing ray. The black bear goes berserk! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, 85% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear claws you. You die... .......##.. ### ..........### ###.. ............. #.... ......$....B ... ..........### ... ......#.....####.### .....##.#..........## ....<....B...$..h...## :####...........@....# .....................# #.#####..............# ..# #................# ####..#..............# # #.###>(..........## # #. ##..........## # # #..######## . #... You could see a black bear (berserk) and a giant cockroach. Vanquished Creatures A scorpion (D:4) Terence (D:2) An adder (D:3) 2 endoplasms (D:2) A giant cockroach (D:1) 2 hobgoblins A quokka (D:3) 4 ball pythons A bat (D:1) A goblin (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | EnegeticOcto set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 57 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 106 | D:2 | Noticed Terence 115 | D:2 | Killed Terence 116 | D:2 | Reached skill level 4 in Spellcasting 116 | D:2 | Reached skill level 4 in Conjurations 116 | D:2 | Reached skill level 4 in Hexes 116 | D:2 | Reached skill level 4 in Summonings 116 | D:2 | Reached skill level 4 in Necromancy 116 | D:2 | Reached skill level 4 in Translocations 116 | D:2 | Reached skill level 4 in Forgecraft 116 | D:2 | Reached skill level 4 in Fire Magic 116 | D:2 | Reached skill level 4 in Ice Magic 116 | D:2 | Reached skill level 4 in Air Magic 116 | D:2 | Reached skill level 4 in Earth Magic 116 | D:2 | Reached skill level 4 in Alchemy 116 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 116 | D:2 | The power to cast Foxfire wells up from within. 116 | D:2 | Learned a level 1 spell: Foxfire 205 | D:4 | Noticed a scorpion 211 | D:4 | Killed a scorpion 212 | D:4 | Reached XP level 4. HP: 17/31 MP: 0/0 219 | D:3 | Noticed a black bear 224 | D:3 | Reached XP level 5. HP: 19/35 MP: 0/0 224 | D:3 | The power to cast Call Imp wells up from within. 224 | D:3 | Learned a level 2 spell: Call Imp 226 | D:3 | HP: 6/35 [black bear (5)] 226 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_corners D:2: layout_rooms, basic_altar, hellmonk_ecumenical_altar_blasted, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_2corner, co_window_cross_2, co_window_of_opportunity_c, co_window_of_opportunity_b, co_window_broadway_c, co_window_broadway_b, co_window_paths_e, glass_columns_b, glass_columns_b, hex_tiny, uniq_sigmund, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_rooms, dk_yredelemnul_ordeal, makhleb_altar_promises_db, grunt_decor_cap, minmay_snake_closets D:4: layout_loops_ring, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 12 | 1 || 13 Cast: Magic Dart | 14 | || 14 Searing Ray | 4 | 2 || 6 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 5 | 1 || 6 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.0 +-------+-------+-------+-------+-------+----------------------