Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 5822968261971946154 86 EnegeticOcto the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on May 9, 2025. Slain by a shadow imp (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:39 (548 turns). EnegeticOcto the Magician (Djinni Conjurer) Turns: 548, Time: 00:02:39 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 78% Gold: 109 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . e - +3 dagger (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons e - a +3 dagger of venom (weapon) (You took it off a kobold on level 2 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of enchant armour Potions b - 2 potions of haste {unknown} d - a potion of berserk rage {unknown} f - a potion of curing {@q1 !q} g - 2 potions of lignification {unknown} Skills: + Level 0.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Forgecraft + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Shock Conj/Air 96% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23451 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the gate. A shadow imp and an ufetubus come into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (asleep, 100% to hit) The magic dart hits the shadow imp but does no damage. The shadow imp shouts, "Scamper away, thou qualling fat-kidneyed slabber!" You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. The shadow imp summons a swarm of flies. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (63% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus. The ufetubus is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ufetubus. You kill the ufetubus! You have reached level 4! You feel agile. You stop channelling your searing ray. The shadow imp shouts, "Quit, thou peeagling two-tin-hat slime mould!" Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (75% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) You focus your ray upon the orc wizard. The searing ray hits the shadow imp. The shadow imp is heavily wounded. The searing ray misses the orc wizard. (Press . to maintain the ray.) The shadow imp hits you. The searing ray hits the shadow imp. You kill the shadow imp! The searing ray hits the orc wizard! The orc wizard is heavily wounded. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard barely misses you. The searing ray hits the orc wizard. The orc wizard is almost dead. You finish channelling your searing ray. The orc wizard hits you with a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 72% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard. You kill the orc wizard! You stop channelling your searing ray. Things that are here: a +0 dagger; a +0 robe; an orc corpse An ufetubus comes into view. The ufetubus shouts! There is an open gate here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (63% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus. The ufetubus is severely wounded. (Press . to maintain the ray.) The searing ray hits the ufetubus! You kill the ufetubus! You stop channelling your searing ray. There is an open gate here. A shadow imp comes into view. The shadow imp shouts, "Run away, thou foppish crook-pated cross-patch!" The shadow imp moves out of view. The shadow imp barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (77% to hit) You focus your ray upon the shadow imp. The searing ray misses the shadow imp. (Press . to maintain the ray.) The shadow imp gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The searing ray hits the shadow imp. The shadow imp is heavily wounded. * * * LOW HITPOINT WARNING * * * The shadow imp hits you. You die... #.##..##... #..#..... #..'...# ##.'.⌠## ##..'...#++ #...#.....### #..##..##...# #.####.#5..## #.# +.@..# #)# +...## #.# ##.## #.# ### #.##########..# #.#.....<.....# #...########.## ###.# #.# You could see a shadow imp. Vanquished Creatures An orc wizard (D:4) 2 adders A shadow imp (D:4) 2 ufetubi (D:4) A dart slug (D:1) A giant cockroach (D:3) 4 hobgoblins An orc (D:3) 3 ball pythons A bat (D:2) 4 endoplasms 2 frilled lizards (D:3) 4 goblins 2 kobolds A quokka (D:3) 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | EnegeticOcto set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 62 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 147 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 147 | D:2 | The power to cast Shock wells up from within. 147 | D:2 | Learned a level 1 spell: Shock 165 | D:2 | Reached skill level 4 in Spellcasting 165 | D:2 | Reached skill level 4 in Conjurations 165 | D:2 | Reached skill level 4 in Hexes 165 | D:2 | Reached skill level 4 in Summonings 165 | D:2 | Reached skill level 4 in Necromancy 165 | D:2 | Reached skill level 4 in Translocations 165 | D:2 | Reached skill level 4 in Forgecraft 165 | D:2 | Reached skill level 4 in Fire Magic 165 | D:2 | Reached skill level 4 in Ice Magic 165 | D:2 | Reached skill level 4 in Air Magic 165 | D:2 | Reached skill level 4 in Earth Magic 165 | D:2 | Reached skill level 4 in Alchemy 402 | D:3 | Identified 2 scrolls of identify 402 | D:3 | Identified a potion of curing 403 | D:3 | Identified 3 scrolls of enchant armour 523 | D:4 | Reached XP level 4. HP: 28/31 MP: 0/0 547 | D:4 | HP: 3/31 [shadow imp/nerve-wracking pain (9)] 548 | D:4 | Slain by a shadow imp Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_rooms, ebering_ecumenical_altar_hall, minivault_11 D:2: layout_loops_corners, basic_altar D:3: layout_loops_ring, mainiacjoe_overflow_boulevard D:4: layout_loops_ring, temple_doors_e, serial_library, serial_library_hellmonk_octagon, serial_library_regret_index_headful, serial_library_regret_index_multi, serial_library_hellmonk_reading_circle, serial_library_hellmonk_angled_corner, serial_library_hellmonk_hallway_b, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Fighting | | 0.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Cast: Magic Dart | 32 | || 32 Searing Ray | 9 | 4 || 13 Use: Scroll | 2 | || 2 Armour: Robe | 10 | 4 || 14 Dodge: Dodged | 14 | 2 || 16 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 +-------+-------+-------+-------+-------+----------------------