Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 10243127886674640724 42 EnegeticOcto the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 9, 2025. Slain by an orc priest ... wielding a +0 hand axe (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:49 (115 turns). EnegeticOcto the Magician (Djinni Conjurer) Turns: 115, Time: 00:00:51 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 77% Gold: 7 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 7 gold pieces. Inventory: Missiles d - 4 curare-tipped darts (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} Potions b - a potion of lignification {unknown} e - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Kinetic Grapnel Frge 88% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17884 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the frilled lizard. You kill the frilled lizard! You stop channelling your searing ray. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet closely misses you. You hear a shout! You see here an amethyst potion. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 sling (72% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. The goblin is heavily wounded. (Press . to maintain the ray.) The goblin shoots a sling bullet. The sling bullet hits you but does no damage. You hear a shout! x2 The searing ray hits the goblin! You kill the goblin! You stop channelling your searing ray. An orc and a hobgoblin come into view. The orc shouts! The hobgoblin shouts! A kobold comes into view. It is wielding a +0 short sword. You see here an amethyst potion. e - an amethyst potion Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 club. The searing ray hits the orc. You kill the orc! The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger. You stop channelling your searing ray. The kobold shouts! An orc priest comes into view. It is wielding a +0 hand axe. The orc priest shouts! The orc wizard casts a spell at you. The puff of flame misses you. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) The orc attacks as it pursues you! The orc barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (78% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the kobold. The kobold is severely wounded. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the orc! You kill the orc! The searing ray hits the kobold! You kill the kobold! The searing ray misses the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (moderately wounded, 78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest closely misses you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" * * * LOW HITPOINT WARNING * * * The orc priest barely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc priest attacks as it pursues you! The orc priest hits you with a +0 hand axe. You die... #.........[......# #...........##..## ##.............#... ##...[.....#### ## ###..##..## ##... #..##..###... #.†##)##...# ##...#....###.##. #..#....o@....... ####.......###.....# .........)## ..... .......)).# ...# .......)### .## .......). .. ####.##.. . ... #..# #... #oo. You could see an orc priest. Vanquished Creatures A bombardier beetle (D:3) 2 hobgoblins 2 orcs (D:3) A quokka (D:3) 2 frilled lizards 2 goblins A kobold (D:3) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | EnegeticOcto set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 69 | D:3 | Noticed a bombardier beetle 77 | D:3 | Killed a bombardier beetle 78 | D:3 | Reached skill level 4 in Spellcasting 78 | D:3 | Reached skill level 4 in Conjurations 78 | D:3 | Reached skill level 4 in Hexes 78 | D:3 | Reached skill level 4 in Summonings 78 | D:3 | Reached skill level 4 in Necromancy 78 | D:3 | Reached skill level 4 in Translocations 78 | D:3 | Reached skill level 4 in Forgecraft 78 | D:3 | Reached skill level 4 in Fire Magic 78 | D:3 | Reached skill level 4 in Ice Magic 78 | D:3 | Reached skill level 4 in Air Magic 78 | D:3 | Reached skill level 4 in Earth Magic 78 | D:3 | Reached skill level 4 in Alchemy 78 | D:3 | Reached XP level 2. HP: 19/21 MP: 0/0 78 | D:3 | Reached XP level 3. HP: 23/25 MP: 0/0 78 | D:3 | The power to cast Kinetic Grapnel wells up from within. 78 | D:3 | Learned a level 1 spell: Kinetic Grapnel 112 | D:3 | HP: 6/25 [something/puff of flame (2)] 115 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_corners, shapermc_ecumenical_altar_notcrosses D:2: layout_basic, minmay_surrounded, uniq_robin, uniq_terence D:3: layout_rooms, gammafunk_temple_overflow_forgotten Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Throw: Dart || 1 Cast: Magic Dart || 5 Searing Ray || 5 Armour: Robe || 9 Dodge: Dodged || 7 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 +-------+-------+-------+-------+-------+----------------------