Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 5679595136449361333 38 EnegeticOcto the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on May 9, 2025. Slain by Terence ... wielding a +0 short sword (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:37 (304 turns). EnegeticOcto the Magician (Djinni Conjurer) Turns: 304, Time: 00:01:38 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 31 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: quill-form, flying A: quills, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Begin Untransformation, Convert to Beogh You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Potions b - a potion of brilliance {unknown} d - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Soul Splinter Necr 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17695 Altars: Ashenzari Shops: D:1 : Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You are flying. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc shouts! The orc priest shouts! An orc comes into view. It is wielding a +0 club. The ball python hisses angrily. The orc shouts! Terence the Veteran comes into view. He is wielding a +0 short sword. Terence shouts! You hear a shout! An orc comes into view. It is wielding a +0 club. A frilled lizard comes into view. The orc shouts! An orc comes into view. It is wielding a +0 whip. The frilled lizard bites you but does no damage. Found 5 gold pieces. Found a stone staircase leading up. The frilled lizard bites you but does no damage. You miss the frilled lizard. The frilled lizard closely misses you. The ball python attacks as it pursues you! The ball python bites you. The frilled lizard attacks as it pursues you! The frilled lizard is struck by your quills. You kill the frilled lizard! You barely miss the ball python. The ball python is struck by your quills. The ball python bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc priest. The searing ray hits the ball python! You kill the ball python! The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc. The orc is almost dead. The searing ray misses the orc. The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc. You kill the orc! The searing ray hits the orc but does no damage. The orc is heavily wounded. The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (78% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray hits Terence but does no damage. The searing ray misses the orc. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits the orc. The orc is moderately wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (moderately wounded, 78% to hit) You focus your ray upon the orc priest. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest shouts, "Surrender to Beogh and we'll let you live!" Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the orc priest but does no damage. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * Terence misses you. The searing ray hits Terence. Terence is almost dead. The searing ray misses the orc priest. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 short sword. You die... Terence says, "And stay out!" #...## ##"## ##..oo..... ..)..#######...###...####### ............................ ......######...#####S#.###.# #...#.# ##.## #.#.....# ##<...# #.# ####)#.._..# ###..# #.###o.).#.....# #..# #+##†@##.#.###.# #..# #@###....$... ...# #......# #.####### ..## #.......# #..@..... .# ......... ##.o...## .$....... ...... ......<..# ....## #.......## ##.....## You could see Terence and an orc priest. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 5 orcs (D:3) An endoplasm (D:2) 2 hobgoblins 2 quokkas 3 ball pythons 2 frilled lizards 5 goblins 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | EnegeticOcto set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Found Epluett's Book Boutique. 130 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 190 | D:2 | Reached XP level 3. HP: 7/25 MP: 0/0 190 | D:2 | The power to cast Soul Splinter wells up from within. 190 | D:2 | Learned a level 1 spell: Soul Splinter 214 | D:2 | Reached skill level 4 in Spellcasting 214 | D:2 | Reached skill level 4 in Conjurations 214 | D:2 | Reached skill level 4 in Hexes 214 | D:2 | Reached skill level 4 in Summonings 214 | D:2 | Reached skill level 4 in Necromancy 214 | D:2 | Reached skill level 4 in Translocations 214 | D:2 | Reached skill level 4 in Forgecraft 214 | D:2 | Reached skill level 4 in Fire Magic 214 | D:2 | Reached skill level 4 in Ice Magic 214 | D:2 | Reached skill level 4 in Air Magic 214 | D:2 | Reached skill level 4 in Earth Magic 214 | D:2 | Reached skill level 4 in Alchemy 282 | D:3 | Found a broken altar of Ashenzari. 287 | D:3 | Noticed Terence 302 | D:3 | HP: 4/25 [Terence/+0 short sword (5)] 304 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, serial_shops, shop, minmay_stone_trees_small D:2: layout_basic D:3: layout_loops_corners, mainiacjoe_overflow_cross_hatched, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_room_a, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, minmay_fractal_squares_5, uniq_grinder, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 29 Searing Ray || 6 Armour: Robe || 10 Dodge: Dodged || 5 Form: Quill || 1 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.3 +-------+-------+-------+-------+-------+----------------------