Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 5855357604246388238 14 EnegeticOcto the Magician (level 2, -9/21 HPs) Began as a Djinni Conjurer on May 9, 2025. Mangled by an ogre ... wielding a +0 giant club (19 damage) ... on level 4 of the Dungeon. The game lasted 00:00:48 (166 turns). EnegeticOcto the Magician (Djinni Conjurer) Turns: 166, Time: 00:00:48 Health: -9/21 AC: 2 Str: 8 XL: 2 Next: 60% Gold: 0 EV: 10 Int: 19 God: SH: 0 Dex: 7 rFire + + . c - +4 mace "Iluph" {speed, rC+++ Str+2 Dex-4} rCold + + . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Hand Weapons c - the +4 mace "Iluph" (weapon) {speed, rC+++ Str+2 Dex-4} (You found it on level 3 of the Dungeon) rC+++: It renders you almost immune to cold. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23834 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. There is a stone staircase leading down here. (D) Dungeon Where to? (? - help) You fly downwards. There is a stone staircase leading up here. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You see here a hobgoblin corpse. Found an escape hatch in the ceiling. Found a stone staircase leading down. You see here the +4 mace "Iluph" {speed, rC+++ Str+2 Dex-4}. You feel stronger. You feel clumsy. Your hands tingle! c - the +4 mace "Iluph" (weapon) {speed, rC+++ Str+2 Dex-4} You reach down and open the door. There is an open door here. HP restored. Found a stone staircase leading down. (D) Dungeon Where to? (Tab/Enter - D:3 @ (x,y), ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (84% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc but does no damage. The orc is lightly wounded. The searing ray hits the orc but does no damage. The searing ray hits the orc. The orc is heavily wounded. You finish channelling your searing ray. The orc hits you with a +0 hand axe. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, 84% to hit) You focus your ray upon the orc. The searing ray hits the orc but does no damage. The orc is heavily wounded. (Press . to maintain the ray.) The orc hits you with a +0 hand axe. The searing ray hits the orc. You kill the orc! You stop channelling your searing ray. Things that are here: a +0 hand axe; a +0 chain mail An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The ogre moves out of view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) An orc comes into view. It is wielding a +1 mace of venom. The searing ray hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ###.# ..... #...# #...##### #....... . #####....#.## .... #.........O.#..# ..........@....# #...........#..# ####....#.##...o. #.)........ # #(..####### #...# ###.##### #.......# #.####..# You could see an ogre and an orc (wandering). Vanquished Creatures An adder (D:2) An orc (D:4) 2 hobgoblins A kobold (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | EnegeticOcto set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 19 | D:2 | HP: 3/15 [adder (1)] 22 | D:2 | Reached XP level 2. HP: 2/21 MP: 0/0 82 | D:3 | Identified the +4 mace "Iluph" {speed, rC+++ Str+2 Dex-4} 161 | D:4 | Noticed an ogre 166 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, serial_bayou, serial_bayou_shore_b, serial_bayou_crossing, serial_bayou_ford_a, serial_bayou_shore_b, serial_bayou_lagoon_a, serial_bayou_pond_d D:2: layout_basic, serial_shops, nicolae_shop_window_shopping D:3: layout_loops_corners, shapermc_ecumenical_altar_mp_highgroup, uniq_terence, uniq_grinder D:4: layout_loops_cross, minmay_temple_entry_grid, minmay_goblin_outpost Action || total ---------------------------++------- Cast: Magic Dart || 11 Searing Ray || 3 Armour: Robe || 7 Dodge: Dodged || 1 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.2 +-------+-------+-------+-------+-------+----------------------