Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 10732474496838636731 46 EnegeticOcto the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on May 9, 2025. Slain by an endoplasm (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:51 (332 turns). EnegeticOcto the Magician (Djinni Conjurer) Turns: 332, Time: 00:01:52 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 92% Gold: 42 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of revelation {unknown} c - a scroll of blinking {unknown} f - a scroll of identify {unknown} Potions d - a potion of curing {unknown} e - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Foxfire Conj/Fire 88% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23667 Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You hear the slow rusting of a very distant drain. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You see here a +0 whip. An orc comes into view. It is wielding a +0 trident. You see here 11 gold pieces. You reach down and open the door. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the rat. You kill the rat! The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray misses the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the kobold. You kill the kobold! The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the giant cockroach. The giant cockroach is severely wounded. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the giant cockroach! You kill the giant cockroach! The searing ray hits the adder! You kill the adder! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The searing ray hits the ball python! You kill the ball python! The searing ray hits the ribbon worm. The ribbon worm is almost dead. The searing ray hits the ball python. You kill the ball python! The searing ray hits the ball python. You kill the ball python! The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm. You kill the ribbon worm! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. You stop channelling your searing ray. You see here a +0 whip. There is an open door here. Things that are here: a +0 trident; a +0 leather armour An orc wizard comes into view. It is wielding a +0 dagger. The endoplasm attacks as it pursues you! The endoplasm hits you. You die... #........+)))?#. .........#$.?!#.. #..#..#####$.##.. #..#.##.###'##... #..#.#..w††#####. #..#.##)###)†?.## ##..#..#)#.#/..[$# #........J.#.$$.$# ##..##.###@#?.?..# ######.##..##.##)..## ............###.#####o . ######.......# ......# . ##.......##.###..# .#### #.........#.....## ....###._..ß.._....# .......†).......##.# ##..##.........## # You could see a ribbon worm, an orc wizard (asleep) and an endoplasm. Vanquished Creatures An adder (D:3) A dart slug (D:1) An orc (D:3) A ribbon worm (D:3) A giant cockroach (D:3) 8 hobgoblins 3 quokkas 6 ball pythons 3 endoplasms 2 goblins (D:1) 4 kobolds 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | EnegeticOcto set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 38 | D:1 | Reached XP level 2. HP: 4/21 MP: 0/0 290 | D:3 | Reached XP level 3. HP: 18/25 MP: 0/0 290 | D:3 | The power to cast Foxfire wells up from within. 290 | D:3 | Learned a level 1 spell: Foxfire 293 | D:3 | Found a glowing golden altar of the Shining One. 316 | D:3 | Reached skill level 4 in Spellcasting 316 | D:3 | Reached skill level 4 in Conjurations 316 | D:3 | Reached skill level 4 in Hexes 316 | D:3 | Reached skill level 4 in Summonings 316 | D:3 | Reached skill level 4 in Necromancy 316 | D:3 | Reached skill level 4 in Translocations 316 | D:3 | Reached skill level 4 in Forgecraft 316 | D:3 | Reached skill level 4 in Fire Magic 316 | D:3 | Reached skill level 4 in Ice Magic 316 | D:3 | Reached skill level 4 in Air Magic 316 | D:3 | Reached skill level 4 in Earth Magic 316 | D:3 | Reached skill level 4 in Alchemy 324 | D:3 | HP: 6/25 [ribbon worm (8)] 332 | D:3 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms, shapermc_ecumenical_altar_hornbeckon, minmay_misc_feat_pillars, st_stairs_1, amcnicky_mini_pool_small, kennysheep_pointless_box D:2: layout_basic D:3: layout_loops_ring, grunt_temple_overflow_open, nicolae_overflow_crystal_walls, portal_sewer_entry_e, minmay_joined_circles D:4: layout_cave_pods Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 6 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 +-------+-------+-------+-------+-------+----------------------