Energizer Level 1 of the Dungeon (0, 0, D:1) a cursed +0 robe (3, 10, D:1) a +0 club (3, 14, D:1) a royal jelly (9, 3, D:1) a royal jelly (12, -8, D:1) a +0 halberd (39, 3, D:1) a cursed +0 hunting sling (41, -14, D:1) 17 arrows (41, 11, D:1) a royal jelly (43, -12, D:1) 23 arrows Level 2 of the Dungeon (5, -9, D:2) a +0 short sword (10, -2, D:2) a +0 short sword (21, -16, D:2) a +0 whip (24, -21, D:2) a +0 falchion (39, -20, D:2) 8 tomahawks (45, -37, D:2) a +0 hand axe (46, -42, D:2) a +0 dagger (60, -34, D:2) 2 fruits Level 3 of the Dungeon (2, -19, D:3) 22 stones (2, -16, D:3) a +0 dagger (9, -19, D:3) a cursed -1 club (10, 3, D:3) 18 sling bullets (11, -8, D:3) a +0 club (12, -34, D:3) a cursed -1 club (22, -26, D:3) a +0 dagger (29, 15, D:3) a royal jelly (30, 0, D:3) a +0 club (31, -22, D:3) 15 stones (31, -9, D:3) a +0 short sword (39, 4, D:3) a +0 scale mail a +0 short sword a +0 club a +0 trident a +0 leather armour (45, 2, D:3) a +0 spear 16 stones (47, 2, D:3) a stone (49, 2, D:3) a stone (50, -24, D:3) a +2 dagger of draining (51, 3, D:3) 18 stones a +0 hunting sling a +0 short sword (53, 4, D:3) a bread ration (54, -26, D:3) a bread ration (54, -25, D:3) a stone (57, -24, D:3) a stone (64, -36, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (26, -10, D:4) a meat ration (33, -21, D:4) the +3 mace of Compulsion {freeze, rN+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from negative energy. (39, -38, D:4) a +0 short sword (unseen) (42, -35, D:4) a meat ration (50, -13, D:4) a cursed +0 leather armour a +0 whip (52, -45, D:4) a +0 falchion (53, -12, D:4) a tomahawk (54, -11, D:4) a tomahawk (55, -11, D:4) a tomahawk (56, -11, D:4) a tomahawk (59, -53, D:4) a +0 mace (64, -13, D:4) 23 stones