Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 3273321601305877227 73 EnegeticOcto the Magician (level 4, 0/31 HPs) Began as a Djinni Necromancer on May 13, 2025. Killed by nerve-wracking pain ... invoked by Grinder (10 damage) ... while paralysed by Grinder ... on level 4 of the Dungeon. The game lasted 00:02:32 (416 turns). EnegeticOcto the Magician (Djinni Necromancer) Turns: 416, Time: 00:02:33 Health: 0/31 AC: 2 Str: 7 XL: 4 Next: 51% Gold: 35 EV: 2 Int: 18 God: SH: 0 Dex: 14 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: paralysed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Potions d - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Forgecraft + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 2% 1 b - Grave Claw Necr 40% 2d9 3% 2 c - Vampiric Draining Necr 20% 2d7 6% 3 d - Animate Dead Necr 20% N/A 22% 4 e - Curse of Agony Necr 20% N/A 52% 5 f - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23583 Temple: D:4-7 Altars: Zin Shops: D:1 ( D:4 * Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The iguana looks weaker. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (weak, ally target, soul-splintered) You draw life force from the iguana! You feel life coursing into your body. The iguana barely misses you. Your soul wisp barely misses the iguana. Casting: Vampiric Draining (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (heavily wounded, weak, ally target, soul-splintered) You draw life force from the iguana. You feel life coursing into your body. The iguana bites you but does no damage. Your soul wisp touches the iguana. Casting: Vampiric Draining (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (almost dead, weak, ally target, soul-splintered) You draw life force from the iguana! You kill the iguana! You feel life coursing into your body. You have reached level 4! You feel agile. You swap places. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear a shout! The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You see here an iguana corpse. Your magical contamination has completely faded away. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. The goblin unwields a +0 sling. The goblin wields a +0 club. The goblin hits you with a +0 club. Casting: Vampiric Draining (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (ally target) You draw life force from the goblin! You kill the goblin! You feel life coursing into your body. You swap places. You see here an iguana corpse. Your soul wisp disappears in a puff of smoke! Casting: Vampiric Draining (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (chance to affect: 50%) Grinder resists with some effort. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (chance to affect: 50%) Grinder resists with some effort. Grinder says, "Don't move a muscle." Grinder gestures at you. Pain shoots through your body! Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 3% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: Grinder You unleash the spiteful dead! The jagged bones skewer Grinder! Grinder is heavily wounded. Grinder is pinned in place! The last of your harvested death is exhausted. Grinder blinks! Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, bound in place, chance to affect: 50%) Grinder resists with some effort. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Unknown command. Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, chance to affect: 50%) A fragment of Grinder's soul is dislodged from her body. Grinder looks weaker. * * * LOW HITPOINT WARNING * * * Your soul wisp touches Grinder but does no damage. Grinder gestures at you. You suddenly lose the ability to move! Your soul wisp touches Grinder. Grinder gestures at you. Pain shoots through your body! You die... Grinder sighs, "Dead already? I want a refund." #........# # #........# .# #........ ##.# ....... ....5.... #....#..#......# #....#*###.....# #....5.#⌠_..∩..# ####.#.###.....# #@#..#...... #.##.......# #### ######.## #.##.# #... #.......# #.5..# #.# #.......# ####.####.# #.......# #..)...## #.......#########...... #............##.....### #............##.....# You could see Grinder (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A sleepcap (D:4) An iguana (D:4) An adder (D:2) A jackal (D:1) A quokka (D:2) A goblin (D:4) 6 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:3) An endoplasm (D:2) A hobgoblin (D:1) A jackal (D:1) A ball python (D:2) 2 kobolds (D:2) 7 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | EnegeticOcto set off with the following spells memorised: | Soul Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 33 | D:1 | Found Jegreli's Weapon Shop. 106 | D:2 | Reached XP level 2. HP: 19/21 MP: 0/0 216 | D:3 | Reached XP level 3. HP: 12/25 MP: 0/0 216 | D:3 | The power to cast Apportation wells up from within. 216 | D:3 | Learned a level 1 spell: Apportation 227 | D:4 | HP: 6/25 [sleepcap (5)] 235 | D:4 | Reached skill level 4 in Spellcasting 235 | D:4 | Reached skill level 4 in Conjurations 235 | D:4 | Reached skill level 4 in Hexes 235 | D:4 | Reached skill level 4 in Summonings 235 | D:4 | Reached skill level 4 in Necromancy 235 | D:4 | Reached skill level 4 in Translocations 235 | D:4 | Reached skill level 4 in Forgecraft 235 | D:4 | Reached skill level 4 in Fire Magic 235 | D:4 | Reached skill level 4 in Ice Magic 235 | D:4 | Reached skill level 4 in Air Magic 235 | D:4 | Reached skill level 4 in Earth Magic 235 | D:4 | Reached skill level 4 in Alchemy 243 | D:4 | Found Zin's Purification Station. 246 | D:4 | Found a glowing silver altar of Zin. 246 | D:4 | Noticed Grinder 290 | D:4 | Noticed a phantom 376 | D:4 | Reached XP level 4. HP: 25/31 MP: 0/0 413 | D:4 | Paralysed by Grinder for 4 turns 416 | D:4 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_corners, serial_shops, shop, minmay_pentomino_z4 D:2: layout_basic D:3: layout_basic, skrybe_limestone_x D:4: layout_basic, nicolae_dithmenos_shadow_blocks, zin_purify, uniq_edmund, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 16 | || 16 Cast: Soul Splinter | 13 | 4 || 17 Grave Claw | 2 | 1 || 3 Vampiric Draining | 8 | 1 || 9 Apportation | 1 | || 1 Armour: Robe | 11 | 3 || 14 Dodge: Dodged | 15 | || 15 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 26.2 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 26.2 +-------+-------+-------+-------+-------+----------------------