EnergyMaker Level 1 of the Dungeon (1, 13, D:1) a +0 short sword (10, 24, D:1) a ring of magical power a bat corpse (11, 15, D:1) a +0 club (14, -5, D:1) 7 stones (16, -8, D:1) a +0 ring mail (22, -1, D:1) a +0 flail (22, 16, D:1) a +0 leather armour (28, -15, D:1) a bat corpse (skeletalised by now) (29, 1, D:1) a +0 dagger (31, -5, D:1) a +0 robe (39, -14, D:1) a ball python corpse (skeletalised by now) (40, -11, D:1) a +0 ring mail (41, 12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, 0, D:2) a +0 spear (18, 6, D:2) a +0 leather armour (20, 1, D:2) a +0 club a +0 dagger a quokka corpse (26, 12, D:2) a bat corpse (31, 6, D:2) 8 stones (32, 9, D:2) a +0 sling