Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 12479071493631103217 18 EnegeticOcto the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on May 9, 2025. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (15 damage) ... on level 2 of the Dungeon. The game lasted 00:00:41 (105 turns). EnegeticOcto the Magician (Djinni Conjurer) Turns: 105, Time: 00:00:41 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 25 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of heal wounds {unknown} c - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11893 Altars: Xom Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You focus your ray upon the jackal. The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) The jackal barely misses you. The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the jackal. The jackal is severely wounded. The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. A ball python comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) Okay, then. The jackal barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The jackal bites you but does no damage. The jackal misses you. The searing ray hits the jackal. You kill the jackal! You stop channelling your searing ray. A goblin comes into view. It is wielding a +0 club. You see here a jackal corpse. You see here a jackal corpse. (D) Dungeon Where to? (? - help) A goblin is nearby! Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! (D) Dungeon Where to? (Tab/Enter - D:2, ? - help) Your magical contamination has completely faded away. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! Crazy Yiuf flaps his cloak. You reach down and open the door. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... ####♣♣ ### ##..#.♣♣ ♣♣#..)# #......♣♣♣♣@j...# #####.......♣..♣#..÷# #.......#..♣.♣♣♣ ### ##.(....##♣♣♣♣♣ <#......# ......<.# .....#### ####..# #####...# You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) An endoplasm (D:1) 4 jackals (D:1) 2 ball pythons A goblin (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | EnegeticOcto set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 28 | D:1 | Found a shimmering altar of Xom. 45 | D:2 | Reached XP level 2. HP: 17/21 MP: 0/0 101 | D:2 | Noticed Crazy Yiuf 105 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern, minivault_4 D:2: layout_rooms, st_stairs_14, minmay_surrounded, uniq_crazy_yiuf_cottage, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 8 Searing Ray || 3 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------