Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 11391376236390838432 129 EnegeticOcto the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on May 9, 2025. Was an Initiate of Cheibriados. Slain by a sleepcap (6 damage) ... on level 5 of the Dungeon. The game lasted 00:02:01 (412 turns). EnegeticOcto the Magician (Djinni Conjurer) Turns: 412, Time: 00:02:02 Health: -2/35 AC: 2 Str: 7 XL: 5 Next: 35% Gold: 50 EV: 10 Int: 22 God: Cheibriados [......] SH: 3 Dex: 13 rFire + + . - Nothing wielded rCold x . . d - +0 buckler rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: enlightened, flying, slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Cheibriados. Cheibriados was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 buckler (worn) (You found it on level 1 of the Dungeon) Scrolls b - a scroll of teleportation {unknown} c - a scroll of summoning {unknown} g - a scroll of identify {unknown} Potions f - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations + Level 4.9 Hexes + Level 4.9 Summonings + Level 4.9 Necromancy + Level 4.9 Translocations + Level 4.9 Forgecraft + Level 4.9 Fire Magic + Level 4.9 Ice Magic + Level 4.9 Air Magic + Level 4.9 Earth Magic + Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 3% 2 c - Fulminant Prism Conj/Alch 13% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 22% 4 e - Freeze Ice 100% 1d10 2% 1 f - Call Imp Summ 54% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 40435 Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap barely misses you. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The sleepcap releases spores at you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap. You destroy the sleepcap! Cheibriados appreciates the change of pace. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'e'. A hound comes into view. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! The ogre is severely wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is almost dead. * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! You kill the ogre! Cheibriados appreciates the change of pace. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You have reached level 4! You feel agile. You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'f'. You see here a +0 giant spiked club. A scorpion comes into view. A sleepcap comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap but does no damage. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Unknown command. You stop channelling your searing ray. The sleepcap barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You block the sleepcap's attack. The searing ray hits the sleepcap. The sleepcap is heavily damaged. * * * LOW HITPOINT WARNING * * * The sleepcap closely misses you. The searing ray hits the sleepcap! The sleepcap is severely damaged. * * * LOW HITPOINT WARNING * * * The sleepcap closely misses you. It was a potion of enlightenment. You feel more buoyant. You stop channelling your searing ray. The scorpion barely misses you. The sleepcap releases spores at you. You die... Cheibriados appreciates the motionlessness of death. #......##.##.#.##..####.. #......##.##.#.##.... . #.......)............. #.........##.#.##.##### #.........##.#.##.# #..............##.# #.................# ############s#.##.#. #@f...... #.......... #####.##... .# ##. .# # You could see a sleepcap and a scorpion. Vanquished Creatures An ogre (D:5) A sleepcap (D:5) A ribbon worm (D:3) 4 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:2) A goblin (D:2) A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | EnegeticOcto set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 83 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 322 | D:3 | Found a snail-covered altar of Cheibriados. 340 | D:3 | Became a worshipper of Cheibriados the Contemplative 359 | D:5 | Entered Level 5 of the Dungeon 373 | D:5 | HP: 3/21 [sleepcap (5)] 375 | D:5 | Reached skill level 4 in Spellcasting 375 | D:5 | Reached skill level 4 in Conjurations 375 | D:5 | Reached skill level 4 in Hexes 375 | D:5 | Reached skill level 4 in Summonings 375 | D:5 | Reached skill level 4 in Necromancy 375 | D:5 | Reached skill level 4 in Translocations 375 | D:5 | Reached skill level 4 in Forgecraft 375 | D:5 | Reached skill level 4 in Fire Magic 375 | D:5 | Reached skill level 4 in Ice Magic 375 | D:5 | Reached skill level 4 in Air Magic 375 | D:5 | Reached skill level 4 in Earth Magic 375 | D:5 | Reached skill level 4 in Alchemy 375 | D:5 | Reached XP level 3. HP: 2/25 MP: 0/0 375 | D:5 | The power to cast Freeze wells up from within. 375 | D:5 | Learned a level 1 spell: Freeze 391 | D:5 | Noticed an ogre 395 | D:5 | Killed an ogre 396 | D:5 | Reached XP level 4. HP: 5/31 MP: 0/0 396 | D:5 | Reached XP level 5. HP: 5/35 MP: 0/0 396 | D:5 | The power to cast Call Imp wells up from within. 396 | D:5 | Learned a level 2 spell: Call Imp 412 | D:5 | Identified a potion of enlightenment 412 | D:5 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic D:2: layout_loops_corners, uniq_natasha D:3: gammafunk_gnarly_gnolls, layout_basic, cheibrodos_worm_habitat, chequers_serial_rivers_large_b D:4: layout_loops_ring, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_lined_room_3, infiniplex_forest_lined_ring, infiniplex_forest_zigzag_1, infiniplex_forest_straight_4, infiniplex_forest_zigzag_1, infiniplex_forest_clump_double, infiniplex_forest_end_3, infiniplex_forest_straight_2, minmay_unequal, uniq_duvessa D:5: layout_basic, lemuel_tele_altar, mainiacjoe_overflow_brackets, mainiacjoe_overflow_24_doors Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 33 | || 33 Searing Ray | 5 | 2 || 7 Use: Potion | | 1 || 1 Armour: Robe | 6 | 1 || 7 Dodge: Dodged | 3 | 4 || 7 Block: Buckler | | 1 || 1 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.0 +-------+-------+-------+-------+-------+----------------------